wxWidgets/include/wx/cocoa/dialog.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/dialog.h
// Purpose: wxDialog class
// Author: David Elliott
// Modified by:
// Created: 2002/12/15
// RCS-ID: $Id:
// Copyright: David Elliott
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COCOA_DIALOG_H_
#define _WX_COCOA_DIALOG_H_
#include "wx/defs.h"
// NOTE: we don't need panel.h, but other things expect it to be included
#include "wx/panel.h"
#include "wx/cocoa/NSPanel.h"
WXDLLEXPORT_DATA(extern const wxChar) wxDialogNameStr[];
// ========================================================================
// wxDialog
// ========================================================================
class WXDLLEXPORT wxDialog : public wxDialogBase, protected wxCocoaNSPanel
{
DECLARE_DYNAMIC_CLASS(wxDialog)
DECLARE_EVENT_TABLE()
WX_DECLARE_COCOA_OWNER(NSPanel,NSWindow,NSWindow)
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
public:
wxDialog() { Init(); }
// Constructor with a modal flag, but no window id - the old convention
wxDialog(wxWindow *parent,
const wxString& title, bool modal,
int x = -1, int y= -1, int width = 500, int height = 500,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
Init();
long modalStyle = modal ? wxDIALOG_MODAL : wxDIALOG_MODELESS ;
Create(parent, -1, title, wxPoint(x, y), wxSize(width, height),
style | modalStyle, name);
}
// Constructor with no modal flag - the new convention.
wxDialog(wxWindow *parent, wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
Init();
Create(parent, winid, title, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr);
~wxDialog();
protected:
void Init();
// ------------------------------------------------------------------------
// Cocoa specifics
// ------------------------------------------------------------------------
protected:
virtual void CocoaDelegate_windowWillClose(void);
virtual bool Cocoa_canBecomeMainWindow(bool &canBecome)
{ canBecome = true; return true; }
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
public:
virtual bool Show(bool show = true);
void SetModal(bool flag);
virtual bool IsModal() const { return m_isModal; }
bool m_isModal;
// For now, same as Show(TRUE) but returns return code
virtual int ShowModal();
// may be called to terminate the dialog with the given return code
virtual void EndModal(int retCode);
// ------------------------------------------------------------------------
// Event handlers
// ------------------------------------------------------------------------
protected:
void OnCloseWindow(wxCloseEvent& event);
// Standard buttons
void OnOK(wxCommandEvent& event);
void OnApply(wxCommandEvent& event);
void OnCancel(wxCommandEvent& event);
// end either modal or modeless dialog
void EndDialog(int rc);
};
#endif // _WX_COCOA_DIALOG_H_