1998-05-20 10:25:30 -04:00
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\section{\class{wxWindowDC}}\label{wxwindowdc}
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A wxWindowDC must be constructed if an application wishes to paint on the
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whole area of a window (client and decorations).
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This should normally be constructed as a temporary stack object; don't store
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a wxWindowDC object.
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To draw on a window from inside {\bf OnPaint}, construct a \helpref{wxPaintDC}{wxpaintdc} object.
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To draw on the client area of a window from outside {\bf OnPaint}, construct a \helpref{wxClientDC}{wxclientdc} object.
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To draw on the whole window including decorations, construct a \helpref{wxWindowDC}{wxwindowdc} object
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(Windows only).
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\wxheading{Derived from}
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\helpref{wxDC}{wxdc}
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1999-02-15 15:41:29 -05:00
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\wxheading{Include files}
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<wx/dcclient.h>
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1998-05-20 10:25:30 -04:00
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\wxheading{See also}
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\helpref{wxDC}{wxdc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPaintDC}{wxpaintdc},\rtfsp
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\helpref{wxClientDC}{wxclientdc}, \helpref{wxScreenDC}{wxscreendc}
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\latexignore{\rtfignore{\wxheading{Members}}}
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2004-09-21 09:24:41 -04:00
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\membersection{wxWindowDC::wxWindowDC}\label{wxwindowdcwxwindowdc}
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1998-05-20 10:25:30 -04:00
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\func{}{wxWindowDC}{\param{wxWindow*}{ window}}
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Constructor. Pass a pointer to the window on which you wish to paint.
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