263 lines
13 KiB
C
263 lines
13 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: string
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*!
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@page string_overview wxString overview
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Classes: #wxString, #wxArrayString, #wxStringTokenizer
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#Introduction
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@ref otherstringclasses_overview
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@ref stringadvices_overview
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@ref relatedtostring_overview
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@ref stringrefcount_overview
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@ref stringtuning_overview
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@section introductiontowxstring Introduction
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wxString is a class which represents a character string of arbitrary length (limited by
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@e MAX_INT which is usually 2147483647 on 32 bit machines) and containing
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arbitrary characters. The ASCII NUL character is allowed, but be aware that
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in the current string implementation some methods might not work correctly
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in this case.
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wxString works with both ASCII (traditional, 7 or 8 bit, characters) as well as
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Unicode (wide characters) strings.
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This class has all the standard operations you can expect to find in a string class:
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dynamic memory management (string extends to accommodate new characters),
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construction from other strings, C strings and characters, assignment operators,
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access to individual characters, string concatenation and comparison, substring
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extraction, case conversion, trimming and padding (with spaces), searching and
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replacing and both C-like #Printf() and stream-like
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insertion functions as well as much more - see #wxString
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for a list of all functions.
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@section otherstringclasses Comparison of wxString to other string classes
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The advantages of using a special string class instead of working directly with
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C strings are so obvious that there is a huge number of such classes available.
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The most important advantage is the need to always
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remember to allocate/free memory for C strings; working with fixed size buffers almost
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inevitably leads to buffer overflows. At last, C++ has a standard string class
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(std::string). So why the need for wxString?
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There are several advantages:
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@b Efficiency This class was made to be as efficient as possible: both
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in terms of size (each wxString objects takes exactly the same space as a @e char * pointer, sing @ref stringrefcount_overview) and speed.
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It also provides performance @ref stringtuning_overview
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which may be enabled to fine tune the memory allocation strategy for your
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particular application - and the gain might be quite big.
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@b Compatibility This class tries to combine almost full compatibility
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with the old wxWidgets 1.xx wxString class, some reminiscence to MFC CString
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class and 90% of the functionality of std::string class.
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@b Rich set of functions Some of the functions present in wxString are
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very useful but don't exist in most of other string classes: for example,
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#AfterFirst,
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#BeforeLast, #operator
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or #Printf. Of course, all the standard string
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operations are supported as well.
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@b Unicode wxString is Unicode friendly: it allows to easily convert
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to and from ANSI and Unicode strings in any build mode (see the
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@ref unicode_overview for more details) and maps to either
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@c string or @c wstring transparently depending on the current mode.
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@b Used by wxWidgets And, of course, this class is used everywhere
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inside wxWidgets so there is no performance loss which would result from
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conversions of objects of any other string class (including std::string) to
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wxString internally by wxWidgets.
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However, there are several problems as well. The most important one is probably
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that there are often several functions to do exactly the same thing: for
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example, to get the length of the string either one of
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length(), #Len() or
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#Length() may be used. The first function, as almost
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all the other functions in lowercase, is std::string compatible. The second one
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is "native" wxString version and the last one is wxWidgets 1.xx way. So the
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question is: which one is better to use? And the answer is that:
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@b The usage of std::string compatible functions is strongly advised! It will
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both make your code more familiar to other C++ programmers (who are supposed to
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have knowledge of std::string but not of wxString), let you reuse the same code
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in both wxWidgets and other programs (by just typedefing wxString as std::string
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when used outside wxWidgets) and by staying compatible with future versions of
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wxWidgets which will probably start using std::string sooner or later too.
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In the situations where there is no corresponding std::string function, please
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try to use the new wxString methods and not the old wxWidgets 1.xx variants
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which are deprecated and may disappear in future versions.
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@section wxstringadvices Some advice about using wxString
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Probably the main trap with using this class is the implicit conversion operator to
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@e const char *. It is advised that you use #c_str()
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instead to clearly indicate when the conversion is done. Specifically, the
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danger of this implicit conversion may be seen in the following code fragment:
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@code
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// this function converts the input string to uppercase, output it to the screen
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// and returns the result
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const char *SayHELLO(const wxString& input)
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{
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wxString output = input.Upper();
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printf("Hello, %s!\n", output);
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return output;
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}
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@endcode
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There are two nasty bugs in these three lines. First of them is in the call to the
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@e printf() function. Although the implicit conversion to C strings is applied
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automatically by the compiler in the case of
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@code
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puts(output);
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@endcode
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because the argument of @e puts() is known to be of the type @e const char *,
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this is @b not done for @e printf() which is a function with variable
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number of arguments (and whose arguments are of unknown types). So this call may
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do anything at all (including displaying the correct string on screen), although
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the most likely result is a program crash. The solution is to use
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#c_str(): just replace this line with
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@code
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printf("Hello, %s!\n", output.c_str());
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@endcode
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The second bug is that returning @e output doesn't work. The implicit cast is
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used again, so the code compiles, but as it returns a pointer to a buffer
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belonging to a local variable which is deleted as soon as the function exits,
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its contents is totally arbitrary. The solution to this problem is also easy:
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just make the function return wxString instead of a C string.
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This leads us to the following general advice: all functions taking string
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arguments should take @e const wxString (this makes assignment to the
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strings inside the function faster because of
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@ref stringrefcount_overview) and all functions returning
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strings should return @e wxString - this makes it safe to return local
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variables.
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@section relatedtostring Other string related functions and classes
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As most programs use character strings, the standard C library provides quite
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a few functions to work with them. Unfortunately, some of them have rather
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counter-intuitive behaviour (like strncpy() which doesn't always terminate the
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resulting string with a @NULL) and are in general not very safe (passing @NULL
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to them will probably lead to program crash). Moreover, some very useful
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functions are not standard at all. This is why in addition to all wxString
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functions, there are also a few global string functions which try to correct
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these problems: #wxIsEmpty() verifies whether the string
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is empty (returning @true for @NULL pointers),
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#wxStrlen() also handles @NULLs correctly and returns 0 for
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them and #wxStricmp() is just a platform-independent
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version of case-insensitive string comparison function known either as
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stricmp() or strcasecmp() on different platforms.
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The @c wx/string.h header also defines #wxSnprintf
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and #wxVsnprintf functions which should be used instead
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of the inherently dangerous standard @c sprintf() and which use @c snprintf() instead which does buffer size checks whenever possible. Of
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course, you may also use wxString::Printf which is
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also safe.
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There is another class which might be useful when working with wxString:
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#wxStringTokenizer. It is helpful when a string must
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be broken into tokens and replaces the standard C library @e strtok() function.
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And the very last string-related class is #wxArrayString: it
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is just a version of the "template" dynamic array class which is specialized to work
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with strings. Please note that this class is specially optimized (using its
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knowledge of the internal structure of wxString) for storing strings and so it is
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vastly better from a performance point of view than a wxObjectArray of wxStrings.
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@section wxstringrefcount Reference counting and why you shouldn't care about it
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All considerations for wxObject-derived @ref trefcount_overview objects
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are valid also for wxString, even if it does not derive from wxObject.
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Probably the unique case when you might want to think about reference
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counting is when a string character is taken from a string which is not a
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constant (or a constant reference). In this case, due to C++ rules, the
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"read-only" @e operator[] (which is the same as
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#GetChar()) cannot be chosen and the "read/write"
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@e operator[] (the same as
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#GetWritableChar()) is used instead. As the
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call to this operator may modify the string, its data is unshared (COW is done)
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and so if the string was really shared there is some performance loss (both in
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terms of speed and memory consumption). In the rare cases when this may be
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important, you might prefer using #GetChar() instead
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of the array subscript operator for this reasons. Please note that
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#at() method has the same problem as the subscript operator in
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this situation and so using it is not really better. Also note that if all
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string arguments to your functions are passed as @e const wxString (see the
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section @ref stringadvices_overview) this situation will almost
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never arise because for constant references the correct operator is called automatically.
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@section wxstringtuning Tuning wxString for your application
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@b Note: this section is strictly about performance issues and is
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absolutely not necessary to read for using wxString class. Please skip it unless
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you feel familiar with profilers and relative tools. If you do read it, please
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also read the preceding section about
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@ref stringrefcount_overview.
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For the performance reasons wxString doesn't allocate exactly the amount of
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memory needed for each string. Instead, it adds a small amount of space to each
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allocated block which allows it to not reallocate memory (a relatively
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expensive operation) too often as when, for example, a string is constructed by
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subsequently adding one character at a time to it, as for example in:
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@code
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// delete all vowels from the string
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wxString DeleteAllVowels(const wxString& original)
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{
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wxString result;
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size_t len = original.length();
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for ( size_t n = 0; n len; n++ )
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{
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if ( strchr("aeuio", tolower(original[n])) == @NULL )
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result += original[n];
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}
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return result;
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}
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@endcode
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This is quite a common situation and not allocating extra memory at all would
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lead to very bad performance in this case because there would be as many memory
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(re)allocations as there are consonants in the original string. Allocating too
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much extra memory would help to improve the speed in this situation, but due to
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a great number of wxString objects typically used in a program would also
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increase the memory consumption too much.
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The very best solution in precisely this case would be to use
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#Alloc() function to preallocate, for example, len bytes
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from the beginning - this will lead to exactly one memory allocation being
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performed (because the result is at most as long as the original string).
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However, using Alloc() is tedious and so wxString tries to do its best. The
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default algorithm assumes that memory allocation is done in granularity of at
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least 16 bytes (which is the case on almost all of wide-spread platforms) and so
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nothing is lost if the amount of memory to allocate is rounded up to the next
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multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the
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example above won't allocate memory but use the already allocated pool.
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The default approach is quite conservative. Allocating more memory may bring
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important performance benefits for programs using (relatively) few very long
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strings. The amount of memory allocated is configured by the setting of @e EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand
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why its default value is what it is before modifying it!). You may try setting
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it to greater amount (say twice nLen) or to 0 (to see performance degradation
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which will follow) and analyse the impact of it on your program. If you do it,
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you will probably find it helpful to also define WXSTRING_STATISTICS symbol
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which tells the wxString class to collect performance statistics and to show
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them on stderr on program termination. This will show you the average length of
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strings your program manipulates, their average initial length and also the
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percent of times when memory wasn't reallocated when string concatenation was
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done but the already preallocated memory was used (this value should be about
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98% for the default allocation policy, if it is less than 90% you should
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really consider fine tuning wxString for your application).
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It goes without saying that a profiler should be used to measure the precise
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difference the change to EXTRA_ALLOC makes to your program.
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*/
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