wxWidgets/include/wx/cocoa/bitmap.h

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/////////////////////////////////////////////////////////////////////////////
// Name: include/wx/cocoa/bitmap.h
// Purpose: wxBitmap class
// Author: David Elliott
// Modified by:
// Created: 2003/07/19
// RCS-ID: $Id$
// Copyright: (c) 2003 David Elliott
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_COCOA_BITMAP_H__
#define __WX_COCOA_BITMAP_H__
#include "wx/palette.h"
// Bitmap
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxImage;
// ========================================================================
// wxMask
// ========================================================================
/* DFE: wxMask is not implemented yet */
// A mask is a mono bitmap used for drawing bitmaps
// transparently.
class WXDLLEXPORT wxMask: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMask)
public:
wxMask();
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a bitmap and a palette index indicating
// the transparent area
wxMask(const wxBitmap& bitmap, int paletteIndex);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
// Implementation
// inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
// inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
protected:
// WXHBITMAP m_maskBitmap;
};
// ========================================================================
// wxBitmap
// ========================================================================
class WXDLLEXPORT wxBitmap: public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxBitmap)
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
public:
// Platform-specific default constructor
wxBitmap();
// Copy constructors
wxBitmap(const wxBitmap& bitmap)
: wxGDIObject()
{ Ref(bitmap); }
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
wxBitmap(const char **bits) { CreateFromXpm(bits); }
wxBitmap(char **bits) { CreateFromXpm((const char**)bits); }
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
// Constructor for generalised creation from data
wxBitmap(void *data, wxBitmapType type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
// Convert from wxImage:
wxBitmap(const wxImage& image, int depth = -1)
{ CreateFromImage(image, depth); }
// destructor
~wxBitmap();
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
public:
// Initialize with XPM data
bool CreateFromXpm(const char **bits);
// Initialize from wxImage
bool CreateFromImage(const wxImage& image, int depth=-1);
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(void *data, wxBitmapType type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
wxImage ConvertToImage() const;
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
bool Ok() const;
int GetWidth() const;
int GetHeight() const;
int GetDepth() const;
int GetQuality() const;
void SetWidth(int w);
void SetHeight(int h);
void SetDepth(int d);
void SetQuality(int q);
void SetOk(bool isOk);
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
wxMask *GetMask() const;
void SetMask(wxMask *mask) ;
int GetBitmapType() const;
inline wxBitmap& operator = (const wxBitmap& bitmap)
{ if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
inline bool operator == (const wxBitmap& bitmap) const
{ return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) const
{ return m_refData != bitmap.m_refData; }
// wxObjectRefData
wxObjectRefData *CreateRefData() const;
wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
// wxCocoa
WX_NSBitmapImageRep GetNSBitmapImageRep();
void SetNSBitmapImageRep(WX_NSBitmapImageRep bitmapImageRep);
static void InitStandardHandlers() { }
static void CleanUpHandlers() { }
};
#endif // __WX_COCOA_BITMAP_H__