wxWidgets/interface/dynlib.h

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/////////////////////////////////////////////////////////////////////////////
// Name: dynlib.h
// Purpose: interface of wxDynamicLibraryDetails
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxDynamicLibraryDetails
@wxheader{dynlib.h}
This class is used for the objects returned by
wxDynamicLibrary::ListLoaded method and
contains the information about a single module loaded into the address space of
the current process. A module in this context may be either a dynamic library
or the main program itself.
@library{wxbase}
@category{FIXME}
*/
class wxDynamicLibraryDetails
{
public:
/**
Retrieves the load address and the size of this module.
@param addr
the pointer to the location to return load address in, may be
@NULL
@param len
pointer to the location to return the size of this module in
memory in, may be @NULL
@returns @true if the load address and module size were retrieved, @false
if this information is not available.
*/
bool GetAddress(void** addr, size_t len) const;
/**
Returns the base name of this module, e.g. @c kernel32.dll or
@c libc-2.3.2.so.
*/
wxString GetName() const;
/**
Returns the full path of this module if available, e.g.
@c c:\windows\system32\kernel32.dll or
@c /lib/libc-2.3.2.so.
*/
wxString GetPath() const;
/**
Returns the version of this module, e.g. @c 5.2.3790.0 or
@c 2.3.2. The returned string is empty if the version information is not
available.
*/
wxString GetVersion() const;
};
/**
@class wxDllLoader
@wxheader{dynlib.h}
@b Deprecation note: This class is deprecated since version 2.4 and is
not compiled in by default in version 2.6 and will be removed in 2.8. Please
use wxDynamicLibrary instead.
wxDllLoader is a class providing an interface similar to Unix's @c dlopen(). It
is used by the wxLibrary framework and manages the actual
loading of shared libraries and the resolving of symbols in them. There are no
instances of this class, it simply serves as a namespace for its static member
functions.
Please note that class wxDynamicLibrary provides
alternative, friendlier interface to wxDllLoader.
The terms @e DLL and @e shared library/object will both be used in the
documentation to refer to the same thing: a @c .dll file under Windows or
@c .so or @c .sl one under Unix.
Example of using this class to dynamically load the @c strlen() function:
@code
#if defined(__WXMSW__)
static const wxChar *LIB_NAME = _T("kernel32");
static const wxChar *FUNC_NAME = _T("lstrlenA");
#elif defined(__UNIX__)
static const wxChar *LIB_NAME = _T("/lib/libc-2.0.7.so");
static const wxChar *FUNC_NAME = _T("strlen");
#endif
wxDllType dllHandle = wxDllLoader::LoadLibrary(LIB_NAME);
if ( !dllHandle )
{
... error ...
}
else
{
typedef int (*strlenType)(char *);
strlenType pfnStrlen = (strlenType)wxDllLoader::GetSymbol(dllHandle,
FUNC_NAME);
if ( !pfnStrlen )
{
... error ...
}
else
{
if ( pfnStrlen("foo") != 3 )
{
... error ...
}
else
{
... ok! ...
}
}
wxDllLoader::UnloadLibrary(dllHandle);
}
@endcode
@library{wxbase}
@category{appmanagement}
*/
class wxDllLoader
{
public:
/**
Returns the string containing the usual extension for shared libraries for the
given systems (including the leading dot if not empty).
For example, this function will return @c ".dll" under Windows or (usually)
@c ".so" under Unix.
*/
static wxString GetDllExt();
/**
This function returns a valid handle for the main program itself. Notice that
the @NULL return value is valid for some systems (i.e. doesn't mean that
the function failed).
@note This function is Unix specific. It will always fail under Windows
or OS/2.
*/
wxDllType GetProgramHandle();
/**
This function resolves a symbol in a loaded DLL, such as a variable or
function name.
Returned value will be @NULL if the symbol was not found in the DLL or if
an error occurred.
@param dllHandle
Valid handle previously returned by
LoadLibrary
@param name
Name of the symbol.
*/
void* GetSymbol(wxDllType dllHandle, const wxString& name);
/**
This function loads a shared library into memory, with @a libname being the
name of the library: it may be either the full name including path and
(platform-dependent) extension, just the basename (no path and no extension)
or a basename with extension. In the last two cases, the library will be
searched in all standard locations.
Returns a handle to the loaded DLL. Use @a success parameter to test if it
is valid. If the handle is valid, the library must be unloaded later with
UnloadLibrary().
@param libname
Name of the shared object to load.
@param success
May point to a bool variable which will be set to @true or
@false; may also be @NULL.
*/
wxDllType LoadLibrary(const wxString& libname,
bool* success = NULL);
/**
This function unloads the shared library. The handle @a dllhandle must have
been returned by LoadLibrary() previously.
*/
void UnloadLibrary(wxDllType dllhandle);
};
/**
@class wxDynamicLibrary
@wxheader{dynlib.h}
wxDynamicLibrary is a class representing dynamically loadable library
(Windows DLL, shared library under Unix etc.). Just create an object of
this class to load a library and don't worry about unloading it -- it will be
done in the objects destructor automatically.
@library{wxbase}
@category{FIXME}
@see wxDynamicLibrary::CanonicalizePluginName
*/
class wxDynamicLibrary
{
public:
//@{
/**
Constructor. Second form calls Load().
*/
wxDynamicLibrary();
wxDynamicLibrary(const wxString& name,
int flags = wxDL_DEFAULT);
//@}
/**
Returns the platform-specific full name for the library called @e name. E.g.
it adds a @c ".dll" extension under Windows and @c "lib" prefix and
@c ".so", @c ".sl" or maybe @c ".dylib" extension under Unix.
The possible values for @a cat are:
wxDL_LIBRARY
normal library
wxDL_MODULE
a loadable module or plugin
@see CanonicalizePluginName()
*/
static wxString CanonicalizeName(const wxString& name,
wxDynamicLibraryCategory cat = wxDL_LIBRARY);
/**
This function does the same thing as
CanonicalizeName() but for wxWidgets
plugins. The only difference is that compiler and version information are added
to the name to ensure that the plugin which is going to be loaded will be
compatible with the main program.
The possible values for @a cat are:
wxDL_PLUGIN_GUI
plugin which uses GUI classes (default)
wxDL_PLUGIN_BASE
plugin which only uses wxBase
*/
static wxString CanonicalizePluginName(const wxString& name,
wxPluginCategory cat = wxDL_PLUGIN_GUI);
/**
Detaches this object from its library handle, i.e. the object will not unload
the library any longer in its destructor but it is now the callers
responsibility to do this using Unload().
*/
wxDllType Detach();
/**
Return a valid handle for the main program itself or @NULL if symbols
from the main program can't be loaded on this platform.
*/
static wxDllType GetProgramHandle();
/**
Returns pointer to symbol @a name in the library or @NULL if the library
contains no such symbol.
@see wxDYNLIB_FUNCTION()
*/
void* GetSymbol(const wxString& name) const;
/**
This function is available only under Windows as it is only useful when
dynamically loading symbols from standard Windows DLLs. Such functions have
either @c 'A' (in ANSI build) or @c 'W' (in Unicode, or wide
character build) suffix if they take string parameters. Using this function you
can use just the base name of the function and the correct suffix is appende
automatically depending on the current build. Otherwise, this method is
identical to GetSymbol().
*/
void* GetSymbolAorW(const wxString& name) const;
/**
Returns @true if the symbol with the given @a name is present in the dynamic
library, @false otherwise. Unlike GetSymbol(),
this function doesn't log an error message if the symbol is not found.
@since 2.5.4
*/
bool HasSymbol(const wxString& name) const;
/**
Returns @true if the library was successfully loaded, @false otherwise.
*/
bool IsLoaded() const;
/**
This static method returns an array() containing the details
of all modules loaded into the address space of the current project, the array
elements are object of @c wxDynamicLibraryDetails class. The array will
be empty if an error occurred.
This method is currently implemented only under Win32 and Linux and is useful
mostly for diagnostics purposes.
*/
static wxDynamicLibraryDetailsArray ListLoaded();
/**
Loads DLL with the given @a name into memory. The @a flags argument can
be a combination of the following bits:
wxDL_LAZY
equivalent of RTLD_LAZY under Unix, ignored elsewhere
wxDL_NOW
equivalent of RTLD_NOW under Unix, ignored elsewhere
wxDL_GLOBAL
equivalent of RTLD_GLOBAL under Unix, ignored elsewhere
wxDL_VERBATIM
don't try to append the appropriate extension to
the library name (this is done by default).
wxDL_DEFAULT
default flags, same as wxDL_NOW currently
wxDL_QUIET
don't log an error message if the library couldn't be
loaded.
Returns @true if the library was successfully loaded, @false otherwise.
*/
bool Load(const wxString& name, int flags = wxDL_DEFAULT);
//@{
/**
Unloads the library from memory. wxDynamicLibrary object automatically calls
this method from its destructor if it had been successfully loaded.
The second version is only used if you need to keep the library in memory
during a longer period of time than the scope of the wxDynamicLibrary object.
In this case you may call Detach() and store
the handle somewhere and call this static method later to unload it.
*/
void Unload();
static void Unload(wxDllType handle);
//@}
};
// ============================================================================
// Global functions/macros
// ============================================================================
/** @ingroup group_funcmacro_misc */
//@{
/**
When loading a function from a DLL you always have to cast the returned
<tt>void *</tt> pointer to the correct type and, even more annoyingly, you
have to repeat this type twice if you want to declare and define a function
pointer all in one line.
This macro makes this slightly less painful by allowing you to specify the
type only once, as the first parameter, and creating a variable of this
type named after the function but with @c pfn prefix and initialized with
the function @a name from the wxDynamicLibrary @a dynlib.
@param type
The type of the function.
@param name
The name of the function to load, not a string (without quotes, it is
quoted automatically by the macro).
@param dynlib
The library to load the function from.
@header{wx/dynlib.h}
*/
#define wxDYNLIB_FUNCTION(type, name, dynlib)
//@}