wxWidgets/wxPython/demo/DialogUnits.py

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wxPython 2.1b1: Added the missing wxWindow.GetUpdateRegion() method. Made a new change in SWIG (update your patches everybody) that provides a fix for global shadow objects that get an exception in their __del__ when their extension module has already been deleted. It was only a 1 line change in .../SWIG/Modules/pycpp.cxx at about line 496 if you want to do it by hand. It is now possible to run through MainLoop more than once in any one process. The cleanup that used to happen as MainLoop completed (and prevented it from running again) has been delayed until the wxc module is being unloaded by Python. wxWindow.PopupMenu() now takes a wxPoint instead of x,y. Added wxWindow.PopupMenuXY to be consistent with some other methods. Added wxGrid.SetEditInPlace and wxGrid.GetEditInPlace. You can now provide your own app.MainLoop method. See wxPython/demo/demoMainLoop.py for an example and some explaination. Got the in-place-edit for the wxTreeCtrl fixed and added some demo code to show how to use it. Put the wxIcon constructor back in for GTK as it now has one that matches MSW's. Added wxGrid.GetCells Added wxSystemSettings static methods as functions with names like wxSystemSettings_GetSystemColour. Removed wxPyMenu since using menu callbacks have been depreciated in wxWindows. Use wxMenu and events instead. Added alternate wxBitmap constructor (for MSW only) as wxBitmapFromData(data, type, width, height, depth = 1) Added a helper function named wxPyTypeCast that can convert shadow objects of one type into shadow objects of another type. (Like doing a down-cast.) See the implementation in wx.py for some docs. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3223 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-07-31 03:56:15 -04:00
#!/usr/bin/env python
#----------------------------------------------------------------------------
# Name: DialogUnits.py
# Purpose: A minimal wxPython program that is a bit smarter than test1.
#
# Author: Robin Dunn
#
# Created: A long time ago, in a galaxy far, far away...
# RCS-ID: $Id$
# Copyright: (c) 1998 by Total Control Software
# Licence: wxWindows license
#----------------------------------------------------------------------------
#
import wx
#---------------------------------------------------------------------------
# Create a new frame class, derived from the wxPython Frame.
class MyFrame(wx.Frame):
def __init__(self, parent, id, title):
# First, call the base class' __init__ method to create the frame
wx.Frame.__init__(self, parent, id, title, (100, 100), (160, 100))
# Associate some events with methods of this class
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_MOVE, self.OnMove)
self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
# Add a panel and some controls to display the size and position
panel = wx.Panel(self, -1)
wx.StaticText(panel, -1, "Size:",
wx.DLG_PNT(panel, (4, 4)), wx.DefaultSize
)
wx.StaticText(panel, -1, "Pos:",
wx.DLG_PNT(panel, (4, 16)), wx.DefaultSize
)
wxPython 2.1b1: Added the missing wxWindow.GetUpdateRegion() method. Made a new change in SWIG (update your patches everybody) that provides a fix for global shadow objects that get an exception in their __del__ when their extension module has already been deleted. It was only a 1 line change in .../SWIG/Modules/pycpp.cxx at about line 496 if you want to do it by hand. It is now possible to run through MainLoop more than once in any one process. The cleanup that used to happen as MainLoop completed (and prevented it from running again) has been delayed until the wxc module is being unloaded by Python. wxWindow.PopupMenu() now takes a wxPoint instead of x,y. Added wxWindow.PopupMenuXY to be consistent with some other methods. Added wxGrid.SetEditInPlace and wxGrid.GetEditInPlace. You can now provide your own app.MainLoop method. See wxPython/demo/demoMainLoop.py for an example and some explaination. Got the in-place-edit for the wxTreeCtrl fixed and added some demo code to show how to use it. Put the wxIcon constructor back in for GTK as it now has one that matches MSW's. Added wxGrid.GetCells Added wxSystemSettings static methods as functions with names like wxSystemSettings_GetSystemColour. Removed wxPyMenu since using menu callbacks have been depreciated in wxWindows. Use wxMenu and events instead. Added alternate wxBitmap constructor (for MSW only) as wxBitmapFromData(data, type, width, height, depth = 1) Added a helper function named wxPyTypeCast that can convert shadow objects of one type into shadow objects of another type. (Like doing a down-cast.) See the implementation in wx.py for some docs. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3223 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-07-31 03:56:15 -04:00
self.sizeCtrl = wx.TextCtrl(panel, -1, "",
wx.DLG_PNT(panel, (24, 4)),
wx.DLG_SZE(panel, (36, -1)),
wx.TE_READONLY)
self.posCtrl = wx.TextCtrl(panel, -1, "",
wx.DLG_PNT(panel, (24, 16)),
wx.DLG_SZE(panel, (36, -1)),
wx.TE_READONLY)
#print wx.DLG_PNT(panel, (24, 4)), wx.DLG_SZE(panel, (36, -1))
#print wx.DLG_PNT(panel, (24, 16)),wx.DLG_SZE(panel, (36, -1))
# This method is called automatically when the CLOSE event is
# sent to this window
def OnCloseWindow(self, event):
# tell the window to kill itself
self.Destroy()
# This method is called by the System when the window is resized,
# because of the association above.
def OnSize(self, event):
size = event.GetSize()
self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height))
# tell the event system to continue looking for an event handler,
# so the default handler will get called.
event.Skip()
# This method is called by the System when the window is moved,
# because of the association above.
def OnMove(self, event):
pos = event.GetPosition()
self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y))
#---------------------------------------------------------------------------
# if running standalone
if __name__ == "__main__":
# Every wxWindows application must have a class derived from wxApp
class MyApp(wx.App):
# wxWindows calls this method to initialize the application
def OnInit(self):
# Create an instance of our customized Frame class
frame = MyFrame(None, -1, "This is a test")
frame.Show(True)
# Tell wxWindows that this is our main window
self.SetTopWindow(frame)
# Return a success flag
return True
app = MyApp(0) # Create an instance of the application class
app.MainLoop() # Tell it to start processing events
#---------------------------------------------------------------------------
# if running as part of the Demo Framework...
def runTest(frame, nb, log):
win = MyFrame(frame, -1, "This is a test")
frame.otherWin = win
win.Show(True)
overview = """\
A simple example that shows how to use Dialog Units.
"""
#----------------------------------------------------------------------------
#