183 lines
6.4 KiB
C
183 lines
6.4 KiB
C
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// Name: wx/xtistrm.h
|
||
|
// Purpose: streaming runtime metadata information (extended class info)
|
||
|
// Author: Stefan Csomor
|
||
|
// Modified by:
|
||
|
// Created: 27/07/03
|
||
|
// RCS-ID: $Id$
|
||
|
// Copyright: (c) 2003 Stefan Csomor
|
||
|
// Licence: wxWindows licence
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef _WX_XTISTRMH__
|
||
|
#define _WX_XTISTRMH__
|
||
|
|
||
|
#if defined(__GNUG__) && !defined(__APPLE__)
|
||
|
#pragma interface "xtistrm.h"
|
||
|
#endif
|
||
|
|
||
|
#include "wx/wx.h"
|
||
|
|
||
|
#if wxUSE_EXTENDED_RTTI
|
||
|
|
||
|
// Filer contains the interfaces for streaming objects in and out of XML,
|
||
|
// rendering them either to objects in memory, or to code. Note: We
|
||
|
// consider the process of generating code to be one of *depersisting* the
|
||
|
// object from xml, *not* of persisting the object to code from an object
|
||
|
// in memory. This distincation can be confusing, and should be kept
|
||
|
// in mind when looking at the property streamers and callback interfaces
|
||
|
// listed below.
|
||
|
|
||
|
/*
|
||
|
Main interface for streaming out an object to XML.
|
||
|
*/
|
||
|
|
||
|
void WriteComponent(wxObject *Object, const wxClassInfo *ClassInfo, wxXmlNode *parent, const wxString& nodeName );
|
||
|
|
||
|
class wxReader;
|
||
|
/*
|
||
|
Streaming callbacks for depersisting XML to code, or running objects
|
||
|
*/
|
||
|
|
||
|
struct wxIDepersist ;
|
||
|
|
||
|
/*
|
||
|
wxReader handles streaming in a class from XML. Maintains a list of
|
||
|
objects, and names, and issues calls out to interfaces to depersist the
|
||
|
guts from the XML tree.
|
||
|
*/
|
||
|
class wxReader : wxObject
|
||
|
{
|
||
|
struct wxReaderInternal;
|
||
|
wxReaderInternal *Data;
|
||
|
|
||
|
wxxVariant ReadPropertyValueNoAssign(wxXmlNode *Node,
|
||
|
wxClassInfo *ClassInfo,
|
||
|
const wxPropertyInfo *& propertyInfo ,
|
||
|
wxIDepersist *Callbacks = NULL);
|
||
|
|
||
|
void ReadPropertyValue(wxXmlNode *Node,
|
||
|
wxClassInfo *ClassInfo,
|
||
|
int ObjectId ,
|
||
|
wxIDepersist *Callbacks = NULL );
|
||
|
|
||
|
bool genCode; // true if the reader should generate code.
|
||
|
// ISSUE: ick!
|
||
|
// this interface is getting crufty. Why the
|
||
|
// different depersist callbacks in here, if there
|
||
|
// is another place that knows that we're generating
|
||
|
// code? Needs some repair work.
|
||
|
public:
|
||
|
wxReader(bool GenerateCode = false);
|
||
|
~wxReader();
|
||
|
|
||
|
// Reads a component from XML. The return is the object ID, which can
|
||
|
// be used in calls to GetObject or GetObjectName.
|
||
|
//
|
||
|
// ISSUE: Still needs to implement references to objects.
|
||
|
// requires a bit of additional design in the XML (minor).
|
||
|
int ReadComponent(wxXmlNode *parent, wxIDepersist *Callbacks);
|
||
|
|
||
|
// When streaming in, we may we depersisting to code, or to objects
|
||
|
// in memory. The depersist callbacks for generating code will
|
||
|
// not create the objects, but will create names for them instead.
|
||
|
// So internally, we keep track of IDs, not pointers. Depending
|
||
|
// on who you are in your callbacks, you can query the names or
|
||
|
// pointers of the objects as need be. You should not mix both,
|
||
|
// because you will die if you do.
|
||
|
|
||
|
wxObject *GetObject(int id);
|
||
|
wxString GetObjectName(int id);
|
||
|
wxClassInfo *GetObjectClassInfo(int id) ;
|
||
|
|
||
|
void SetObject(int id, wxObject *Object);
|
||
|
void SetObjectName(int id, const wxString &Name, wxClassInfo* ClassInfo);
|
||
|
|
||
|
// Returns the result of a top level ReadComponent call. Used
|
||
|
// typically after you have instructed the reader to stream in an
|
||
|
// object, and you want the object back now. Only really valid if
|
||
|
// you are reading back in to an object in memory, as opposed to code.
|
||
|
wxObject *GetRoot() { return GetObject( 0 ) ; }
|
||
|
};
|
||
|
|
||
|
struct wxIDepersist
|
||
|
{
|
||
|
// NotifyReader is called by wxReader so that we can have access to the
|
||
|
// object store functions in the reader when we are called back. Hmm.
|
||
|
// probably should have just made the callback functions each take a
|
||
|
// wxReader.
|
||
|
virtual void NotifyReader(wxReader *Reader) = 0;
|
||
|
|
||
|
// The next three callbacks match the ACS model of creation of objects.
|
||
|
// At runtime, these will create actual instances, and manipulate them.
|
||
|
// When generating code, these will just create statements of C++
|
||
|
// code to create the objects.
|
||
|
virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
|
||
|
virtual void CreateObject(int ObjectID,
|
||
|
wxClassInfo *ClassInfo,
|
||
|
int ParamCount,
|
||
|
wxxVariant *VariantValues) = 0;
|
||
|
virtual void SetProperty(int ObjectID,
|
||
|
wxClassInfo *ClassInfo,
|
||
|
const wxPropertyInfo* PropertyInfo ,
|
||
|
const wxxVariant &VariantValue) = 0;
|
||
|
virtual void SetConnect(int EventSourceObjectID,
|
||
|
wxClassInfo *EventSourceClassInfo,
|
||
|
int eventType ,
|
||
|
const wxString &handlerName ,
|
||
|
int EventSinkObjectID ) = 0;
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
wxIDepersistRuntime implements the callbacks that will depersist
|
||
|
an object into a running memory image, as opposed to writing
|
||
|
C++ initialization code to bring the object to life.
|
||
|
*/
|
||
|
class wxIDepersistRuntime : public wxIDepersist
|
||
|
{
|
||
|
wxReader *Reader;
|
||
|
public:
|
||
|
virtual void NotifyReader(wxReader *_Reader)
|
||
|
{
|
||
|
Reader = _Reader;
|
||
|
}
|
||
|
virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo);
|
||
|
virtual void CreateObject(int ObjectID, wxClassInfo *ClassInfo, int ParamCount, wxxVariant *VariantValues);
|
||
|
virtual void SetProperty(int ObjectID, wxClassInfo *ClassInfo, const wxPropertyInfo* PropertyInfo, const wxxVariant &VariantValue);
|
||
|
virtual void SetConnect(int EventSourceObjectID,
|
||
|
wxClassInfo *EventSourceClassInfo,
|
||
|
int eventType ,
|
||
|
const wxString &handlerName ,
|
||
|
int EventSinkObjectID ) ;
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
wxIDepersistCode implements the callbacks that will depersist
|
||
|
an object into a C++ initialization function.
|
||
|
*/
|
||
|
|
||
|
class wxTextOutputStream ;
|
||
|
|
||
|
class wxIDepersistCode : public wxIDepersist
|
||
|
{
|
||
|
wxReader *Reader;
|
||
|
wxTextOutputStream *fp;
|
||
|
public:
|
||
|
wxIDepersistCode(wxTextOutputStream *out) : fp(out) { }
|
||
|
virtual void NotifyReader(wxReader *_Reader)
|
||
|
{
|
||
|
Reader = _Reader;
|
||
|
}
|
||
|
virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo);
|
||
|
virtual void CreateObject(int ObjectID, wxClassInfo *ClassInfo, int ParamCount, wxxVariant *VariantValues);
|
||
|
virtual void SetProperty(int ObjectID, wxClassInfo *ClassInfo, const wxPropertyInfo* PropertyInfo, const wxxVariant &VariantValue);
|
||
|
virtual void SetConnect(int EventSourceObjectID,
|
||
|
wxClassInfo *EventSourceClassInfo,
|
||
|
int eventType ,
|
||
|
const wxString &handlerName ,
|
||
|
int EventSinkObjectID ) ;
|
||
|
};
|
||
|
|
||
|
#endif // wxUSE_EXTENDED_RTTI
|
||
|
|
||
|
#endif
|