201 lines
8.9 KiB
C
201 lines
8.9 KiB
C
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// Name: unicode
|
||
|
// Purpose: topic overview
|
||
|
// Author: wxWidgets team
|
||
|
// RCS-ID: $Id$
|
||
|
// Licence: wxWindows license
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
/*!
|
||
|
|
||
|
@page unicode_overview Unicode support in wxWidgets
|
||
|
|
||
|
This section briefly describes the state of the Unicode support in wxWidgets.
|
||
|
Read it if you want to know more about how to write programs able to work with
|
||
|
characters from languages other than English.
|
||
|
@ref whatisunicode_overview
|
||
|
@ref unicodeandansi_overview
|
||
|
@ref unicodeinsidewxw_overview
|
||
|
@ref unicodeoutsidewxw_overview
|
||
|
@ref unicodesettings_overview
|
||
|
@ref topic8_overview
|
||
|
|
||
|
|
||
|
@section whatisunicode What is Unicode?
|
||
|
|
||
|
wxWidgets has support for compiling in Unicode mode
|
||
|
on the platforms which support it. Unicode is a standard for character
|
||
|
encoding which addresses the shortcomings of the previous, 8 bit standards, by
|
||
|
using at least 16 (and possibly 32) bits for encoding each character. This
|
||
|
allows to have at least 65536 characters (what is called the BMP, or basic
|
||
|
multilingual plane) and possible 2^32 of them instead of the usual 256 and
|
||
|
is sufficient to encode all of the world languages at once. More details about
|
||
|
Unicode may be found at #http://www.unicode.org.
|
||
|
As this solution is obviously preferable to the previous ones (think of
|
||
|
incompatible encodings for the same language, locale chaos and so on), many
|
||
|
modern operating systems support it. The probably first example is Windows NT
|
||
|
which uses only Unicode internally since its very first version.
|
||
|
Writing internationalized programs is much easier with Unicode and, as the
|
||
|
support for it improves, it should become more and more so. Moreover, in the
|
||
|
Windows NT/2000 case, even the program which uses only standard ASCII can profit
|
||
|
from using Unicode because they will work more efficiently - there will be no
|
||
|
need for the system to convert all strings the program uses to/from Unicode
|
||
|
each time a system call is made.
|
||
|
|
||
|
@section unicodeandansi Unicode and ANSI modes
|
||
|
|
||
|
As not all platforms supported by wxWidgets support Unicode (fully) yet, in
|
||
|
many cases it is unwise to write a program which can only work in Unicode
|
||
|
environment. A better solution is to write programs in such way that they may
|
||
|
be compiled either in ANSI (traditional) mode or in the Unicode one.
|
||
|
This can be achieved quite simply by using the means provided by wxWidgets.
|
||
|
Basically, there are only a few things to watch out for:
|
||
|
|
||
|
|
||
|
Character type (@c char or @c wchar_t)
|
||
|
Literal strings (i.e. @c "Hello, world!" or @c '*')
|
||
|
String functions (@c strlen(), @c strcpy(), ...)
|
||
|
Special preprocessor tokens (@c __FILE__, @c __DATE__
|
||
|
and @c __TIME__)
|
||
|
|
||
|
|
||
|
Let's look at them in order. First of all, each character in an Unicode
|
||
|
program takes 2 bytes instead of usual one, so another type should be used to
|
||
|
store the characters (@c char only holds 1 byte usually). This type is
|
||
|
called @c wchar_t which stands for @e wide-character type.
|
||
|
Also, the string and character constants should be encoded using wide
|
||
|
characters (@c wchar_t type) which typically take 2 or 4 bytes instead
|
||
|
of @c char which only takes one. This is achieved by using the standard C
|
||
|
(and C++) way: just put the letter @c 'L' after any string constant and it
|
||
|
becomes a @e long constant, i.e. a wide character one. To make things a bit
|
||
|
more readable, you are also allowed to prefix the constant with @c 'L'
|
||
|
instead of putting it after it.
|
||
|
Of course, the usual standard C functions don't work with @c wchar_t
|
||
|
strings, so another set of functions exists which do the same thing but accept
|
||
|
@c wchar_t * instead of @c char *. For example, a function to get the
|
||
|
length of a wide-character string is called @c wcslen() (compare with
|
||
|
@c strlen() - you see that the only difference is that the "str" prefix
|
||
|
standing for "string" has been replaced with "wcs" standing for "wide-character
|
||
|
string").
|
||
|
And finally, the standard preprocessor tokens enumerated above expand to ANSI
|
||
|
strings but it is more likely that Unicode strings are wanted in the Unicode
|
||
|
build. wxWidgets provides the macros @c __TFILE__, @c __TDATE__
|
||
|
and @c __TTIME__ which behave exactly as the standard ones except that
|
||
|
they produce ANSI strings in ANSI build and Unicode ones in the Unicode build.
|
||
|
To summarize, here is a brief example of how a program which can be compiled
|
||
|
in both ANSI and Unicode modes could look like:
|
||
|
|
||
|
@code
|
||
|
#ifdef __UNICODE__
|
||
|
wchar_t wch = L'*';
|
||
|
const wchar_t *ws = L"Hello, world!";
|
||
|
int len = wcslen(ws);
|
||
|
|
||
|
wprintf(L"Compiled at %s\n", __TDATE__);
|
||
|
#else // ANSI
|
||
|
char ch = '*';
|
||
|
const char *s = "Hello, world!";
|
||
|
int len = strlen(s);
|
||
|
|
||
|
printf("Compiled at %s\n", __DATE__);
|
||
|
#endif // Unicode/ANSI
|
||
|
@endcode
|
||
|
|
||
|
Of course, it would be nearly impossibly to write such programs if it had to
|
||
|
be done this way (try to imagine the number of @c #ifdef UNICODE an average
|
||
|
program would have had!). Luckily, there is another way - see the next
|
||
|
section.
|
||
|
|
||
|
@section unicodeinsidewxw Unicode support in wxWidgets
|
||
|
|
||
|
In wxWidgets, the code fragment from above should be written instead:
|
||
|
|
||
|
@code
|
||
|
wxChar ch = wxT('*');
|
||
|
wxString s = wxT("Hello, world!");
|
||
|
int len = s.Len();
|
||
|
@endcode
|
||
|
|
||
|
What happens here? First of all, you see that there are no more @c #ifdefs
|
||
|
at all. Instead, we define some types and macros which behave differently in
|
||
|
the Unicode and ANSI builds and allow us to avoid using conditional
|
||
|
compilation in the program itself.
|
||
|
We have a @c wxChar type which maps either on @c char or @c wchar_t
|
||
|
depending on the mode in which program is being compiled. There is no need for
|
||
|
a separate type for strings though, because the standard
|
||
|
#wxString supports Unicode, i.e. it stores either ANSI or
|
||
|
Unicode strings depending on the compile mode.
|
||
|
Finally, there is a special #wxT() macro which should enclose all
|
||
|
literal strings in the program. As it is easy to see comparing the last
|
||
|
fragment with the one above, this macro expands to nothing in the (usual) ANSI
|
||
|
mode and prefixes @c 'L' to its argument in the Unicode mode.
|
||
|
The important conclusion is that if you use @c wxChar instead of
|
||
|
@c char, avoid using C style strings and use @c wxString instead and
|
||
|
don't forget to enclose all string literals inside #wxT() macro, your
|
||
|
program automatically becomes (almost) Unicode compliant!
|
||
|
Just let us state once again the rules:
|
||
|
|
||
|
|
||
|
Always use @c wxChar instead of @c char
|
||
|
Always enclose literal string constants in #wxT() macro
|
||
|
unless they're already converted to the right representation (another standard
|
||
|
wxWidgets macro #_() does it, for example, so there is no
|
||
|
need for @c wxT() in this case) or you intend to pass the constant directly
|
||
|
to an external function which doesn't accept wide-character strings.
|
||
|
Use @c wxString instead of C style strings.
|
||
|
|
||
|
|
||
|
|
||
|
@section unicodeoutsidewxw Unicode and the outside world
|
||
|
|
||
|
We have seen that it was easy to write Unicode programs using wxWidgets types
|
||
|
and macros, but it has been also mentioned that it isn't quite enough.
|
||
|
Although everything works fine inside the program, things can get nasty when
|
||
|
it tries to communicate with the outside world which, sadly, often expects
|
||
|
ANSI strings (a notable exception is the entire Win32 API which accepts either
|
||
|
Unicode or ANSI strings and which thus makes it unnecessary to ever perform
|
||
|
any conversions in the program). GTK 2.0 only accepts UTF-8 strings.
|
||
|
To get an ANSI string from a wxString, you may use the
|
||
|
mb_str() function which always returns an ANSI
|
||
|
string (independently of the mode - while the usual
|
||
|
#c_str() returns a pointer to the internal
|
||
|
representation which is either ASCII or Unicode). More rarely used, but still
|
||
|
useful, is wc_str() function which always returns
|
||
|
the Unicode string.
|
||
|
Sometimes it is also necessary to go from ANSI strings to wxStrings.
|
||
|
In this case, you can use the converter-constructor, as follows:
|
||
|
|
||
|
|
||
|
@code
|
||
|
const char* ascii_str = "Some text";
|
||
|
wxString str(ascii_str, wxConvUTF8);
|
||
|
@endcode
|
||
|
|
||
|
This code also compiles fine under a non-Unicode build of wxWidgets,
|
||
|
but in that case the converter is ignored.
|
||
|
For more information about converters and Unicode see
|
||
|
the @ref mbconvclasses_overview.
|
||
|
|
||
|
@section unicodesettings Unicode-related compilation settings
|
||
|
|
||
|
You should define @c wxUSE_UNICODE to 1 to compile your program in
|
||
|
Unicode mode. This currently works for wxMSW, wxGTK, wxMac and wxX11. If you
|
||
|
compile your program in ANSI mode you can still define @c wxUSE_WCHAR_T
|
||
|
to get some limited support for @c wchar_t type.
|
||
|
This will allow your program to perform conversions between Unicode strings and
|
||
|
ANSI ones (using @ref mbconvclasses_overview)
|
||
|
and construct wxString objects from Unicode strings (presumably read
|
||
|
from some external file or elsewhere).
|
||
|
|
||
|
@section topic8 Traps for the unwary
|
||
|
|
||
|
|
||
|
|
||
|
Casting c_str() to void* is now char*, not wxChar*
|
||
|
Passing c_str(), mb_str() or wc_str() to variadic functions
|
||
|
doesn't work
|
||
|
|
||
|
*/
|
||
|
|
||
|
|