wxWidgets/samples/statbar/statbar.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: statbar.cpp
// Purpose: wxStatusBar sample
// Author: Vadim Zeitlin
// Modified by:
// Created: 04.02.00
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "statbar.cpp"
#pragma interface "statbar.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if !wxUSE_STATUSBAR
#error "You need to set wxUSE_STATUSBAR to 1 to compile this sample"
#endif // wxUSE_STATUSBAR
// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/frame.h"
#include "wx/statusbr.h"
#include "wx/timer.h"
#include "wx/checkbox.h"
#include "wx/statbmp.h"
#include "wx/menu.h"
#include "wx/msgdlg.h"
#include "wx/textdlg.h"
#include "wx/sizer.h"
#include "wx/stattext.h"
#include "wx/bmpbuttn.h"
#include "wx/dcmemory.h"
#endif
#include "wx/datetime.h"
// define this for the platforms which don't support wxBitmapButton (such as
// Motif), else a wxBitmapButton will be used
#ifdef __WXMOTIF__
#define USE_STATIC_BITMAP
#endif
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
#ifdef USE_STATIC_BITMAP
#include "green.xpm"
#include "red.xpm"
#endif // USE_STATIC_BITMAP
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// A custom status bar which contains controls, icons &c
class MyStatusBar : public wxStatusBar
{
public:
MyStatusBar(wxWindow *parent);
virtual ~MyStatusBar();
void UpdateClock();
// event handlers
void OnTimer(wxTimerEvent& event) { UpdateClock(); }
void OnSize(wxSizeEvent& event);
void OnToggleClock(wxCommandEvent& event);
void OnButton(wxCommandEvent& event);
private:
// toggle the state of the status bar controls
void DoToggle();
wxBitmap CreateBitmapForButton(bool on = FALSE);
enum
{
Field_Text,
Field_Checkbox,
Field_Bitmap,
Field_Clock,
Field_Max
};
wxTimer m_timer;
wxCheckBox *m_checkbox;
#ifdef USE_STATIC_BITMAP
wxStaticBitmap *m_statbmp;
#else
wxBitmapButton *m_statbmp;
#endif
DECLARE_EVENT_TABLE()
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
virtual ~MyFrame();
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnSetStatusFields(wxCommandEvent& event);
void OnRecreateStatusBar(wxCommandEvent& event);
private:
enum StatBarKind
{
StatBar_Default,
StatBar_Custom,
StatBar_Max
} m_statbarKind;
void DoCreateStatusBar(StatBarKind kind);
wxStatusBar *m_statbarDefault;
MyStatusBar *m_statbarCustom;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// Our about dialog ith its status bar
class MyAboutDialog : public wxDialog
{
public:
MyAboutDialog(wxWindow *parent);
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
StatusBar_Quit = 1,
StatusBar_SetFields,
StatusBar_Recreate,
StatusBar_About,
StatusBar_Checkbox = 1000
};
static const int BITMAP_SIZE_X = 32;
static const int BITMAP_SIZE_Y = 15;
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(StatusBar_Quit, MyFrame::OnQuit)
EVT_MENU(StatusBar_SetFields, MyFrame::OnSetStatusFields)
EVT_MENU(StatusBar_Recreate, MyFrame::OnRecreateStatusBar)
EVT_MENU(StatusBar_About, MyFrame::OnAbout)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyStatusBar, wxStatusBar)
EVT_SIZE(MyStatusBar::OnSize)
EVT_CHECKBOX(StatusBar_Checkbox, MyStatusBar::OnToggleClock)
EVT_BUTTON(-1, MyStatusBar::OnButton)
EVT_TIMER(-1, MyStatusBar::OnTimer)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame("wxStatusBar sample",
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(TRUE);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
m_statbarDefault = NULL;
m_statbarCustom = NULL;
#ifdef __WXMAC__
// we need this in order to allow the about menu relocation, since ABOUT is
// not the default id of the about menu
wxApp::s_macAboutMenuItemId = StatusBar_About;
#endif
// create a menu bar
wxMenu *menuFile = new wxMenu;
menuFile->Append(StatusBar_Quit, "E&xit\tAlt-X", "Quit this program");
wxMenu *statbarMenu = new wxMenu;
statbarMenu->Append(StatusBar_SetFields, "&Set field count\tCtrl-C",
"Set the number of status bar fields");
statbarMenu->Append(StatusBar_Recreate, "&Recreate\tCtrl-R",
"Toggle status bar format");
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(StatusBar_About, "&About...\tCtrl-A", "Show about dialog");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, "&File");
menuBar->Append(statbarMenu, "&Status bar");
menuBar->Append(helpMenu, "&Help");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
// create default status bar to start with
CreateStatusBar(2);
SetStatusText("Welcome to wxWindows!");
m_statbarDefault = GetStatusBar();
}
MyFrame::~MyFrame()
{
SetStatusBar(NULL);
delete m_statbarDefault;
delete m_statbarCustom;
}
void MyFrame::DoCreateStatusBar(MyFrame::StatBarKind kind)
{
wxStatusBar *statbarOld = GetStatusBar();
if ( statbarOld )
{
statbarOld->Hide();
}
switch ( kind )
{
case StatBar_Default:
SetStatusBar(m_statbarDefault);
break;
case StatBar_Custom:
if ( !m_statbarCustom )
{
m_statbarCustom = new MyStatusBar(this);
}
SetStatusBar(m_statbarCustom);
break;
default:
wxFAIL_MSG("unknown stat bar kind");
}
GetStatusBar()->Show();
PositionStatusBar();
m_statbarKind = kind;
}
// event handlers
void MyFrame::OnSetStatusFields(wxCommandEvent& WXUNUSED(event))
{
wxStatusBar *sb = GetStatusBar();
long nFields = wxGetNumberFromUser
(
"Select the number of fields in the status bar",
"Fields:",
"wxWindows statusbar sample",
sb->GetFieldsCount(),
1, 5,
this
);
// we don't check if the number changed at all on purpose: calling
// SetFieldsCount() with the same number of fields should be ok
if ( nFields != -1 )
{
// we set the widths only for 2 of them, otherwise let all the fields
// have equal width (the default behaviour)
const int *widths = NULL;
if ( nFields == 2 )
{
static const int widthsFor2Fields[2] = { 200, -1 };
widths = widthsFor2Fields;
}
sb->SetFieldsCount(nFields, widths);
wxLogStatus(this,
wxString::Format(wxT("Status bar now has %ld fields"),
nFields));
}
else
{
wxLogStatus(this, wxT("Cancelled"));
}
}
void MyFrame::OnRecreateStatusBar(wxCommandEvent& WXUNUSED(event))
{
DoCreateStatusBar(m_statbarKind == StatBar_Custom ? StatBar_Default
: StatBar_Custom);
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
MyAboutDialog dlg(this);
dlg.ShowModal();
}
// ----------------------------------------------------------------------------
// MyAboutDialog
// ----------------------------------------------------------------------------
MyAboutDialog::MyAboutDialog(wxWindow *parent)
: wxDialog(parent, -1, wxString("About statbar"),
wxDefaultPosition, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
{
wxStaticText *text = new wxStaticText(this, -1,
"wxStatusBar sample\n"
"(c) 2000 Vadim Zeitlin");
wxButton *btn = new wxButton(this, wxID_OK, "&Close");
// create the top status bar without the size grip (default style),
// otherwise it looks weird
wxStatusBar *statbarTop = new wxStatusBar(this, -1, 0);
statbarTop->SetFieldsCount(3);
statbarTop->SetStatusText("This is a top status bar", 0);
statbarTop->SetStatusText("in a dialog", 1);
statbarTop->SetStatusText("Great, isn't it?", 2);
wxStatusBar *statbarBottom = new wxStatusBar(this, -1);
statbarBottom->SetFieldsCount(2);
statbarBottom->SetStatusText("This is a bottom status bar", 0);
statbarBottom->SetStatusText("in a dialog", 1);
wxBoxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
sizerTop->Add(statbarTop, 0, wxGROW);
sizerTop->Add(-1, 10, 1, wxGROW);
sizerTop->Add(text, 0, wxCENTRE | wxRIGHT | wxLEFT, 20);
sizerTop->Add(-1, 10, 1, wxGROW);
sizerTop->Add(btn, 0, wxCENTRE | wxRIGHT | wxLEFT, 20);
sizerTop->Add(-1, 10, 1, wxGROW);
sizerTop->Add(statbarBottom, 0, wxGROW);
SetAutoLayout(TRUE);
SetSizer(sizerTop);
sizerTop->Fit(this);
sizerTop->SetSizeHints(this);
}
// ----------------------------------------------------------------------------
// MyStatusBar
// ----------------------------------------------------------------------------
#ifdef __VISUALC__
// 'this' : used in base member initializer list -- so what??
#pragma warning(disable: 4355)
#endif
MyStatusBar::MyStatusBar(wxWindow *parent)
: wxStatusBar(parent, -1), m_timer(this), m_checkbox(NULL)
{
static const int widths[Field_Max] = { -1, 150, BITMAP_SIZE_X, 100 };
SetFieldsCount(Field_Max);
SetStatusWidths(Field_Max, widths);
m_checkbox = new wxCheckBox(this, StatusBar_Checkbox, _T("&Toggle clock"));
m_checkbox->SetValue(TRUE);
#ifdef USE_STATIC_BITMAP
m_statbmp = new wxStaticBitmap(this, -1, wxIcon(green_xpm));
#else
m_statbmp = new wxBitmapButton(this, -1, CreateBitmapForButton());
#endif
m_timer.Start(1000);
SetMinHeight(BITMAP_SIZE_Y);
UpdateClock();
}
#ifdef __VISUALC__
#pragma warning(default: 4355)
#endif
MyStatusBar::~MyStatusBar()
{
if ( m_timer.IsRunning() )
{
m_timer.Stop();
}
}
wxBitmap MyStatusBar::CreateBitmapForButton(bool on)
{
static const int BMP_BUTTON_SIZE_X = 10;
static const int BMP_BUTTON_SIZE_Y = 9;
wxBitmap bitmap(BMP_BUTTON_SIZE_X, BMP_BUTTON_SIZE_Y);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.SetBrush(on ? *wxGREEN_BRUSH : *wxRED_BRUSH);
dc.SetBackground(*wxLIGHT_GREY_BRUSH);
dc.Clear();
dc.DrawEllipse(0, 0, BMP_BUTTON_SIZE_X, BMP_BUTTON_SIZE_Y);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
void MyStatusBar::OnSize(wxSizeEvent& event)
{
if ( !m_checkbox )
return;
wxRect rect;
GetFieldRect(Field_Checkbox, rect);
m_checkbox->SetSize(rect.x + 2, rect.y + 2, rect.width - 4, rect.height - 4);
GetFieldRect(Field_Bitmap, rect);
#ifdef USE_BUTTON_FOR_BITMAP
wxSize size(BITMAP_SIZE_X, BITMAP_SIZE_Y);
#else
wxSize size = m_statbmp->GetSize();
#endif
m_statbmp->Move(rect.x + (rect.width - size.x) / 2,
rect.y + (rect.height - size.y) / 2);
event.Skip();
}
void MyStatusBar::OnButton(wxCommandEvent& WXUNUSED(event))
{
m_checkbox->SetValue(!m_checkbox->GetValue());
DoToggle();
}
void MyStatusBar::OnToggleClock(wxCommandEvent& WXUNUSED(event))
{
DoToggle();
}
void MyStatusBar::DoToggle()
{
if ( m_checkbox->GetValue() )
{
m_timer.Start(1000);
#ifdef USE_STATIC_BITMAP
m_statbmp->SetIcon(wxIcon(green_xpm));
#else
m_statbmp->SetBitmapLabel(CreateBitmapForButton(FALSE));
m_statbmp->Refresh();
#endif
UpdateClock();
}
else // don't show clock
{
m_timer.Stop();
#ifdef USE_STATIC_BITMAP
m_statbmp->SetIcon(wxIcon(red_xpm));
#else
m_statbmp->SetBitmapLabel(CreateBitmapForButton(TRUE));
m_statbmp->Refresh();
#endif
SetStatusText("", Field_Clock);
}
}
void MyStatusBar::UpdateClock()
{
SetStatusText(wxDateTime::Now().FormatTime(), Field_Clock);
}