wxWidgets/include/wx/os2/colour.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/os2/colour.h
// Purpose: wxColour class
// Author: David Webster
// Modified by:
// Created: 10/13/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COLOUR_H_
#define _WX_COLOUR_H_
#include "wx/object.h"
// Colour
class WXDLLEXPORT wxColour: public wxObject
{
public:
// constructors
// ------------
// default
wxColour();
// from separate RGB
wxColour( unsigned char cRed, unsigned char cGreen, unsigned char cBlue );
// from packed RGB
wxColour( unsigned long colRGB ) { Set(colRGB); }
// Implicit conversion from the colour name
wxColour(const wxString& rColourName) { InitFromName(rColourName); }
wxColour(const wxChar *zColourName) { InitFromName(zColourName); }
// Copy ctors and assignment operators
wxColour(const wxColour& rCol);
wxColour(const wxColour* pCol);
wxColour&operator = (const wxColour& rCol);
// Dtor
~wxColour();
// Set functions
void Set( unsigned char cRed, unsigned char cGreen, unsigned char cBlue);
void Set( unsigned long lColRGB)
{
// We don't need to know sizeof(long) here because we assume that the three
// least significant bytes contain the R, G and B values
Set( (unsigned char)lColRGB
,(unsigned char)(lColRGB >> 8)
,(unsigned char)(lColRGB >> 16)
);
}
void Set(const wxString& rsColour)
{
InitFromName(rsColour);
}
// Accessors
bool Ok(void) const {return m_bIsInit; }
unsigned char Red(void) const { return m_cRed; }
unsigned char Green(void) const { return m_cGreen; }
unsigned char Blue(void) const { return m_cBlue; }
// Comparison
bool operator == (const wxColour& rColour) const
{
return (m_bIsInit == rColour.m_bIsInit
&& m_cRed == rColour.m_cRed
&& m_cGreen == rColour.m_cGreen
&& m_cBlue == rColour.m_cBlue
);
}
bool operator != (const wxColour& rColour) const { return !(*this == rColour); }
WXCOLORREF GetPixel(void) const { return m_vPixel; };
void InitFromName(const wxString& rCol);
private:
// Helper function
void Init();
bool m_bIsInit;
unsigned char m_cRed;
unsigned char m_cBlue;
unsigned char m_cGreen;
public:
WXCOLORREF m_vPixel ;
private:
DECLARE_DYNAMIC_CLASS(wxColour)
}; // end of class wxColour
#endif
// _WX_COLOUR_H_