wxWidgets/include/wx/dynlib.h

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#ifndef _WX_DYNLIB_H__
#define _WX_DYNLIB_H__
#ifdef __GNUG__
#pragma interface
#endif
#include <wx/string.h>
#include <wx/list.h>
#include <wx/dynarray.h>
#include <wx/hash.h>
#ifdef LoadLibrary
#undef LoadLibrary
#endif
// ---------------------------------------------------------------------------
// wxLibrary
class wxLibrary: public wxObject {
protected:
void *m_handle;
bool m_destroy;
public:
wxHashTable classTable;
public:
wxLibrary(void *handle);
~wxLibrary(void);
// Get a symbol from the dynamic library
void *GetSymbol(const wxString& symbname);
// Create the object whose classname is "name"
wxObject *CreateObject(const wxString& name);
// Merge the symbols with the main symbols: WARNING! the library will not
// be unloaded.
void MergeWithSystem();
protected:
void PrepareClasses(wxClassInfo *first);
};
// ---------------------------------------------------------------------------
// wxLibraries
class wxLibraries {
protected:
wxList m_loaded;
public:
wxLibraries(void);
~wxLibraries(void);
wxLibrary *LoadLibrary(const wxString& name);
wxObject *CreateObject(const wxString& name);
};
// ---------------------------------------------------------------------------
// Global variables
extern wxLibraries wxTheLibraries;
// ---------------------------------------------------------------------------
// Interesting defines
#define WXDLL_ENTRY_FUNCTION() \
extern "C" wxClassInfo *wxGetClassFirst(); \
wxClassInfo *wxGetClassFirst() { \
return wxClassInfo::GetFirst(); \
}
#endif