wxWidgets/include/wx/popupwin.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/popupwin.h
// Purpose: wxPopupWindow interface declaration
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.01.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_POPUPWIN_H_BASE_
#define _WX_POPUPWIN_H_BASE_
#include "wx/defs.h"
#if wxUSE_POPUPWIN
#include "wx/nonownedwnd.h"
// ----------------------------------------------------------------------------
// wxPopupWindow: a special kind of top level window used for popup menus,
// combobox popups and such.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxPopupWindowBase : public wxNonOwnedWindow
{
public:
wxPopupWindowBase() { }
virtual ~wxPopupWindowBase();
// create the popup window
//
// style may only contain border flags
bool Create(wxWindow *parent, int style = wxBORDER_NONE);
// move the popup window to the right position, i.e. such that it is
// entirely visible
//
// the popup is positioned at ptOrigin + size if it opens below and to the
// right (default), at ptOrigin - sizePopup if it opens above and to the
// left &c
//
// the point must be given in screen coordinates!
virtual void Position(const wxPoint& ptOrigin,
const wxSize& size);
virtual bool IsTopLevel() const { return true; }
wxDECLARE_NO_COPY_CLASS(wxPopupWindowBase);
};
// include the real class declaration
#if defined(__WXMSW__)
#include "wx/msw/popupwin.h"
#elif defined(__WXPM__)
#include "wx/os2/popupwin.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/popupwin.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/popupwin.h"
#elif defined(__WXX11__)
#include "wx/x11/popupwin.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/popupwin.h"
#elif defined(__WXDFB__)
#include "wx/dfb/popupwin.h"
#elif defined(__WXMAC__)
#include "wx/osx/popupwin.h"
#else
#error "wxPopupWindow is not supported under this platform."
#endif
// ----------------------------------------------------------------------------
// wxPopupTransientWindow: a wxPopupWindow which disappears automatically
// when the user clicks mouse outside it or if it loses focus in any other way
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_CORE wxPopupWindowHandler;
class WXDLLIMPEXP_FWD_CORE wxPopupFocusHandler;
class WXDLLIMPEXP_CORE wxPopupTransientWindow : public wxPopupWindow
{
public:
// ctors
wxPopupTransientWindow() { Init(); }
wxPopupTransientWindow(wxWindow *parent, int style = wxBORDER_NONE);
virtual ~wxPopupTransientWindow();
// popup the window (this will show it too) and keep focus at winFocus
// (or itself if it's NULL), dismiss the popup if we lose focus
virtual void Popup(wxWindow *focus = NULL);
// hide the window
virtual void Dismiss();
// can the window be dismissed now?
//
// VZ: where is this used??
virtual bool CanDismiss()
{ return true; }
// called when a mouse is pressed while the popup is shown: return true
// from here to prevent its normal processing by the popup (which consists
// in dismissing it if the mouse is clicked outside it)
virtual bool ProcessLeftDown(wxMouseEvent& event);
// Overridden to grab the input on some plaforms
virtual bool Show( bool show = true );
// Override to implement delayed destruction of this window.
virtual bool Destroy();
protected:
// common part of all ctors
void Init();
// this is called when the popup is disappeared because of anything
// else but direct call to Dismiss()
virtual void OnDismiss();
// dismiss and notify the derived class
void DismissAndNotify();
// remove our event handlers
void PopHandlers();
// get alerted when child gets deleted from under us
void OnDestroy(wxWindowDestroyEvent& event);
#if defined(__WXMSW__) ||(defined(__WXMAC__) && wxOSX_USE_CARBON)
// Check if the mouse needs to be captured or released: we must release
// when it's inside our window if we want the embedded controls to work.
void OnIdle(wxIdleEvent& event);
#endif
// the child of this popup if any
wxWindow *m_child;
// the window which has the focus while we're shown
wxWindow *m_focus;
// these classes may call our DismissAndNotify()
friend class wxPopupWindowHandler;
friend class wxPopupFocusHandler;
// the handlers we created, may be NULL (if not, must be deleted)
wxPopupWindowHandler *m_handlerPopup;
wxPopupFocusHandler *m_handlerFocus;
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxPopupTransientWindow)
wxDECLARE_NO_COPY_CLASS(wxPopupTransientWindow);
};
#if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
// ----------------------------------------------------------------------------
// wxPopupComboWindow: wxPopupTransientWindow used by wxComboBox
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_CORE wxComboBox;
class WXDLLIMPEXP_FWD_CORE wxComboCtrl;
class WXDLLIMPEXP_CORE wxPopupComboWindow : public wxPopupTransientWindow
{
public:
wxPopupComboWindow() { m_combo = NULL; }
wxPopupComboWindow(wxComboCtrl *parent);
bool Create(wxComboCtrl *parent);
// position the window correctly relatively to the combo
void PositionNearCombo();
protected:
// notify the combo here
virtual void OnDismiss();
// forward the key presses to the combobox
void OnKeyDown(wxKeyEvent& event);
// the parent combobox
wxComboCtrl *m_combo;
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxPopupComboWindow)
};
#endif // wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
#endif // wxUSE_POPUPWIN
#endif // _WX_POPUPWIN_H_BASE_