2000-08-10 23:29:29 -04:00
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Installing latest headers (and Carbon Support)
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----------------------------------------------
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2000-12-10 11:03:42 -05:00
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NOTE : these steps are not necessary for Pro 6, only for Pro 5.3
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2001-12-02 09:52:40 -05:00
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the latest build for carbon support lead to a few changes you will have to
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follow, in order to successfully compile the code (also necessary if you don't
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want to build the carbon targets)
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2000-08-09 04:54:10 -04:00
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1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades
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2002-05-04 10:16:50 -04:00
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2. you have to download the 3.4.0 (or greater) universal interfaces from
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ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin
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2000-08-09 04:54:10 -04:00
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3. put the Interfaces and Libraries Folder into the MacOS Support folder and replace older versions
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4. remove from the MacOS Support folder the separate OpenTransport folder
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2001-06-05 14:53:41 -04:00
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5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
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2000-08-09 04:54:10 -04:00
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#include <ControlDefinitions.h>
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after the
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#include <Controls.h>
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2001-06-05 14:53:41 -04:00
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6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder
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2000-08-09 04:54:10 -04:00
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2001-12-02 09:52:40 -05:00
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if you want to build the carbon targets, you will also need the latest
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carbonized version of MSL from Metrowerks, at the time of writing, this meant
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applying the changes from the folders
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2000-08-09 04:54:10 -04:00
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CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
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CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
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2000-08-10 11:27:08 -04:00
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(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
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2001-10-10 14:48:59 -04:00
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setup.h
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-------
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2001-12-02 09:52:40 -05:00
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in order to build wxMac with CodeWarrior, you must copy or alias the file
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include/wx/mac/setup0.h to include/wx/setup.h.
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2001-10-10 14:48:59 -04:00
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2001-12-02 09:52:40 -05:00
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this step is not needed when using the Apple Developer Tools under Mac OS X
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since the setup.h file is automatically generated during the configuration.
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2001-10-10 14:48:59 -04:00
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2001-05-08 03:29:46 -04:00
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OpenGL
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------
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2001-12-02 09:52:40 -05:00
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In order to build opengl support with CodeWarrior, you must install the opengl
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libraries and headers from http://developer.apple.com/opengl/index.html
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2001-10-10 14:48:59 -04:00
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2001-12-02 09:52:40 -05:00
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If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
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include/wx/setup.h
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2001-05-08 03:29:46 -04:00
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2001-12-02 09:52:40 -05:00
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If you don't want OpenGl support, remove the file "glcanvas.cpp" from the
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project before compilation and leave the setting at 0
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2001-10-21 11:29:21 -04:00
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2001-12-02 09:52:40 -05:00
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If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
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--with-opengl to the arguments of configure when configuring wxMac.
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2001-05-08 03:29:46 -04:00
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2000-12-10 11:03:42 -05:00
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Project Files
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-------------
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2001-12-02 09:52:40 -05:00
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The project files are stored as xml text files and converted to binary
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CodeWarrior projects in the distribution (see AppleScript Files below):
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- *M5.xml -> *M5.mcp for CodeWarrior 5.3
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- *M6.xml -> *M6.mcp for CodeWarrior 6
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- *M7.xml -> *M7.mcp for CodeWarrior 7
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2001-10-21 11:29:21 -04:00
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2001-11-02 15:52:13 -05:00
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In order to build the library (and then the samples) you need to make the
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following projects (for 5.3)
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2001-12-02 09:52:40 -05:00
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:src:wxxindowsM5.mcp
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:src:png:pngM5.mcp
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:src:tiff:tiffM5.mcp
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:src:jpeg:jpegM5.mcp
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:src:zlib:zlibM5.mcp
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AppleScript Files
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-----------------
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Several AppleScript files are provided in the docs:mac directory (currently
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only for CodeWarrior 5.3 related projects):
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- M5xml2mcp.applescript to convert xml files to CodeWarrior projects
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- M5mcp2xml.applescript to convert CodeWarrior projects to xml files
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- M5build.applescript to automatically build all samples/demos projects
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2001-10-21 11:29:21 -04:00
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Apple Developers Tools
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----------------------
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2001-12-02 09:52:40 -05:00
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As in all Unix projects, you need to do something like this under MacOS 10.1
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with the Apple Developers Tools installed:
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2001-10-21 11:29:21 -04:00
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2002-05-04 10:16:50 -04:00
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1) cd into the base dir
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2001-10-21 11:29:21 -04:00
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2) mkdir build
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3) cd build
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4) ../configure
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5) make
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2001-12-02 09:52:40 -05:00
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If you want to install the library, you need to be able to log in as "root".
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For this, "root" has to be activated in the NetInfo utility - there you will
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also have to choose a password for the "root" user. Then
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2001-10-21 11:29:21 -04:00
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6) su
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7) type <PASSWORD>
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8) make install
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9) exit
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2001-12-02 09:52:40 -05:00
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Note:
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You might want to configure a static library instead:
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2001-10-21 11:29:21 -04:00
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4) ../configure --disable-shared
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2001-12-02 09:52:40 -05:00
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or activate OpenGL:
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4) ../configure --with-opengl
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2001-10-21 11:29:21 -04:00
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2000-12-10 11:03:42 -05:00
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2000-08-10 23:29:29 -04:00
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Problems with .xpm files
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------------------------
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2000-08-10 11:27:08 -04:00
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if you have downloaded all the files and get errors like :
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Error : the file 'wx/generic/tip.xpm' cannot be opened
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tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
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2001-12-02 09:52:40 -05:00
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then your cvs has changed the type of the .xpm files to something other than
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text, in order to fix this either change the type by using a resource editor
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or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
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application that is included in this folder. This small applet itself queries
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the Internet Config, so you will have to associate the "xpm" extension with
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CodeWarrior before making use of this applet.
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2000-08-10 23:29:29 -04:00
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Missing PLStringFuncsLib
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------------------------
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2001-10-21 11:29:21 -04:00
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You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
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