wxWidgets/include/wx/mac/carbon/uma.h

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/////////////////////////////////////////////////////////////////////////////
// Name: uma.h
// Purpose: Universal MacOS API
// Author: Stefan Csomor
// Modified by:
// Created: 03/02/99
// RCS-ID: $Id:
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef H_UMA
#define H_UMA
#include "wx/mac/private.h"
void UMAInitToolbox( UInt16 inMoreMastersCalls, bool isEmbedded) ;
void UMACleanupToolbox() ;
long UMAGetSystemVersion() ;
bool UMAHasAppearance() ;
long UMAGetAppearanceVersion() ;
bool UMAHasWindowManager() ;
long UMAGetWindowManagerAttr() ;
bool UMAHasAquaLayout() ;
bool UMASystemIsInitialized() ;
void UMASetSystemIsInitialized(bool val);
// process manager
long UMAGetProcessMode() ;
bool UMAGetProcessModeDoesActivateOnFGSwitch() ;
#if wxUSE_GUI
// menu manager
MenuRef UMANewMenu( SInt16 id , const wxString& title , wxFontEncoding encoding) ;
void UMASetMenuTitle( MenuRef menu , const wxString& title , wxFontEncoding encoding) ;
UInt32 UMAMenuEvent( EventRecord *inEvent ) ;
void UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item , bool enable ) ;
void UMAAppendSubMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , SInt16 submenuid ) ;
void UMAInsertSubMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , MenuItemIndex item , SInt16 submenuid ) ;
void UMAAppendMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , wxAcceleratorEntry *entry = NULL ) ;
void UMAInsertMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , MenuItemIndex item , wxAcceleratorEntry *entry = NULL ) ;
void UMASetMenuItemShortcut( MenuRef menu , MenuItemIndex item , wxAcceleratorEntry *entry ) ;
void UMASetMenuItemText( MenuRef menu, MenuItemIndex item, const wxString& title , wxFontEncoding encoding ) ;
// quickdraw
void UMAShowWatchCursor() ;
void UMAShowArrowCursor() ;
// window manager
GrafPtr UMAGetWindowPort( WindowRef inWindowRef ) ;
void UMADisposeWindow( WindowRef inWindowRef ) ;
void UMASetWTitle( WindowRef inWindowRef , const wxString& title , wxFontEncoding encoding) ;
void UMADrawGrowIcon( WindowRef inWindowRef ) ;
void UMAShowHide( WindowRef inWindowRef , Boolean show) ;
// appearance manager
void UMADrawControl( ControlRef inControl ) ;
void UMAEnableControl( ControlRef inControl ) ;
void UMADisableControl( ControlRef inControl ) ;
void UMAActivateControl( ControlRef inControl ) ;
void UMADeactivateControl( ControlRef inControl ) ;
// ControlPartCode hiliteState) ;
void UMAShowControl (ControlRef theControl) ;
void UMAHideControl (ControlRef theControl);
void UMAActivateControl (ControlRef inControl);
void UMADeactivateControl (ControlRef inControl);
void UMASetControlTitle( ControlRef inControl , const wxString& title , wxFontEncoding encoding) ;
void UMAMoveControl( ControlRef inControl , short x , short y ) ;
void UMASizeControl( ControlRef inControl , short x , short y ) ;
// control hierarchy
Rect * UMAGetControlBoundsInWindowCoords(ControlRef theControl, Rect *bounds) ;
// keyboard focus
OSErr UMASetKeyboardFocus (WindowPtr inWindow,
ControlRef inControl,
ControlFocusPart inPart) ;
// events
void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
OSErr UMAGetRootControl( WindowPtr inWindow , ControlRef *outControl ) ;
// handling control data
bool UMAIsWindowFloating( WindowRef inWindow ) ;
bool UMAIsWindowModal( WindowRef inWindow ) ;
void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
OSStatus UMAGetHelpMenu(
MenuRef * outHelpMenu,
MenuItemIndex * outFirstCustomItemIndex); /* can be NULL */
// Appearance Drawing
OSStatus UMADrawThemePlacard( const Rect *inRect , ThemeDrawState inState ) ;
// Clipboard support
OSStatus UMAPutScrap( Size size , OSType type , void *data ) ;
#define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn )
#endif // wxUSE_GUI
#endif