wxWidgets/demos/life/life.h

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/////////////////////////////////////////////////////////////////////////////
// Name: life.h
// Purpose: The game of Life, created by J. H. Conway
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
// Modified by:
// Created: Jan/2000
// RCS-ID: $Id$
// Copyright: (c) 2000, Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _LIFE_APP_H_
#define _LIFE_APP_H_
#ifdef __GNUG__
#pragma interface "life.h"
#endif
// for compilers that support precompilation, includes "wx/wx.h"
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/minifram.h"
#include "game.h"
// --------------------------------------------------------------------------
// LifeCanvas
// --------------------------------------------------------------------------
// Note that in LifeCanvas, all cell coordinates are
// named i, j, while screen coordinates are named x, y.
class LifeCanvas : public wxWindow
{
public:
// ctor and dtor
LifeCanvas(wxWindow* parent, Life* life, bool interactive = TRUE);
~LifeCanvas();
// view management
int GetCellSize() const { return m_cellsize; };
void SetCellSize(int cellsize);
void Recenter(wxInt32 i, wxInt32 j);
// drawing
void DrawChanged();
void DrawCell(wxInt32 i, wxInt32 j, bool alive);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
// draw a cell (parametrized by DC)
void DrawCell(wxInt32 i, wxInt32 j, wxDC &dc);
// event handlers
void OnPaint(wxPaintEvent& event);
void OnMouse(wxMouseEvent& event);
void OnSize(wxSizeEvent& event);
void OnScroll(wxScrollWinEvent& event);
void OnEraseBackground(wxEraseEvent& event);
// conversion between cell and screen coordinates
inline wxInt32 XToCell(wxCoord x) const { return (x / m_cellsize) + m_viewportX; };
inline wxInt32 YToCell(wxCoord y) const { return (y / m_cellsize) + m_viewportY; };
inline wxCoord CellToX(wxInt32 i) const { return (i - m_viewportX) * m_cellsize; };
inline wxCoord CellToY(wxInt32 j) const { return (j - m_viewportY) * m_cellsize; };
// what is the user doing?
enum MouseStatus
{
MOUSE_NOACTION,
MOUSE_DRAWING,
MOUSE_ERASING
};
Life *m_life; // Life object
int m_cellsize; // current cell size, in pixels
bool m_interactive; // is this canvas interactive?
MouseStatus m_status; // what is the user doing?
wxInt32 m_viewportX; // first visible cell (x coord)
wxInt32 m_viewportY; // first visible cell (y coord)
wxInt32 m_viewportW; // number of visible cells (w)
wxInt32 m_viewportH; // number of visible cells (h)
int m_thumbX; // horiz. scrollbar thumb position
int m_thumbY; // vert. scrollbar thumb position
wxInt32 m_mi, m_mj; // last mouse position
};
// --------------------------------------------------------------------------
// LifeNavigator
// --------------------------------------------------------------------------
class LifeNavigator : public wxMiniFrame
{
public:
// ctor
LifeNavigator(wxWindow *parent);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
// event handlers
void OnClose(wxCloseEvent& event);
};
// --------------------------------------------------------------------------
// LifeFrame
// --------------------------------------------------------------------------
class LifeFrame : public wxFrame
{
public:
// ctor and dtor
LifeFrame();
~LifeFrame();
// member functions
void UpdateInfoText();
void UpdateUI();
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
// event handlers
void OnMenu(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
void OnSamples(wxCommandEvent& event);
void OnNavigate(wxCommandEvent& event);
void OnZoom(wxCommandEvent& event);
void OnSlider(wxScrollEvent& event);
void OnTimer(wxTimerEvent& event);
void OnClose(wxCloseEvent& event);
// event handler helpers
void OnStart();
void OnStop();
void OnStep();
Life *m_life;
LifeCanvas *m_canvas;
LifeNavigator *m_navigator;
wxStaticText *m_text;
wxTimer *m_timer;
bool m_running;
bool m_topspeed;
long m_interval;
long m_tics;
};
// --------------------------------------------------------------------------
// LifeApp
// --------------------------------------------------------------------------
class LifeApp : public wxApp
{
public:
virtual bool OnInit();
};
#endif // _LIFE_APP_H_