wxWidgets/include/wx/generic/laywin.h

222 lines
6.7 KiB
C
Raw Normal View History

/////////////////////////////////////////////////////////////////////////////
// Name: laywin.h
// Purpose: Implements a simple layout algorithm, plus
// wxSashLayoutWindow which is an example of a window with
// layout-awareness (via event handlers). This is suited to
// IDE-style window layout.
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LAYWIN_H_G_
#define _WX_LAYWIN_H_G_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "laywin.h"
#endif
#if wxUSE_SASH
#include "wx/sashwin.h"
#endif // wxUSE_SASH
BEGIN_DECLARE_EVENT_TYPES()
DECLARE_EVENT_TYPE(wxEVT_QUERY_LAYOUT_INFO, 1500)
DECLARE_EVENT_TYPE(wxEVT_CALCULATE_LAYOUT, 1501)
END_DECLARE_EVENT_TYPES()
enum wxLayoutOrientation
{
wxLAYOUT_HORIZONTAL,
wxLAYOUT_VERTICAL
};
enum wxLayoutAlignment
{
wxLAYOUT_NONE,
wxLAYOUT_TOP,
wxLAYOUT_LEFT,
wxLAYOUT_RIGHT,
wxLAYOUT_BOTTOM
};
// Not sure this is necessary
// Tell window which dimension we're sizing on
#define wxLAYOUT_LENGTH_Y 0x0008
#define wxLAYOUT_LENGTH_X 0x0000
// Use most recently used length
#define wxLAYOUT_MRU_LENGTH 0x0010
// Only a query, so don't actually move it.
#define wxLAYOUT_QUERY 0x0100
/*
* This event is used to get information about window alignment,
* orientation and size.
*/
class WXDLLEXPORT wxQueryLayoutInfoEvent: public wxEvent
{
DECLARE_DYNAMIC_CLASS(wxQueryLayoutInfoEvent)
public:
wxQueryLayoutInfoEvent(wxWindowID id = 0)
{
SetEventType(wxEVT_QUERY_LAYOUT_INFO);
m_requestedLength = 0;
m_flags = 0;
m_id = id;
m_alignment = wxLAYOUT_TOP;
m_orientation = wxLAYOUT_HORIZONTAL;
}
// Read by the app
void SetRequestedLength(int length) { m_requestedLength = length; }
int GetRequestedLength() const { return m_requestedLength; }
void SetFlags(int flags) { m_flags = flags; }
int GetFlags() const { return m_flags; }
// Set by the app
void SetSize(const wxSize& size) { m_size = size; }
wxSize GetSize() const { return m_size; }
void SetOrientation(wxLayoutOrientation orient) { m_orientation = orient; }
wxLayoutOrientation GetOrientation() const { return m_orientation; }
void SetAlignment(wxLayoutAlignment align) { m_alignment = align; }
wxLayoutAlignment GetAlignment() const { return m_alignment; }
virtual wxEvent *Clone() const { return new wxQueryLayoutInfoEvent(*this); }
protected:
int m_flags;
int m_requestedLength;
wxSize m_size;
wxLayoutOrientation m_orientation;
wxLayoutAlignment m_alignment;
};
typedef void (wxEvtHandler::*wxQueryLayoutInfoEventFunction)(wxQueryLayoutInfoEvent&);
#define EVT_QUERY_LAYOUT_INFO(func) \
DECLARE_EVENT_TABLE_ENTRY( wxEVT_QUERY_LAYOUT_INFO, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxQueryLayoutInfoEventFunction) & func, NULL ),
/*
* This event is used to take a bite out of the available client area.
*/
class WXDLLEXPORT wxCalculateLayoutEvent: public wxEvent
{
DECLARE_DYNAMIC_CLASS(wxCalculateLayoutEvent)
public:
wxCalculateLayoutEvent(wxWindowID id = 0)
{
SetEventType(wxEVT_CALCULATE_LAYOUT);
m_flags = 0;
m_id = id;
}
// Read by the app
void SetFlags(int flags) { m_flags = flags; }
int GetFlags() const { return m_flags; }
// Set by the app
void SetRect(const wxRect& rect) { m_rect = rect; }
wxRect GetRect() const { return m_rect; }
virtual wxEvent *Clone() const { return new wxCalculateLayoutEvent(*this); }
protected:
int m_flags;
wxRect m_rect;
};
typedef void (wxEvtHandler::*wxCalculateLayoutEventFunction)(wxCalculateLayoutEvent&);
#define EVT_CALCULATE_LAYOUT(func) \
DECLARE_EVENT_TABLE_ENTRY( wxEVT_CALCULATE_LAYOUT, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCalculateLayoutEventFunction) & func, NULL ),
#if wxUSE_SASH
// This is window that can remember alignment/orientation, does its own layout,
// and can provide sashes too. Useful for implementing docked windows with sashes in
// an IDE-style interface.
class WXDLLEXPORT wxSashLayoutWindow: public wxSashWindow
{
DECLARE_CLASS(wxSashLayoutWindow)
public:
wxSashLayoutWindow()
{
Init();
}
wxSashLayoutWindow(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = "layoutWindow")
{
Create(parent, id, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = "layoutWindow");
// Accessors
inline wxLayoutAlignment GetAlignment() const { return m_alignment; };
inline wxLayoutOrientation GetOrientation() const { return m_orientation; };
inline void SetAlignment(wxLayoutAlignment align) { m_alignment = align; };
inline void SetOrientation(wxLayoutOrientation orient) { m_orientation = orient; };
// Give the window default dimensions
inline void SetDefaultSize(const wxSize& size) { m_defaultSize = size; }
// Event handlers
// Called by layout algorithm to allow window to take a bit out of the
// client rectangle, and size itself if not in wxLAYOUT_QUERY mode.
void OnCalculateLayout(wxCalculateLayoutEvent& event);
// Called by layout algorithm to retrieve information about the window.
void OnQueryLayoutInfo(wxQueryLayoutInfoEvent& event);
private:
void Init();
wxLayoutAlignment m_alignment;
wxLayoutOrientation m_orientation;
wxSize m_defaultSize;
DECLARE_EVENT_TABLE()
};
#endif // wxUSE_SASH
class WXDLLEXPORT wxMDIParentFrame;
class WXDLLEXPORT wxFrame;
// This class implements the layout algorithm
class WXDLLEXPORT wxLayoutAlgorithm: public wxObject
{
public:
wxLayoutAlgorithm() {}
#if wxUSE_MDI_ARCHITECTURE
// The MDI client window is sized to whatever's left over.
bool LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* rect = (wxRect*) NULL);
#endif // wxUSE_MDI_ARCHITECTURE
// mainWindow is sized to whatever's left over. This function for backward
// compatibility; use LayoutWindow.
bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = (wxWindow*) NULL);
// mainWindow is sized to whatever's left over.
bool LayoutWindow(wxWindow* frame, wxWindow* mainWindow = (wxWindow*) NULL);
};
#endif
// _WX_LAYWIN_H_G_