wxWidgets/include/wx/fs_zip.h

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/////////////////////////////////////////////////////////////////////////////
// Name: fs_zip.h
// Purpose: ZIP file system
// Author: Vaclav Slavik
// Copyright: (c) 1999 Vaclav Slavik
// CVS-ID: $Id$
// Licence: wxWindows Licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FS_ZIP_H_
#define _WX_FS_ZIP_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "fs_zip.h"
#endif
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_FILESYSTEM && wxUSE_FS_ZIP && wxUSE_STREAMS
#include "wx/filesys.h"
class WXDLLIMPEXP_BASE wxLongToLongHashMap;
//--------------------------------------------------------------------------------
// wxZipFSHandler
//--------------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxZipFSHandler : public wxFileSystemHandler
{
public:
wxZipFSHandler();
virtual bool CanOpen(const wxString& location);
virtual wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);
virtual wxString FindFirst(const wxString& spec, int flags = 0);
virtual wxString FindNext();
~wxZipFSHandler();
private:
// these vars are used by FindFirst/Next:
void *m_Archive;
wxString m_Pattern, m_BaseDir, m_ZipFile;
bool m_AllowDirs, m_AllowFiles;
wxLongToLongHashMap *m_DirsFound;
wxString DoFind();
DECLARE_NO_COPY_CLASS(wxZipFSHandler)
};
#endif
// wxUSE_FILESYSTEM && wxUSE_FS_ZIP && wxUSE_STREAMS
#endif // _WX_FS_ZIP_H_