wxWidgets/include/wx/layout.h

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/////////////////////////////////////////////////////////////////////////////
// Name: layout.h
// Purpose: Layout classes
// Author: Julian Smart
// Modified by:
// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LAYOUTH__
#define _WX_LAYOUTH__
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma interface "layout.h"
#endif
#include "wx/defs.h"
// X stupidly defines these in X.h
#ifdef Above
#undef Above
#endif
#ifdef Below
#undef Below
#endif
// ----------------------------------------------------------------------------
// forward declrations
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxWindowBase;
class WXDLLEXPORT wxLayoutConstraints;
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
#define wxLAYOUT_DEFAULT_MARGIN 0
enum wxEdge
{
wxLeft, wxTop, wxRight, wxBottom, wxWidth, wxHeight,
wxCentre, wxCenter = wxCentre, wxCentreX, wxCentreY
};
enum wxRelationship
{
wxUnconstrained = 0,
wxAsIs,
wxPercentOf,
wxAbove,
wxBelow,
wxLeftOf,
wxRightOf,
wxSameAs,
wxAbsolute
};
enum wxSizerBehaviour
{
wxSizerShrink,
wxSizerExpand,
wxSizerNone
};
#define wxTYPE_SIZER 90
// =============================================================================
// classes
// =============================================================================
// ----------------------------------------------------------------------------
// wxIndividualLayoutConstraint: a constraint on window position
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxIndividualLayoutConstraint : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxIndividualLayoutConstraint)
protected:
// To be allowed to modify the internal variables
friend class wxIndividualLayoutConstraint_Serialize;
// 'This' window is the parent or sibling of otherWin
wxWindowBase *otherWin;
wxEdge myEdge;
wxRelationship relationship;
int margin;
int value;
int percent;
wxEdge otherEdge;
bool done;
public:
wxIndividualLayoutConstraint();
~wxIndividualLayoutConstraint();
void Set(wxRelationship rel, wxWindowBase *otherW, wxEdge otherE, int val = 0, int marg = wxLAYOUT_DEFAULT_MARGIN);
//
// Sibling relationships
//
void LeftOf(wxWindowBase *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN);
void RightOf(wxWindowBase *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN);
void Above(wxWindowBase *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN);
void Below(wxWindowBase *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN);
//
// 'Same edge' alignment
//
void SameAs(wxWindowBase *otherW, wxEdge edge, int marg = wxLAYOUT_DEFAULT_MARGIN);
// The edge is a percentage of the other window's edge
void PercentOf(wxWindowBase *otherW, wxEdge wh, int per);
//
// Edge has absolute value
//
void Absolute(int val);
//
// Dimension is unconstrained
//
void Unconstrained() { relationship = wxUnconstrained; }
//
// Dimension is 'as is' (use current size settings)
//
void AsIs() { relationship = wxAsIs; }
//
// Accessors
//
wxWindowBase *GetOtherWindow() { return otherWin; }
wxEdge GetMyEdge() const { return myEdge; }
void SetEdge(wxEdge which) { myEdge = which; }
void SetValue(int v) { value = v; }
int GetMargin() { return margin; }
void SetMargin(int m) { margin = m; }
int GetValue() const { return value; }
int GetPercent() const { return percent; }
int GetOtherEdge() const { return otherEdge; }
bool GetDone() const { return done; }
void SetDone(bool d) { done = d; }
wxRelationship GetRelationship() { return relationship; }
void SetRelationship(wxRelationship r) { relationship = r; }
// Reset constraint if it mentions otherWin
bool ResetIfWin(wxWindowBase *otherW);
// Try to satisfy constraint
bool SatisfyConstraint(wxLayoutConstraints *constraints, wxWindowBase *win);
// Get the value of this edge or dimension, or if this
// is not determinable, -1.
int GetEdge(wxEdge which, wxWindowBase *thisWin, wxWindowBase *other) const;
};
// ----------------------------------------------------------------------------
// wxLayoutConstraints: the complete set of constraints for a window
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxLayoutConstraints : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxLayoutConstraints)
public:
// Edge constraints
wxIndividualLayoutConstraint left;
wxIndividualLayoutConstraint top;
wxIndividualLayoutConstraint right;
wxIndividualLayoutConstraint bottom;
// Size constraints
wxIndividualLayoutConstraint width;
wxIndividualLayoutConstraint height;
// Centre constraints
wxIndividualLayoutConstraint centreX;
wxIndividualLayoutConstraint centreY;
wxLayoutConstraints();
~wxLayoutConstraints();
bool SatisfyConstraints(wxWindowBase *win, int *noChanges);
bool AreSatisfied() const
{
return left.GetDone() && top.GetDone() && right.GetDone() &&
bottom.GetDone() && centreX.GetDone() && centreY.GetDone();
}
};
// ----------------------------------------------------------------------------
// sizers
// ----------------------------------------------------------------------------
/*
Algorithm:
Each sizer has a Layout function.
wxExpandSizer::Layout ; E.g. for resizeable windows
- parent size must be known (i.e. called
from OnSize or explicitly)
- call Layout on each child to give it a chance to resize
(e.g. child shrinks around its own children):
stop when all children return TRUE, or no change
- evaluate constraints on self to set size
wxShrinkSizer::Layout ; E.g. fit-to-contents windows
; Perhaps 2 rowcols, one above other.
- call Layout on each child to give it a chance to resize
(e.g. child shrinks around its own children):
stop when each returns TRUE, or no change
- fit around children
(what if some want to be centred? E.g. OK/Cancel rowcol.
- done by centring e.g. bottom sizer w.r.t. top sizer.
(sibling relationship only))
- evaluate own constraints (e.g. may be below another window)
- IF parent is a real window (remember: a real window can
have only one child sizer, although a sizer can have several child
(real) windows), then resize this parent WITHOUT invoking Layout
again.
Frame and dialog box OnSizes can check if the sizer is a shrink
sizer; if not, can call layout. Maybe have virtual bool AutoSizeLayout()
to determine this.
How to relayout if a child sizer/window changes? Need to go all the way
to the top of the hierarchy and call Layout() again.
wxRowColSizer::Layout
- Similar to wxShrinkSizer only instead of shrinking to fit
contents, more sophisticated layout of contents, and THEN
shrinking (possibly).
- Do the same parent window check/setsize as for wxShrinkSizer.
*/
class WXDLLEXPORT wxSizer : public wxWindow
{
DECLARE_DYNAMIC_CLASS(wxSizer)
protected:
wxSizerBehaviour sizerBehaviour;
int borderX;
int borderY;
int sizerWidth;
int sizerHeight;
int sizerX;
int sizerY;
public:
wxSizer();
wxSizer(wxWindowBase *parent, wxSizerBehaviour behav = wxSizerNone);
~wxSizer();
bool Create(wxWindowBase *parent, wxSizerBehaviour behav = wxSizerNone);
virtual void DoGetSize(int *w, int *h) const;
virtual void DoGetClientSize(int *w, int *h) const { GetSize(w, h); }
virtual void DoGetPosition(int *x, int *y) const;
void SizerSetSize(int x, int y, int w, int h) { SetSize(x, y, w, h); }
void SizerMove(int x, int y) { Move(x, y); }
virtual void SetBorder(int w, int h);
int GetBorderX() { return borderX ; }
int GetBorderY() { return borderY ; }
virtual void AddSizerChild(wxWindowBase *child);
virtual void RemoveSizerChild(wxWindowBase *child);
virtual void SetBehaviour(wxSizerBehaviour b) { sizerBehaviour = b; }
virtual wxSizerBehaviour GetBehaviour() { return sizerBehaviour; }
virtual bool LayoutPhase1(int *);
virtual bool LayoutPhase2(int *);
protected:
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
};
#define wxSIZER_ROWS TRUE
#define wxSIZER_COLS FALSE
class WXDLLEXPORT wxRowColSizer : public wxSizer
{
DECLARE_DYNAMIC_CLASS(wxRowColSizer)
protected:
bool rowOrCol;
int rowOrColSize;
int xSpacing;
int ySpacing;
public:
// rowOrCol = TRUE to be laid out in rows, otherwise in columns.
wxRowColSizer();
wxRowColSizer(wxWindowBase *parent, bool rowOrCol = wxSIZER_ROWS,
int rowsOrColSize = 20, wxSizerBehaviour = wxSizerShrink);
~wxRowColSizer();
bool Create(wxWindowBase *parent, bool rowOrCol = wxSIZER_ROWS,
int rowsOrColSize = 20, wxSizerBehaviour = wxSizerShrink);
virtual void SetRowOrCol(bool rc) { rowOrCol = rc; }
virtual bool GetRowOrCol() { return rowOrCol; }
virtual void SetRowOrColSize(int n) { rowOrColSize = n; }
virtual int GetRowOrColSize() { return rowOrColSize; }
virtual void SetSpacing(int x, int y) { xSpacing = x; ySpacing = y; }
virtual void GetSpacing(int *x, int *y) { *x = xSpacing; *y = ySpacing; }
bool LayoutPhase1(int *);
bool LayoutPhase2(int *);
};
class WXDLLEXPORT wxSpacingSizer : public wxSizer
{
DECLARE_DYNAMIC_CLASS(wxSpacingSizer)
public:
wxSpacingSizer();
wxSpacingSizer(wxWindowBase *parent, wxRelationship rel, wxWindowBase *other, int spacing);
wxSpacingSizer(wxWindowBase *parent);
~wxSpacingSizer();
bool Create(wxWindowBase *parent, wxRelationship rel, wxWindowBase *other, int sp);
bool Create(wxWindowBase *parent);
};
// ----------------------------------------------------------------------------
// global functions
// ----------------------------------------------------------------------------
#if WXWIN_COMPATIBILITY
extern bool WXDLLEXPORT wxOldDoLayout(wxWindowBase *win);
#endif // WXWIN_COMPATIBILITY
#endif
// _WX_LAYOUTH__