91 lines
3.6 KiB
C
91 lines
3.6 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: stream
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*!
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@page stream_overview wxStreams overview
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Classes: #wxStreamBase,
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#wxStreamBuffer, #wxInputStream,
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#wxOutputStream,
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#wxFilterInputStream,
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#wxFilterOutputStream
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@b Purpose of wxStream
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Standard C++ streams can cause problems on several platforms:
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they work quite well in most cases, but in the multi-threaded case, for example,
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they have many problems. Some Borland compilers refuse to work at all
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with them and using iostreams on Linux makes writing programs that are
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binary compatible across different Linux distributions, impossible.
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Therefore, wxStreams have been added to wxWidgets so that applications can
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reliably compile and run on all supported platforms without dependence on a
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particular release of libg++.
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wxStreams is divided in two main parts:
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the core: wxStreamBase, wxStreamBuffer, wxInputStream, wxOutputStream,
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wxFilterIn/OutputStream
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the "IO" classes: wxSocketIn/OutputStream, wxDataIn/OutputStream, wxFileIn/OutputStream, ...
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wxStreamBase is the base definition of a stream. It defines, for example,
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the API of OnSysRead, OnSysWrite, OnSysSeek and OnSysTell. These functions
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are really implemented by the "IO" classes.
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wxInputStream and wxOutputStream inherit from it.
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wxStreamBuffer is a cache manager for wxStreamBase: it manages a stream buffer
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linked to a stream. One stream can have multiple stream buffers but one stream
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have always one autoinitialized stream buffer.
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wxInputStream is the base class for read-only streams. It implements Read,
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SeekI (I for Input), and all read or IO generic related functions.
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wxOutputStream does the same thing but it is for write-only streams.
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wxFilterIn/OutputStream is the base class definition for stream filtering.
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Stream filtering means a stream which does no syscall but filters data
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which are passed to it and then pass them to another stream.
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For example, wxZLibInputStream is an inline stream decompressor.
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The "IO" classes implements the specific parts of the stream. This could be
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nothing in the case of wxMemoryIn/OutputStream which bases itself on
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wxStreamBuffer. This could also be a simple link to the a @true syscall
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(for example read(...), write(...)).
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@b Generic usage: an example
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Usage is simple. We can take the example of wxFileInputStream and here is some sample
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code:
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@code
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...
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// The constructor initializes the stream buffer and open the file descriptor
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// associated to the name of the file.
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wxFileInputStream in_stream("the_file_to_be_read");
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// Ok, read some bytes ... nb_datas is expressed in bytes.
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in_stream.Read(data, nb_datas);
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if (in_stream.LastError() != wxSTREAM_NOERROR) {
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// Oh oh, something bad happens.
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// For a complete list, look into the documentation at wxStreamBase.
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}
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// You can also inline all like this.
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if (in_stream.Read(data, nb_datas).LastError() != wxSTREAM_NOERROR) {
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// Do something.
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}
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// You can also get the last number of bytes REALLY put into the buffer.
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size_t really_read = in_stream.LastRead();
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// Ok, moves to the beginning of the stream. SeekI returns the last position
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// in the stream counted from the beginning.
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off_t old_position = in_stream.SeekI(0, wxFromBeginning);
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// What is my current position ?
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off_t position = in_stream.TellI();
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// wxFileInputStream will close the file descriptor on destruction.
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@endcode
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*/
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