wxWidgets/interface/wx/propgrid/propgridiface.h

972 lines
33 KiB
C
Raw Normal View History

/////////////////////////////////////////////////////////////////////////////
// Name: property.h
// Purpose: interface of wxPGProperty
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// -----------------------------------------------------------------------
/**
@class wxPropertyGridInterface
Most of the shared property manipulation interface shared by wxPropertyGrid,
wxPropertyGridPage, and wxPropertyGridManager is defined in this class.
@remarks
- In separate wxPropertyGrid component this class was known as
wxPropertyContainerMethods.
- wxPropertyGridInterface's property operation member functions all accept
a special wxPGPropArg id argument, using which you can refer to properties
either by their pointer (for performance) or by their name (for conveniency).
@library{wxpropgrid}
@category{propgrid}
*/
class WXDLLIMPEXP_PROPGRID wxPropertyGridInterface
{
public:
/** Destructor */
virtual ~wxPropertyGridInterface() { }
/**
Appends property to the list. wxPropertyGrid assumes ownership of the
object. Becomes child of most recently added category.
@remarks
- wxPropertyGrid takes the ownership of the property pointer.
- If appending a category with name identical to a category already in
the wxPropertyGrid, then newly created category is deleted, and most
recently added category (under which properties are appended) is set
to the one with same name. This allows easier adding of items to same
categories in multiple passes.
- Does not automatically redraw the control, so you may need to call
Refresh() when calling this function after control has been shown for
the first time.
- This functions deselects selected property, if any. Validation
failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
selection is cleared even if editor had invalid value.
*/
wxPGProperty* Append( wxPGProperty* property );
/**
Same as Append(), but appends under given parent property.
@param id
Name or pointer to parent property.
@param newProperty
Property to be added.
*/
wxPGProperty* AppendIn( wxPGPropArg id, wxPGProperty* newProperty );
/**
In order to add new items into a property with private children (for
instance, wxFlagsProperty), you need to call this method.
After populating has been finished, you need to call EndAddChildren().
@see EndAddChildren()
*/
void BeginAddChildren( wxPGPropArg id );
/**
Deletes all properties.
@remarks This functions deselects selected property, if any. Validation
failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
selection is cleared even if editor had invalid value.
*/
virtual void Clear() = 0;
/**
Clears current selection, if any.
@param validation
If set to @false, deselecting the property will always work,
even if its editor had invalid value in it.
@return Returns @true if successful or if there was no selection. May
fail if validation was enabled and active editor had invalid
value.
@remarks In wxPropertyGrid 1.4, this member function used to send
wxPG_EVT_SELECTED. In wxWidgets 2.9 and later, it no longer
does that.
@see wxPropertyGrid::SelectProperty()
*/
bool ClearSelection( bool validation = false);
/**
Resets modified status of all properties.
*/
void ClearModifiedStatus();
/**
Collapses given category or property with children.
@return Returns @true if actually collapsed.
@remarks This function may deselect selected property, if any. Validation
failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
selection is cleared even if editor had invalid value.
*/
bool Collapse( wxPGPropArg id );
/**
Collapses all items that can be collapsed.
@remarks This functions clears selection. Validation failure option
wxPG_VFB_STAY_IN_PROPERTY is not respected, ie. selection
is cleared even if editor had invalid value.
*/
bool CollapseAll();
/**
Changes value of a property, as if by user. Use this instead of
SetPropertyValue() if you need the value to run through validation
process, and also send the property change event.
@return Returns @true if value was successfully changed.
*/
bool ChangePropertyValue( wxPGPropArg id, wxVariant newValue );
/**
Deletes a property.
@remarks This functions deselects selected property, if any. Validation
failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
selection is cleared even if editor had invalid value.
*/
void DeleteProperty( wxPGPropArg id );
/**
Disables a property.
*/
bool DisableProperty( wxPGPropArg id );
/**
Returns @true if all property grid data changes have been committed. Usually
only returns @false if value in active editor has been invalidated by a
wxValidator.
*/
bool EditorValidate();
/**
Enables or disables property.
@param id
Name or pointer to a property.
@param enable
If @false, property is disabled instead.
*/
bool EnableProperty( wxPGPropArg id, bool enable = true );
/**
Called after population of property with fixed children has finished.
@see BeginAddChildren()
*/
void EndAddChildren( wxPGPropArg id );
/**
Expands given category or property with children.
@return Returns @true if actually expanded.
@remarks This function may deselect selected property, if any. Validation
failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
selection is cleared even if editor had invalid value.
*/
bool Expand( wxPGPropArg id );
/**
Expands all items that can be expanded.
@remarks This functions clears selection. Validation failure option
wxPG_VFB_STAY_IN_PROPERTY is not respected, ie. selection
is cleared even if editor had invalid value.
*/
bool ExpandAll( bool expand = true );
/**
Returns id of first child of given property.
@remarks Does not return private children!
*/
wxPGProperty* GetFirstChild( wxPGPropArg id );
//@{
/**
Returns iterator class instance.
@param flags
See @ref propgrid_iterator_flags. Value wxPG_ITERATE_DEFAULT causes
iteration over everything except private child properties.
@param firstProp
Property to start iteration from. If @NULL, then first child of root
is used.
@beginWxPythonOnly
<b>wxPython Note:</b> Instead of ++ operator, use Next() method, and
instead of * operator, use GetProperty() method.
@endWxPythonOnly
*/
wxPropertyGridIterator GetIterator( int flags = wxPG_ITERATE_DEFAULT,
wxPGProperty* firstProp = NULL );
wxPropertyGridConstIterator GetIterator( int flags = wxPG_ITERATE_DEFAULT,
wxPGProperty* firstProp = NULL ) const;
//@}
//@{
/**
Returns iterator class instance.
@param flags
See @ref propgrid_iterator_flags. Value wxPG_ITERATE_DEFAULT causes
iteration over everything except private child properties.
@param startPos
Either wxTOP or wxBOTTOM. wxTOP will indicate that iterations start
from the first property from the top, and wxBOTTOM means that the
iteration will instead begin from bottommost valid item.
@beginWxPythonOnly
<b>wxPython Note:</b> Instead of ++ operator, use Next() method, and
instead of * operator, use GetProperty() method.
@endWxPythonOnly
*/
wxPropertyGridIterator GetIterator( int flags, int startPos );
wxPropertyGridConstIterator GetIterator( int flags, int startPos ) const;
//@}
/**
Returns id of first item that matches given criteria.
@param flags
See @ref propgrid_iterator_flags.
*/
wxPGProperty* GetFirst( int flags = wxPG_ITERATE_ALL );
/**
Returns pointer to a property with given name (case-sensitive).
If there is no property with such name, @NULL pointer is returned.
@remarks Properties which have non-category, non-root parent
can not be accessed globally by their name. Instead, use
"<property>.<subproperty>" instead of "<subproperty>".
*/
wxPGProperty* GetProperty( const wxString& name ) const;
/**
Adds to 'targetArr' pointers to properties that have given flags 'flags' set.
However, if @a 'inverse' is set to @true, then only properties without
given flags are stored.
@param targetArr
@todo docme
@param flags
Property flags to use.
@param inverse
@todo docme
@param iterFlags
Iterator flags to use. Default is everything expect private children.
See @ref propgrid_iterator_flags.
*/
void GetPropertiesWithFlag( wxArrayPGProperty* targetArr,
wxPGProperty::FlagType flags,
bool inverse = false,
int iterFlags = (wxPG_ITERATE_PROPERTIES|wxPG_ITERATE_HIDDEN|wxPG_ITERATE_CATEGORIES) ) const;
/**
Returns value of given attribute. If none found, returns wxNullVariant.
*/
wxVariant GetPropertyAttribute( wxPGPropArg id, const wxString& attrName ) const;
/**
Returns background colour of first cell of a property.
*/
wxColour GetPropertyBackgroundColour( wxPGPropArg id ) const;
/**
Returns pointer of property's nearest parent category. If no category
found, returns @NULL.
*/
wxPropertyCategory* GetPropertyCategory( wxPGPropArg id ) const;
/** Returns client data (void*) of a property. */
void* GetPropertyClientData( wxPGPropArg id ) const;
/**
Returns first property which label matches given string. @NULL if none
found. Note that this operation is very slow when compared to
GetPropertyByName().
*/
wxPGProperty* GetPropertyByLabel( const wxString& label ) const;
/**
Returns pointer to a property with given name (case-sensitive).
If there is no property with such name, @NULL pointer is returned.
@remarks Properties which have non-category, non-root parent
can not be accessed globally by their name. Instead, use
"<property>.<subproperty>" instead of "<subproperty>".
*/
wxPGProperty* GetPropertyByName( const wxString& name ) const;
/**
Returns child property 'subname' of property 'name'. Same as
calling GetPropertyByName("name.subname"), albeit slightly faster.
*/
wxPGProperty* GetPropertyByName( const wxString& name,
const wxString& subname ) const;
/**
Returns property's editor.
*/
const wxPGEditor* GetPropertyEditor( wxPGPropArg id ) const;
/**
Returns help string associated with a property.
*/
wxString GetPropertyHelpString( wxPGPropArg id ) const;
/**
Returns property's custom value image (@NULL of none).
*/
wxBitmap* GetPropertyImage( wxPGPropArg id ) const;
/** Returns label of a property. */
const wxString& GetPropertyLabel( wxPGPropArg id );
/** Returns property's name, by which it is globally accessible. */
wxString GetPropertyName( wxPGProperty* property );
/**
Returns text colour of first cell of a property.
*/
wxColour GetPropertyTextColour( wxPGPropArg id ) const;
/**
Returns validator of a property as a reference, which you
can pass to any number of SetPropertyValidator.
*/
wxValidator* GetPropertyValidator( wxPGPropArg id );
/**
Returns property's value as wxVariant.
If property value is unspecified, Null variant is returned.
*/
wxVariant GetPropertyValue( wxPGPropArg id );
/** Return's property's value as wxArrayInt. */
wxArrayInt GetPropertyValueAsArrayInt( wxPGPropArg id ) const;
/** Returns property's value as wxArrayString. */
wxArrayString GetPropertyValueAsArrayString( wxPGPropArg id ) const;
/** Returns property's value as bool */
bool GetPropertyValueAsBool( wxPGPropArg id ) const;
/** Return's property's value as wxDateTime. */
wxDateTime GetPropertyValueAsDateTime( wxPGPropArg id ) const;
/** Returns property's value as double-precision floating point number. */
double GetPropertyValueAsDouble( wxPGPropArg id ) const;
/** Returns property's value as integer */
int GetPropertyValueAsInt( wxPGPropArg id ) const;
/** Returns property's value as integer */
long GetPropertyValueAsLong( wxPGPropArg id ) const;
/** Returns property's value as native signed 64-bit integer. */
wxLongLong_t GetPropertyValueAsLongLong( wxPGPropArg id ) const;
/**
Returns property's value as wxString. If property does not
use string value type, then its value is converted using
wxPGProperty::GetValueAsString().
*/
wxString GetPropertyValueAsString( wxPGPropArg id ) const;
/** Returns property's value as unsigned integer */
unsigned long GetPropertyValueAsULong( wxPGPropArg id ) const;
/** Returns property's value as native unsigned 64-bit integer. */
wxULongLong_t GetPropertyValueAsULongLong( wxPGPropArg id ) const;
/**
Returns a wxVariant list containing wxVariant versions of all
property values. Order is not guaranteed.
@param listname
@todo docme
@param baseparent
@todo docme
@param flags
Use wxPG_KEEP_STRUCTURE to retain category structure; each sub
category will be its own wxVariantList of wxVariant.
Use wxPG_INC_ATTRIBUTES to include property attributes as well.
Each attribute will be stored as list variant named
"@@<propname>@@attr."
*/
wxVariant GetPropertyValues( const wxString& listname = wxEmptyString,
wxPGProperty* baseparent = NULL, long flags = 0 ) const;
/**
Returns list of currently selected properties.
@remarks wxArrayPGProperty should be compatible with std::vector API.
*/
const wxArrayPGProperty& GetSelectedProperties() const;
/**
Returns currently selected property. NULL if none.
@remarks When wxPG_EX_MULTIPLE_SELECTION extra style is used, this
member function returns the focused property, that is the
one which can have active editor.
*/
wxPGProperty* GetSelection() const;
/**
Similar to GetIterator(), but instead returns wxPGVIterator instance,
which can be useful for forward-iterating through arbitrary property
containers.
@param flags
See @ref propgrid_iterator_flags.
<b>wxPython Note:</b> Instead of ++ operator, use Next() method, and
instead of * operator, use GetProperty() method.
*/
virtual wxPGVIterator GetVIterator( int flags ) const;
/**
Hides or reveals a property.
@param id
@todo docme
@param hide
If @true, hides property, otherwise reveals it.
@param flags
By default changes are applied recursively. Set this parameter
wxPG_DONT_RECURSE to prevent this.
*/
bool HideProperty( wxPGPropArg id, bool hide = true, int flags = wxPG_RECURSE );
/**
Initializes *all* property types. Causes references to most object
files in the library, so calling this may cause significant increase
in executable size when linking with static library.
*/
static void InitAllTypeHandlers();
/**
Inserts property to the property container.
@param priorThis
New property is inserted just prior to this. Available only
in the first variant. There are two versions of this function
to allow this parameter to be either an id or name to
a property.
@param newProperty
Pointer to the inserted property. wxPropertyGrid will take
ownership of this object.
@return Returns newProperty.
@remarks
- wxPropertyGrid takes the ownership of the property pointer.
- While Append may be faster way to add items, make note that when
both types of data storage (categoric and
non-categoric) are active, Insert becomes even more slow. This is
especially true if current mode is non-categoric.
- This functions deselects selected property, if any. Validation
failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
selection is cleared even if editor had invalid value.
Example of use:
@code
// append category
wxPGProperty* my_cat_id = propertygrid->Append( new wxPropertyCategory("My Category") );
...
// insert into category - using second variant
wxPGProperty* my_item_id_1 = propertygrid->Insert( my_cat_id, 0, new wxStringProperty("My String 1") );
// insert before to first item - using first variant
wxPGProperty* my_item_id_2 = propertygrid->Insert( my_item_id, new wxStringProperty("My String 2") );
@endcode
*/
wxPGProperty* Insert( wxPGPropArg priorThis, wxPGProperty* newProperty );
/**
Inserts property to the property container.
See the other overload for more details.
@param parent
New property is inserted under this category. Available only
in the second variant. There are two versions of this function
to allow this parameter to be either an id or name to
a property.
@param index
Index under category. Available only in the second variant.
If index is < 0, property is appended in category.
@param newProperty
Pointer to the inserted property. wxPropertyGrid will take
ownership of this object.
@return Returns newProperty.
*/
wxPGProperty* Insert( wxPGPropArg parent, int index, wxPGProperty* newProperty );
/** Returns @true if property is a category. */
bool IsPropertyCategory( wxPGPropArg id ) const;
/** Returns @true if property is enabled. */
bool IsPropertyEnabled( wxPGPropArg id ) const;
/**
Returns @true if given property is expanded. Naturally, always returns
@false for properties that cannot be expanded.
*/
bool IsPropertyExpanded( wxPGPropArg id ) const;
/**
Returns @true if property has been modified after value set or modify
flag clear by software.
*/
bool IsPropertyModified( wxPGPropArg id ) const;
/**
Returns true if property is selected.
*/
virtual bool IsPropertySelected( wxPGPropArg id ) const;
/**
Returns @true if property is shown (ie. HideProperty() with @true not
called for it).
*/
bool IsPropertyShown( wxPGPropArg id ) const;
/**
Returns @true if property value is set to unspecified.
*/
bool IsPropertyValueUnspecified( wxPGPropArg id ) const;
/**
Disables (limit = @true) or enables (limit = @false) wxTextCtrl editor
of a property, if it is not the sole mean to edit the value.
*/
void LimitPropertyEditing( wxPGPropArg id, bool limit = true );
/**
Initializes additional property editors (SpinCtrl etc.). Causes
references to most object files in the library, so calling this may
cause significant increase in executable size when linking with static
library.
*/
static void RegisterAdditionalEditors();
/**
Removes and returns a property.
@param id
Pointer or name of a property.
@remarks Removed property cannot have any children.
*/
wxPGProperty* RemoveProperty( wxPGPropArg id );
/**
Replaces property with id with newly created one. For example,
this code replaces existing property named "Flags" with one that
will have different set of items:
@code
pg->ReplaceProperty("Flags",
wxFlagsProperty("Flags", wxPG_LABEL, newItems))
@endcode
@see Insert()
*/
wxPGProperty* ReplaceProperty( wxPGPropArg id, wxPGProperty* property );
/**
@anchor propgridinterface_editablestate_flags
Flags for wxPropertyGridInterface::SaveEditableState() and
wxPropertyGridInterface::RestoreEditableState().
*/
enum EditableStateFlags
{
/** Include selected property. */
SelectionState = 0x01,
/** Include expanded/collapsed property information. */
ExpandedState = 0x02,
/** Include scrolled position. */
ScrollPosState = 0x04,
/** Include selected page information. Only applies to
wxPropertyGridManager. */
PageState = 0x08,
/** Include splitter position. Stored for each page. */
SplitterPosState = 0x10,
/** Include description box size.
Only applies to wxPropertyGridManager. */
DescBoxState = 0x20,
/**
Include all supported user editable state information.
This is usually the default value. */
AllStates = SelectionState |
ExpandedState |
ScrollPosState |
PageState |
SplitterPosState |
DescBoxState
};
/**
Restores user-editable state. See also wxPropertyGridInterface::SaveEditableState().
@param src
String generated by SaveEditableState.
@param restoreStates
Which parts to restore from source string. See @ref propgridinterface_editablestate_flags
"list of editable state flags".
@return Returns @false if there was problem reading the string.
@remarks If some parts of state (such as scrolled or splitter position)
fail to restore correctly, please make sure that you call this
function after wxPropertyGrid size has been set (this may
sometimes be tricky when sizers are used).
*/
bool RestoreEditableState( const wxString& src,
int restoreStates = AllStates );
/**
Used to acquire user-editable state (selected property, expanded
properties, scrolled position, splitter positions).
@param includedStates
Which parts of state to include. See @ref propgridinterface_editablestate_flags
"list of editable state flags".
*/
wxString SaveEditableState( int includedStates = AllStates ) const;
/**
Sets strings listed in the choice dropdown of a wxBoolProperty.
Defaults are "True" and "False", so changing them to, say, "Yes" and
"No" may be useful in some less technical applications.
*/
static void SetBoolChoices( const wxString& trueChoice,
const wxString& falseChoice );
/**
Sets an attribute for this property.
@param id
@todo docme
@param attrName
Text identifier of attribute. See @ref propgrid_property_attributes.
@param value
Value of attribute.
@param argFlags
Optional.
Use wxPG_RECURSE to set the attribute to child properties recursively.
@remarks Setting attribute's value to Null variant will simply remove it
from property's set of attributes.
*/
void SetPropertyAttribute( wxPGPropArg id, const wxString& attrName,
wxVariant value, long argFlags = 0 );
/**
Sets property attribute for all applicapple properties.
Be sure to use this method only after all properties have been
added to the grid.
*/
void SetPropertyAttributeAll( const wxString& attrName, wxVariant value );
/**
Sets background colour of a property.
@param id
Property name or pointer.
@param colour
New background colour.
@param recursively
If True, child properties are affected recursively. Property
categories are skipped if this flag is used.
*/
void SetPropertyBackgroundColour( wxPGPropArg id,
const wxColour& colour,
bool recursively = true );
/**
Sets text, bitmap, and colours for given column's cell.
@remarks
- You can set label cell by using column 0.
- You can use wxPG_LABEL as text to use default text for column.
*/
void SetPropertyCell( wxPGPropArg id,
int column,
const wxString& text = wxEmptyString,
const wxBitmap& bitmap = wxNullBitmap,
const wxColour& fgCol = wxNullColour,
const wxColour& bgCol = wxNullColour );
/**
Sets client data (void*) of a property.
@remarks
This untyped client data has to be deleted manually.
*/
void SetPropertyClientData( wxPGPropArg id, void* clientData );
/**
Resets text and background colours of given property.
*/
void SetPropertyColoursToDefault( wxPGPropArg id );
/**
Sets editor for a property.
@param id
@todo docme
@param editor
For builtin editors, use wxPGEditor_X, where X is builtin editor's
name (TextCtrl, Choice, etc. see wxPGEditor documentation for full
list).
For custom editors, use pointer you received from wxPropertyGrid::RegisterEditorClass().
*/
void SetPropertyEditor( wxPGPropArg id, const wxPGEditor* editor );
/**
Sets editor control of a property. As editor argument, use
editor name string, such as "TextCtrl" or "Choice".
*/
void SetPropertyEditor( wxPGPropArg id, const wxString& editorName );
/**
Sets label of a property.
@remarks
- Properties under same parent may have same labels. However,
property names must still remain unique.
*/
void SetPropertyLabel( wxPGPropArg id, const wxString& newproplabel );
/**
Sets name of a property.
@param id
Name or pointer of property which name to change.
@param newName
New name for property.
*/
void SetPropertyName( wxPGPropArg id, const wxString& newName );
/**
Sets property (and, recursively, its children) to have read-only value.
In other words, user cannot change the value in the editor, but they can
still copy it.
@remarks This is mainly for use with textctrl editor. Only some other
editors fully support it.
@param id
Property name or pointer.
@param set
Use @true to enable read-only, @false to disable it.
@param flags
By default changes are applied recursively. Set this parameter
wxPG_DONT_RECURSE to prevent this.
*/
void SetPropertyReadOnly( wxPGPropArg id, bool set = true,
int flags = wxPG_RECURSE );
/**
Sets property's value to unspecified. If it has children (it may be
category), then the same thing is done to them.
*/
void SetPropertyValueUnspecified( wxPGPropArg id );
/**
Sets property values from a list of wxVariants.
*/
void SetPropertyValues( const wxVariantList& list,
wxPGPropArg defaultCategory = wxNullProperty );
/**
Sets property values from a list of wxVariants.
*/
void SetPropertyValues( const wxVariant& list,
wxPGPropArg defaultCategory = wxNullProperty );
/**
Associates the help string with property.
@remarks By default, text is shown either in the manager's "description"
text box or in the status bar. If extra window style
wxPG_EX_HELP_AS_TOOLTIPS is used, then the text will appear as
a tooltip.
*/
void SetPropertyHelpString( wxPGPropArg id, const wxString& helpString );
/**
Set wxBitmap in front of the value.
@remarks Bitmap will be scaled to a size returned by
wxPropertyGrid::GetImageSize();
*/
void SetPropertyImage( wxPGPropArg id, wxBitmap& bmp );
/**
Sets max length of property's text.
*/
bool SetPropertyMaxLength( wxPGPropArg id, int maxLen );
/**
Sets text colour of a property.
@param id
Property name or pointer.
@param colour
New background colour.
@param recursively
If True, child properties are affected recursively. Property
categories are skipped if this flag is used.
*/
void SetPropertyTextColour( wxPGPropArg id,
const wxColour& colour,
bool recursively = true );
/**
Sets validator of a property.
*/
void SetPropertyValidator( wxPGPropArg id, const wxValidator& validator );
/** Sets value (integer) of a property. */
void SetPropertyValue( wxPGPropArg id, long value );
/** Sets value (integer) of a property. */
void SetPropertyValue( wxPGPropArg id, int value );
/** Sets value (floating point) of a property. */
void SetPropertyValue( wxPGPropArg id, double value );
/** Sets value (bool) of a property. */
void SetPropertyValue( wxPGPropArg id, bool value );
/** Sets value (string) of a property. */
void SetPropertyValue( wxPGPropArg id, const wxString& value );
/** Sets value (wxArrayString) of a property. */
void SetPropertyValue( wxPGPropArg id, const wxArrayString& value );
/** Sets value (wxDateTime) of a property. */
void SetPropertyValue( wxPGPropArg id, const wxDateTime& value );
/** Sets value (wxObject*) of a property. */
void SetPropertyValue( wxPGPropArg id, wxObject* value );
/** Sets value (wxObject&) of a property. */
void SetPropertyValue( wxPGPropArg id, wxObject& value );
/** Sets value (native 64-bit int) of a property. */
void SetPropertyValue( wxPGPropArg id, wxLongLong_t value );
/** Sets value (native 64-bit unsigned int) of a property. */
void SetPropertyValue( wxPGPropArg id, wxULongLong_t value );
/** Sets value (wxArrayInt&) of a property. */
void SetPropertyValue( wxPGPropArg id, const wxArrayInt& value );
/**
Sets value (wxString) of a property.
@remarks This method uses wxPGProperty::SetValueFromString(), which all
properties should implement. This means that there should not be
a type error, and instead the string is converted to property's
actual value type.
*/
void SetPropertyValueString( wxPGPropArg id, const wxString& value );
/**
Sets value (wxVariant&) of a property.
@remarks Use wxPropertyGrid::ChangePropertyValue() instead if you need to
run through validation process and send property change event.
*/
void SetPropertyValue( wxPGPropArg id, wxVariant value );
/**
Adjusts how wxPropertyGrid behaves when invalid value is entered
in a property.
@param vfbFlags
See @ref propgrid_vfbflags for possible values.
*/
void SetValidationFailureBehavior( int vfbFlags );
/**
Sorts all properties recursively.
@param flags
This can contain any of the following options:
wxPG_SORT_TOP_LEVEL_ONLY: Only sort categories and their
immediate children. Sorting done by wxPG_AUTO_SORT option
uses this.
@see SortChildren, wxPropertyGrid::SetSortFunction
*/
void Sort( int flags = 0 );
/**
Sorts children of a property.
@param id
Name or pointer to a property.
@param flags
This can contain any of the following options:
wxPG_RECURSE: Sorts recursively.
@see Sort, wxPropertyGrid::SetSortFunction
*/
void SortChildren( wxPGPropArg id, int flags = 0 );
/**
Returns editor pointer of editor with given name;
*/
static wxPGEditor* GetEditorByName( const wxString& editorName );
};