wxWidgets/include/wx/build.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/build.h
// Purpose: Runtime build options checking
// Author: Vadim Zeitlin, Vaclav Slavik
// Modified by:
// Created: 07.05.02
// RCS-ID: $Id$
// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWidgets licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BUILD_H_
#define _WX_BUILD_H_
#include "wx/version.h"
// ----------------------------------------------------------------------------
// WX_BUILD_OPTIONS_SIGNATURE
// ----------------------------------------------------------------------------
#define __WX_BO_STRINGIZE(x) __WX_BO_STRINGIZE0(x)
#define __WX_BO_STRINGIZE0(x) #x
#if (wxMINOR_VERSION % 2) == 0
#define __WX_BO_VERSION(x,y,z) \
__WX_BO_STRINGIZE(x) "." __WX_BO_STRINGIZE(y)
#else
#define __WX_BO_VERSION(x,y,z) \
__WX_BO_STRINGIZE(x) "." __WX_BO_STRINGIZE(y) "." __WX_BO_STRINGIZE(z)
#endif
#ifdef __WXDEBUG__
#define __WX_BO_DEBUG "debug"
#else
#define __WX_BO_DEBUG "no debug"
#endif
#if wxUSE_UNICODE
#define __WX_BO_UNICODE "Unicode"
#else
#define __WX_BO_UNICODE "ANSI"
#endif
// GCC and Intel C++ share same C++ ABI, check if compiler versions are
// compatible:
#if (defined(__GNUG__) || defined(__INTEL_COMPILER) && \
defined(__GXX_ABI_VERSION))
#define __WX_BO_COMPILER \
",compiler with C++ ABI " __WX_BO_STRINGIZE(__GXX_ABI_VERSION)
#else
#define __WX_BO_COMPILER
#endif
// WXWIN_COMPATIBILITY macros affect presence of virtual functions
#if WXWIN_COMPATIBILITY_2_2
#define __WX_BO_WXWIN_COMPAT_2_2 ",compatible with 2.2"
#else
#define __WX_BO_WXWIN_COMPAT_2_2
#endif
#if WXWIN_COMPATIBILITY_2_4
#define __WX_BO_WXWIN_COMPAT_2_4 ",compatible with 2.4"
#else
#define __WX_BO_WXWIN_COMPAT_2_4
#endif
// deriving wxWin containers from STL ones changes them completely:
#if wxUSE_STL
#define __WX_BO_STL ",STL containers"
#else
#define __WX_BO_STL ",wx containers"
#endif
// This macro is passed as argument to wxConsoleApp::CheckBuildOptions()
#define WX_BUILD_OPTIONS_SIGNATURE \
__WX_BO_VERSION(wxMAJOR_VERSION, wxMINOR_VERSION, wxRELEASE_NUMBER) \
" (" __WX_BO_DEBUG "," __WX_BO_UNICODE \
__WX_BO_COMPILER \
__WX_BO_STL \
__WX_BO_WXWIN_COMPAT_2_2 __WX_BO_WXWIN_COMPAT_2_4 \
")"
// ----------------------------------------------------------------------------
// WX_CHECK_BUILD_OPTIONS
// ----------------------------------------------------------------------------
// Use this macro to check build options. Adding it to a file in DLL will
// ensure that the DLL checks build options in same way IMPLEMENT_APP() does.
#define WX_CHECK_BUILD_OPTIONS(libName) \
static bool wxCheckBuildOptions() \
{ \
wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
libName); \
return true; \
}; \
static bool gs_buildOptionsCheck = wxCheckBuildOptions();
#if WXWIN_COMPATIBILITY_2_4
// ----------------------------------------------------------------------------
// wxBuildOptions
// ----------------------------------------------------------------------------
// NB: Don't use this class in new code, it relies on the ctor being always
// inlined. WX_BUILD_OPTIONS_SIGNATURE always works.
class wxBuildOptions
{
public:
// the ctor must be inline to get the compilation settings of the code
// which included this header
wxBuildOptions() : m_signature(WX_BUILD_OPTIONS_SIGNATURE) {}
private:
const char *m_signature;
// actually only CheckBuildOptions() should be our friend but well...
friend class wxAppConsole;
};
#endif // WXWIN_COMPATIBILITY_2_4
#endif // _WX_BUILD_H_