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/////////////////////////////////////////////////////////////////////////////
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// Name: bmpbuttn.h
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// Purpose: interface of wxBitmapButton
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxBitmapButton
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A bitmap button is a control that contains a bitmap.
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2009-06-14 18:55:24 -04:00
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Notice that since wxWidgets 2.9.1 bitmap display is supported by the base
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wxButton class itself and the only tiny advantage of using this class is
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that it allows to specify the bitmap in its constructor, unlike wxButton.
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Please see the base class documentation for more information about images
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support in wxButton.
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@beginStyleTable
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@style{wxBU_LEFT}
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Left-justifies the bitmap label.
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@style{wxBU_TOP}
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Aligns the bitmap label to the top of the button.
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@style{wxBU_RIGHT}
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Right-justifies the bitmap label.
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@style{wxBU_BOTTOM}
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Aligns the bitmap label to the bottom of the button.
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@endStyleTable
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Note that the wxBU_EXACTFIT style supported by wxButton is not used by this
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class as bitmap buttons don't have any minimal standard size by default.
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@beginEventEmissionTable{wxCommandEvent}
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@event{EVT_BUTTON(id, func)}
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Process a wxEVT_COMMAND_BUTTON_CLICKED event, when the button is clicked.
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@endEventTable
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@library{wxcore}
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@category{ctrl}
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@appearance{bitmapbutton.png}
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@see wxButton
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*/
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class wxBitmapButton : public wxButton
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{
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public:
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/**
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Default ctor.
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*/
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wxBitmapButton();
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/**
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Constructor, creating and showing a button.
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@param parent
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Parent window. Must not be @NULL.
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@param id
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Button identifier. The value wxID_ANY indicates a default value.
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@param bitmap
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Bitmap to be displayed.
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@param pos
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Button position.
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If ::wxDefaultPosition is specified then a default position is chosen.
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@param size
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Button size.
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If ::wxDefaultSize is specified then the button is sized appropriately
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for the bitmap.
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@param style
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Window style. See wxBitmapButton.
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@param validator
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Window validator.
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@param name
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Window name.
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@remarks The bitmap parameter is normally the only bitmap you need to provide,
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and wxWidgets will draw the button correctly in its different states.
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If you want more control, call any of the functions SetBitmapPressed(),
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SetBitmapFocus(), SetBitmapDisabled().
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@see Create(), wxValidator
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*/
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wxBitmapButton(wxWindow* parent, wxWindowID id,
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const wxBitmap& bitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxBU_AUTODRAW,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr);
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/**
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Button creation function for two-step creation.
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For more details, see wxBitmapButton().
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*/
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bool Create(wxWindow* parent, wxWindowID id,
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const wxBitmap& bitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxBU_AUTODRAW,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr);
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};
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