wxWidgets/tests/controls/buttontest.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: tests/controls/buttontest.cpp
// Purpose: wxButton unit test
// Author: Steven Lamerton
// Created: 2010-06-21
// Copyright: (c) 2010 Steven Lamerton
///////////////////////////////////////////////////////////////////////////////
#include "testprec.h"
#if wxUSE_BUTTON
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/button.h"
#endif // WX_PRECOMP
#include "testableframe.h"
#include "wx/uiaction.h"
#include "wx/artprov.h"
// Get operator<<(wxSize) so that wxSize values are shown correctly in case of
// a failure of a CHECK() involving them.
#include "asserthelper.h"
class ButtonTestCase
{
public:
ButtonTestCase();
~ButtonTestCase();
protected:
wxButton* m_button;
wxDECLARE_NO_COPY_CLASS(ButtonTestCase);
};
ButtonTestCase::ButtonTestCase()
{
//We use wxTheApp->GetTopWindow() as there is only a single testable frame
//so it will always be returned
m_button = new wxButton(wxTheApp->GetTopWindow(), wxID_ANY, "wxButton");
}
ButtonTestCase::~ButtonTestCase()
{
delete m_button;
}
#if wxUSE_UIACTIONSIMULATOR
TEST_CASE_METHOD(ButtonTestCase, "Button::Click", "[button]")
{
//We use the internal class EventCounter which handles connecting and
//disconnecting the control to the wxTestableFrame
EventCounter clicked(m_button, wxEVT_BUTTON);
wxUIActionSimulator sim;
//We move in slightly to account for window decorations, we need to yield
//after every wxUIActionSimulator action to keep everything working in GTK
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
wxYield();
sim.MouseClick();
wxYield();
CHECK( clicked.GetCount() == 1 );
}
TEST_CASE_METHOD(ButtonTestCase, "Button::Disabled", "[button]")
{
wxUIActionSimulator sim;
// In this test we disable the button and check events are not sent and we
// do it once by disabling the previously enabled button and once by
// creating the button in the disabled state.
SECTION("Disable after creation")
{
m_button->Disable();
}
SECTION("Create disabled")
{
delete m_button;
m_button = new wxButton();
m_button->Disable();
m_button->Create(wxTheApp->GetTopWindow(), wxID_ANY, "wxButton");
}
EventCounter clicked(m_button, wxEVT_BUTTON);
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
wxYield();
sim.MouseClick();
wxYield();
CHECK( clicked.GetCount() == 0 );
}
#endif // wxUSE_UIACTIONSIMULATOR
TEST_CASE_METHOD(ButtonTestCase, "Button::Auth", "[button]")
{
//Some functions only work on specific operating system versions, for
//this we need a runtime check
int major = 0;
if(wxGetOsVersion(&major) != wxOS_WINDOWS_NT || major < 6)
return;
//We are running Windows Vista or newer
CHECK(!m_button->GetAuthNeeded());
m_button->SetAuthNeeded();
CHECK(m_button->GetAuthNeeded());
//We test both states
m_button->SetAuthNeeded(false);
CHECK(!m_button->GetAuthNeeded());
}
TEST_CASE_METHOD(ButtonTestCase, "Button::BitmapMargins", "[button]")
{
//Some functions only work on specific platforms in which case we can use
//a preprocessor check
#ifdef __WXMSW__
//We must set a bitmap before we can set its margins, when writing unit
//tests it is easiest to use an image from wxArtProvider
m_button->SetBitmap(wxArtProvider::GetIcon(wxART_INFORMATION, wxART_OTHER,
wxSize(32, 32)));
m_button->SetBitmapMargins(15, 15);
CHECK( m_button->GetBitmapMargins() == wxSize(15, 15) );
m_button->SetBitmapMargins(wxSize(20, 20));
CHECK( m_button->GetBitmapMargins() == wxSize(20, 20) );
#endif
}
TEST_CASE_METHOD(ButtonTestCase, "Button::Bitmap", "[button]")
{
//We start with no bitmaps
CHECK(!m_button->GetBitmap().IsOk());
// Some bitmap, doesn't really matter which.
const wxBitmap bmp = wxArtProvider::GetBitmap(wxART_INFORMATION);
m_button->SetBitmap(bmp);
CHECK(m_button->GetBitmap().IsOk());
// The call above shouldn't affect any other bitmaps as returned by the API
// even though the same (normal) bitmap does appear for all the states.
CHECK( !m_button->GetBitmapCurrent().IsOk() );
CHECK( !m_button->GetBitmapDisabled().IsOk() );
CHECK( !m_button->GetBitmapFocus().IsOk() );
CHECK( !m_button->GetBitmapPressed().IsOk() );
// Do set one of the bitmaps now.
m_button->SetBitmapPressed(wxArtProvider::GetBitmap(wxART_ERROR));
CHECK( m_button->GetBitmapPressed().IsOk() );
// Check that resetting the button label doesn't result in problems when
// updating the bitmap later, as it used to be the case in wxGTK (#18898).
m_button->SetLabel(wxString());
CHECK_NOTHROW( m_button->Disable() );
// Also check that setting an invalid bitmap doesn't do anything untoward,
// such as crashing, as it used to do in wxOSX (#19257).
CHECK_NOTHROW( m_button->SetBitmapPressed(wxNullBitmap) );
CHECK( !m_button->GetBitmapPressed().IsOk() );
}
#endif //wxUSE_BUTTON