wxWidgets/include/wx/cocoa/icon.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/icon.h
// Purpose: wxIcon class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ICON_H_
#define _WX_ICON_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "icon.h"
#endif
#include "wx/bitmap.h"
// Icon
class WXDLLEXPORT wxIcon: public wxBitmap
{
DECLARE_DYNAMIC_CLASS(wxIcon)
public:
wxIcon();
// Copy constructors
wxIcon(const wxIcon& icon)
: wxBitmap()
{ Ref(icon); }
wxIcon(const char **data);
wxIcon(char **data);
wxIcon(const char bits[], int width , int height );
wxIcon(const wxString& name, int flags = wxBITMAP_TYPE_ICON_RESOURCE,
int desiredWidth = -1, int desiredHeight = -1);
wxIcon(const wxIconLocation& loc)
{
LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ICON);
}
~wxIcon();
bool LoadFile(const wxString& name, wxBitmapType flags /* = wxBITMAP_TYPE_ICON_RESOURCE */ ,
int desiredWidth /* = -1 */ , int desiredHeight = -1);
bool LoadFile(const wxString& name ,wxBitmapType flags = wxBITMAP_TYPE_ICON_RESOURCE )
{ return LoadFile( name , flags , -1 , -1 ) ; }
wxIcon& operator=(const wxIcon& icon)
{ if (this != &icon) Ref(icon); return *this; }
bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; }
bool operator!=(const wxIcon& icon) const { return !(*this == icon); }
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function
void CopyFromBitmap(const wxBitmap& bmp);
};
#endif
// _WX_ICON_H_