wxWidgets/contrib/samples/gizmos/splittree/tree.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: tree.cpp
// Purpose: Minimal wxWidgets sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !defined(__WXMSW__) || wxUSE_XPM_IN_MSW
/* Closed folder */
static char * icon1_xpm[] = {
/* width height ncolors chars_per_pixel */
"16 16 6 1",
/* colors */
" s None c None",
". c #000000",
"+ c #c0c0c0",
"@ c #808080",
"# c #ffff00",
"$ c #ffffff",
/* pixels */
" ",
" @@@@@ ",
" @#+#+#@ ",
" @#+#+#+#@@@@@@ ",
" @$$$$$$$$$$$$@.",
" @$#+#+#+#+#+#@.",
" @$+#+#+#+#+#+@.",
" @$#+#+#+#+#+#@.",
" @$+#+#+#+#+#+@.",
" @$#+#+#+#+#+#@.",
" @$+#+#+#+#+#+@.",
" @$#+#+#+#+#+#@.",
" @@@@@@@@@@@@@@.",
" ..............",
" ",
" "};
/* File */
static char * icon2_xpm[] = {
/* width height ncolors chars_per_pixel */
"16 16 3 1",
/* colors */
" s None c None",
". c #000000",
"+ c #ffffff",
/* pixels */
" ",
" ........ ",
" .++++++.. ",
" .+.+.++.+. ",
" .++++++.... ",
" .+.+.+++++. ",
" .+++++++++. ",
" .+.+.+.+.+. ",
" .+++++++++. ",
" .+.+.+.+.+. ",
" .+++++++++. ",
" .+.+.+.+.+. ",
" .+++++++++. ",
" ........... ",
" ",
" "};
#endif
#include "wx/imaglist.h"
#include "tree.h"
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon
#ifndef __WXMSW__
#include "mondrian.xpm"
#endif
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame(wxT("Tree Testing"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned false here, the
// application would exit immediately.
return true;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, idMAIN_FRAME, title, pos, size)
{
m_splitter = NULL;
m_scrolledWindow = NULL;
m_tree = NULL;
m_valueWindow = NULL;
#ifdef __WXMAC__
// we need this in order to allow the about menu relocation, since ABOUT is
// not the default id of the about menu
wxApp::s_macAboutMenuItemId = Minimal_About;
#endif
m_scrolledWindow = new wxSplitterScrolledWindow(this, idSCROLLED_WINDOW, wxDefaultPosition,
wxSize(300, 400), wxNO_BORDER | wxCLIP_CHILDREN | wxVSCROLL);
m_splitter = new wxThinSplitterWindow(m_scrolledWindow, idSPLITTER_WINDOW, wxDefaultPosition,
wxDefaultSize, wxSP_3DBORDER | wxCLIP_CHILDREN /* | wxSP_LIVE_UPDATE */);
m_splitter->SetSashSize(2);
/* Note the wxTR_ROW_LINES style: draws horizontal lines between items */
m_tree = new TestTree(m_splitter , idTREE_CTRL, wxDefaultPosition,
wxDefaultSize, wxTR_HAS_BUTTONS | wxTR_NO_LINES | wxNO_BORDER | wxTR_ROW_LINES );
m_valueWindow = new TestValueWindow(m_splitter, idVALUE_WINDOW, wxDefaultPosition,
wxDefaultSize, wxNO_BORDER);
m_splitter->SplitVertically(m_tree, m_valueWindow);
//m_splitter->AdjustScrollbars();
m_splitter->SetSashPosition(200);
m_scrolledWindow->SetTargetWindow(m_tree);
m_scrolledWindow->EnableScrolling(false, false);
// Let the two controls know about each other
m_valueWindow->SetTreeCtrl(m_tree);
m_tree->SetCompanionWindow(m_valueWindow);
// set the frame icon
SetIcon(wxICON(mondrian));
// create a menu bar
wxMenu *menuFile = new wxMenu(wxEmptyString, wxMENU_TEAROFF);
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Minimal_About, wxT("&About...\tCtrl-A"), wxT("Show about dialog"));
menuFile->Append(Minimal_Quit, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, wxT("&File"));
menuBar->Append(helpMenu, wxT("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( wxT("This is the about dialog of splittree sample.\n")
wxT("Welcome to %s"), wxVERSION_STRING);
wxMessageBox(msg, wxT("About Tree Test"), wxOK | wxICON_INFORMATION, this);
}
/*
* TesTree
*/
IMPLEMENT_CLASS(TestTree, wxRemotelyScrolledTreeCtrl)
BEGIN_EVENT_TABLE(TestTree, wxRemotelyScrolledTreeCtrl)
END_EVENT_TABLE()
TestTree::TestTree(wxWindow* parent, wxWindowID id, const wxPoint& pt,
const wxSize& sz, long style):
wxRemotelyScrolledTreeCtrl(parent, id, pt, sz, style)
{
m_imageList = new wxImageList(16, 16, true);
#if !defined(__WXMSW__) // || wxUSE_XPM_IN_MSW
m_imageList->Add(wxIcon(icon1_xpm));
m_imageList->Add(wxIcon(icon2_xpm));
#elif defined(__WXMSW__)
m_imageList->Add(wxIcon(wxT("wxICON_SMALL_CLOSED_FOLDER"), wxBITMAP_TYPE_ICO_RESOURCE));
m_imageList->Add(wxIcon(wxT("wxICON_SMALL_FILE"), wxBITMAP_TYPE_ICO_RESOURCE));
#else
#error "Sorry, we don't have icons available for this platforms."
#endif
SetImageList(m_imageList);
// Add some dummy items
wxTreeItemId rootId = AddRoot(_("Root"), -1, -1);
int i;
for (i = 1; i <= 20; i++)
{
wxString label;
label.Printf(wxT("Item %d"), i);
wxTreeItemId id = AppendItem(rootId, label, 0);
//SetItemImage( id, 1, wxTreeItemIcon_Expanded );
int j;
for (j = 0; j < 10; j++)
AppendItem(id, _("Child"), 1);
}
Expand(rootId);
}
TestTree::~TestTree()
{
SetImageList(NULL);
delete m_imageList;
}
/*
* TestValueWindow
*/
//IMPLEMENT_CLASS(TestValueWindow, wxWindow)
BEGIN_EVENT_TABLE(TestValueWindow, wxTreeCompanionWindow)
END_EVENT_TABLE()
TestValueWindow::TestValueWindow(wxWindow* parent, wxWindowID id,
const wxPoint& pos,
const wxSize& sz,
long style):
wxTreeCompanionWindow(parent, id, pos, sz, style)
{
SetBackgroundColour(* wxWHITE);
}