wxWidgets/include/wx/osx/core/colour.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/mac/carbon/colour.h
// Purpose: wxColour class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COLOUR_H_
#define _WX_COLOUR_H_
#include "wx/object.h"
#include "wx/string.h"
#include "wx/osx/core/cfref.h"
struct RGBColor;
// Colour
class WXDLLIMPEXP_CORE wxColour: public wxColourBase
{
public:
// constructors
// ------------
DEFINE_STD_WXCOLOUR_CONSTRUCTORS
// default copy ctor and dtor are ok
// accessors
virtual bool IsOk() const { return m_cgColour != NULL; }
virtual WXDLLIMPEXP_INLINE_CORE ChannelType Red() const { return m_red; }
virtual WXDLLIMPEXP_INLINE_CORE ChannelType Green() const { return m_green; }
virtual WXDLLIMPEXP_INLINE_CORE ChannelType Blue() const { return m_blue; }
virtual WXDLLIMPEXP_INLINE_CORE ChannelType Alpha() const { return m_alpha; }
// comparison
bool operator == (const wxColour& colour) const;
bool operator != (const wxColour& colour) const { return !(*this == colour); }
CGColorRef GetPixel() const { return m_cgColour; };
CGColorRef GetCGColor() const { return m_cgColour; };
CGColorRef CreateCGColor() const { return wxCFRetain( (CGColorRef)m_cgColour ); };
#if wxOSX_USE_COCOA_OR_CARBON
void GetRGBColor( RGBColor *col ) const;
#endif
// Mac-specific ctor and assignment operator from the native colour
// assumes ownership of CGColorRef
wxColour( CGColorRef col );
#if wxOSX_USE_COCOA_OR_CARBON
wxColour(const RGBColor& col);
wxColour& operator=(const RGBColor& col);
#endif
#if wxOSX_USE_COCOA
wxColour(WX_NSColor color);
WX_NSColor OSXGetNSColor();
#endif
wxColour& operator=(CGColorRef col);
wxColour& operator=(const wxColour& col);
protected :
virtual void
InitRGBA(ChannelType r, ChannelType g, ChannelType b, ChannelType a);
#if wxOSX_USE_COCOA_OR_CARBON
void InitRGBColor( const RGBColor& col );
#endif
void InitCGColorRef( CGColorRef col );
void InitFromComponents(const CGFloat* components, size_t numComponents );
private:
wxCFRef<CGColorRef> m_cgColour;
ChannelType m_red;
ChannelType m_blue;
ChannelType m_green;
ChannelType m_alpha;
DECLARE_DYNAMIC_CLASS(wxColour)
};
#endif
// _WX_COLOUR_H_