wxWidgets/include/wx/xtistrm.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/xtistrm.h
// Purpose: streaming runtime metadata information (extended class info)
// Author: Stefan Csomor
// Modified by:
// Created: 27/07/03
// RCS-ID: $Id$
// Copyright: (c) 2003 Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_XTISTRMH__
#define _WX_XTISTRMH__
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "xtistrm.h"
#endif
#include "wx/wx.h"
#if wxUSE_EXTENDED_RTTI
// Filer contains the interfaces for streaming objects in and out of XML,
// rendering them either to objects in memory, or to code. Note: We
// consider the process of generating code to be one of *depersisting* the
// object from xml, *not* of persisting the object to code from an object
// in memory. This distincation can be confusing, and should be kept
// in mind when looking at the property streamers and callback interfaces
// listed below.
/*
Main interface for streaming out an object to XML.
*/
void WriteComponent(wxObject *Object, const wxClassInfo *ClassInfo, wxXmlNode *parent, const wxString& nodeName );
class wxReader;
/*
Streaming callbacks for depersisting XML to code, or running objects
*/
struct wxIDepersist ;
/*
wxReader handles streaming in a class from XML. Maintains a list of
objects, and names, and issues calls out to interfaces to depersist the
guts from the XML tree.
*/
class wxReader : wxObject
{
struct wxReaderInternal;
wxReaderInternal *Data;
wxxVariant ReadPropertyValueNoAssign(wxXmlNode *Node,
wxClassInfo *ClassInfo,
const wxPropertyInfo *& propertyInfo ,
wxIDepersist *Callbacks = NULL);
void ReadPropertyValue(wxXmlNode *Node,
wxClassInfo *ClassInfo,
int ObjectId ,
wxIDepersist *Callbacks = NULL );
bool genCode; // true if the reader should generate code.
// ISSUE: ick!
// this interface is getting crufty. Why the
// different depersist callbacks in here, if there
// is another place that knows that we're generating
// code? Needs some repair work.
public:
wxReader(bool GenerateCode = false);
~wxReader();
// Reads a component from XML. The return is the object ID, which can
// be used in calls to GetObject or GetObjectName.
//
// ISSUE: Still needs to implement references to objects.
// requires a bit of additional design in the XML (minor).
int ReadComponent(wxXmlNode *parent, wxIDepersist *Callbacks);
// When streaming in, we may we depersisting to code, or to objects
// in memory. The depersist callbacks for generating code will
// not create the objects, but will create names for them instead.
// So internally, we keep track of IDs, not pointers. Depending
// on who you are in your callbacks, you can query the names or
// pointers of the objects as need be. You should not mix both,
// because you will die if you do.
wxObject *GetObject(int id);
wxString GetObjectName(int id);
wxClassInfo *GetObjectClassInfo(int id) ;
void SetObject(int id, wxObject *Object);
void SetObjectName(int id, const wxString &Name, wxClassInfo* ClassInfo);
// Returns the result of a top level ReadComponent call. Used
// typically after you have instructed the reader to stream in an
// object, and you want the object back now. Only really valid if
// you are reading back in to an object in memory, as opposed to code.
wxObject *GetRoot() { return GetObject( 0 ) ; }
};
struct wxIDepersist
{
// NotifyReader is called by wxReader so that we can have access to the
// object store functions in the reader when we are called back. Hmm.
// probably should have just made the callback functions each take a
// wxReader.
virtual void NotifyReader(wxReader *Reader) = 0;
// The next three callbacks match the ACS model of creation of objects.
// At runtime, these will create actual instances, and manipulate them.
// When generating code, these will just create statements of C++
// code to create the objects.
virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
virtual void CreateObject(int ObjectID,
wxClassInfo *ClassInfo,
int ParamCount,
wxxVariant *VariantValues) = 0;
virtual void SetProperty(int ObjectID,
wxClassInfo *ClassInfo,
const wxPropertyInfo* PropertyInfo ,
const wxxVariant &VariantValue) = 0;
virtual void SetConnect(int EventSourceObjectID,
wxClassInfo *EventSourceClassInfo,
int eventType ,
const wxString &handlerName ,
int EventSinkObjectID ) = 0;
};
/*
wxIDepersistRuntime implements the callbacks that will depersist
an object into a running memory image, as opposed to writing
C++ initialization code to bring the object to life.
*/
class wxIDepersistRuntime : public wxIDepersist
{
wxReader *Reader;
public:
virtual void NotifyReader(wxReader *_Reader)
{
Reader = _Reader;
}
virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo);
virtual void CreateObject(int ObjectID, wxClassInfo *ClassInfo, int ParamCount, wxxVariant *VariantValues);
virtual void SetProperty(int ObjectID, wxClassInfo *ClassInfo, const wxPropertyInfo* PropertyInfo, const wxxVariant &VariantValue);
virtual void SetConnect(int EventSourceObjectID,
wxClassInfo *EventSourceClassInfo,
int eventType ,
const wxString &handlerName ,
int EventSinkObjectID ) ;
};
/*
wxIDepersistCode implements the callbacks that will depersist
an object into a C++ initialization function.
*/
class wxTextOutputStream ;
class wxIDepersistCode : public wxIDepersist
{
wxReader *Reader;
wxTextOutputStream *fp;
public:
wxIDepersistCode(wxTextOutputStream *out) : fp(out) { }
virtual void NotifyReader(wxReader *_Reader)
{
Reader = _Reader;
}
virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo);
virtual void CreateObject(int ObjectID, wxClassInfo *ClassInfo, int ParamCount, wxxVariant *VariantValues);
virtual void SetProperty(int ObjectID, wxClassInfo *ClassInfo, const wxPropertyInfo* PropertyInfo, const wxxVariant &VariantValue);
virtual void SetConnect(int EventSourceObjectID,
wxClassInfo *EventSourceClassInfo,
int eventType ,
const wxString &handlerName ,
int EventSinkObjectID ) ;
};
#endif // wxUSE_EXTENDED_RTTI
#endif