wxWidgets/wxPython/demo/Sound.py

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import wx
from Main import opj
#----------------------------------------------------------------------
class TestPanel(wx.Panel):
def __init__(self, parent):
wx.Panel.__init__(self, parent, -1)
b = wx.Button(self, -1, "Play Sound 1", (25, 25))
self.Bind(wx.EVT_BUTTON, self.OnButton1, b)
b = wx.Button(self, -1, "Play Sound 2", (25, 65))
self.Bind(wx.EVT_BUTTON, self.OnButton2, b)
def OnButton1(self, evt):
try:
sound = wx.Sound(opj('data/anykey.wav'))
sound.Play()
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
def OnButton2(self, evt):
try:
sound = wx.Sound(opj('data/plan.wav'))
sound.Play()
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
#----------------------------------------------------------------------
def runTest(frame, nb, log):
win = TestPanel(nb)
return win
#----------------------------------------------------------------------
overview = """<html><body>
<h2>Sound</h2>
This class represents a short wave file, in Windows WAV format, that can
be stored in memory and played. Currently this class is implemented on Windows
and GTK (Linux) only.
<p>
This demo offers two examples, both driven by buttons, but obviously the event
that drives the playing of the sound can come from anywhere.
</body></html>
"""
if __name__ == '__main__':
import sys,os
import run
run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])