wxWidgets/include/wx/osx/icon.h

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/////////////////////////////////////////////////////////////////////////////
// Name: icon.h
// Purpose: wxIcon class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ICON_H_
#define _WX_ICON_H_
#include "wx/bitmap.h"
// Icon
class WXDLLIMPEXP_CORE wxIcon : public wxGDIObject
{
public:
wxIcon();
wxIcon(const char* const* data);
wxIcon(const char bits[], int width , int height );
wxIcon(const wxString& name, wxBitmapType flags = wxICON_DEFAULT_TYPE,
int desiredWidth = -1, int desiredHeight = -1);
wxIcon(const wxIconLocation& loc)
{
LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON);
}
wxIcon(WXHICON icon, const wxSize& size);
virtual ~wxIcon();
bool LoadFile(const wxString& name, wxBitmapType flags = wxICON_DEFAULT_TYPE,
int desiredWidth = -1, int desiredHeight = -1);
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function
void CopyFromBitmap(const wxBitmap& bmp);
int GetWidth() const;
int GetHeight() const;
int GetDepth() const;
void SetWidth(int w);
void SetHeight(int h);
void SetDepth(int d);
void SetOk(bool isOk);
WXHICON GetHICON() const;
protected:
virtual wxGDIRefData *CreateGDIRefData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
private:
DECLARE_DYNAMIC_CLASS(wxIcon)
};
class WXDLLIMPEXP_CORE wxICONResourceHandler: public wxBitmapHandler
{
public:
wxICONResourceHandler()
{
SetName(wxT("ICON resource"));
SetExtension(wxEmptyString);
SetType(wxBITMAP_TYPE_ICON_RESOURCE);
}
virtual bool LoadFile(wxBitmap *bitmap,
const wxString& name,
wxBitmapType flags,
int desiredWidth = -1,
int desiredHeight = -1);
// unhide the base class virtual
virtual bool LoadFile(wxBitmap *bitmap,
const wxString& name,
wxBitmapType flags)
{ return LoadFile(bitmap, name, flags, -1, -1); }
private:
DECLARE_DYNAMIC_CLASS(wxICONResourceHandler)
};
#endif
// _WX_ICON_H_