160 lines
5.1 KiB
TeX
160 lines
5.1 KiB
TeX
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
|
%% Name: animatctrl.tex
|
||
|
%% Purpose: wxAnimationCtrl documentation
|
||
|
%% Author: Francesco Montorsi
|
||
|
%% Created: 24-9-2006
|
||
|
%% RCS-ID: $Id$
|
||
|
%% Copyright: (c) 2006 Francesco Montorsi
|
||
|
%% License: wxWindows license
|
||
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
|
|
||
|
\section{\class{wxAnimationCtrl}}\label{wxanimationctrl}
|
||
|
|
||
|
This is a static control which displays an animation.
|
||
|
wxAnimationCtrl API is simple as possible and won't give you full control on the
|
||
|
animation; if you need it then use \helpref{wxMediaCtrl}{wxmediactrl}.
|
||
|
|
||
|
This control is useful to display a (small) animation while doing a long task
|
||
|
(e.g. a "throbber").
|
||
|
|
||
|
It is only available if \texttt{wxUSE\_ANIMATIONCTRL} is set to $1$ (the default).
|
||
|
|
||
|
\wxheading{Derived from}
|
||
|
|
||
|
\helpref{wxControl}{wxcontrol}\\
|
||
|
\helpref{wxWindow}{wxwindow}\\
|
||
|
\helpref{wxEvtHandler}{wxevthandler}\\
|
||
|
\helpref{wxObject}{wxobject}
|
||
|
|
||
|
\wxheading{Include files}
|
||
|
|
||
|
<wx/animate.h>
|
||
|
|
||
|
\wxheading{Window styles}
|
||
|
|
||
|
\twocolwidtha{5cm}%
|
||
|
\begin{twocollist}\itemsep=0pt
|
||
|
\twocolitem{\windowstyle{wxAC\_DEFAULT\_STYLE}}{The default style: wxNO_BORDER.}
|
||
|
\twocolitem{\windowstyle{wxAC\_NO_AUTORESIZE}}{By default, the control will adjust
|
||
|
its size to exactly fit to the size of the animation when \helpref{SetAnimation}{wxanimationctrlsetanimation}
|
||
|
is called. If this style flag is given, the control will not change its size}
|
||
|
\end{twocollist}
|
||
|
|
||
|
%\wxheading{Event handling}
|
||
|
%
|
||
|
%\twocolwidtha{7cm}%
|
||
|
%\begin{twocollist}\itemsep=0pt
|
||
|
%\twocolitem{{\bf EVT\_ANIMATION\_END(id, func)}}{}
|
||
|
%\end{twocollist}
|
||
|
|
||
|
\wxheading{See also}
|
||
|
|
||
|
\helpref{wxAnimation}{wxanimation}
|
||
|
|
||
|
|
||
|
\latexignore{\rtfignore{\wxheading{Members}}}
|
||
|
|
||
|
\membersection{wxAnimationCtrl::wxAnimationCtrl}\label{wxanimationctrl}
|
||
|
|
||
|
\func{}{wxAnimationCtrl}{\param{wxWindow *}{parent},\rtfsp
|
||
|
\param{wxWindowID}{ id},\rtfsp
|
||
|
\param{const wxAnimation\& }{anim},\rtfsp
|
||
|
\param{const wxPoint\& }{pos = wxDefaultPosition},\rtfsp
|
||
|
\param{const wxSize\& }{size = wxDefaultSize},\rtfsp
|
||
|
\param{long}{ style = wxAC\_DEFAULT\_STYLE},\rtfsp
|
||
|
\param{const wxString\& }{name = ``animationctrl"}}
|
||
|
|
||
|
Initializes the object and calls \helpref{Create}{wxanimationctrlcreate} with
|
||
|
all the parameters.
|
||
|
|
||
|
|
||
|
\membersection{wxAnimationCtrl::Create}\label{wxanimationctrlcreate}
|
||
|
|
||
|
\func{bool}{Create}{\param{wxWindow *}{parent},\rtfsp
|
||
|
\param{wxWindowID}{ id},\rtfsp
|
||
|
\param{const wxAnimation\& }{anim},\rtfsp
|
||
|
\param{const wxPoint\& }{pos = wxDefaultPosition},\rtfsp
|
||
|
\param{const wxSize\& }{size = wxDefaultSize},\rtfsp
|
||
|
\param{long}{ style = wxAC\_DEFAULT\_STYLE},\rtfsp
|
||
|
\param{const wxString\& }{name = ``animationctrl"}}
|
||
|
|
||
|
\wxheading{Parameters}
|
||
|
|
||
|
\docparam{parent}{Parent window, must not be non-\texttt{NULL}.}
|
||
|
|
||
|
\docparam{id}{The identifier for the control.}
|
||
|
|
||
|
\docparam{anim}{The initial animation shown in the control.}
|
||
|
|
||
|
\docparam{pos}{Initial position.}
|
||
|
|
||
|
\docparam{size}{Initial size.}
|
||
|
|
||
|
\docparam{style}{The window style, see {\tt wxAC\_*} flags.}
|
||
|
|
||
|
\docparam{name}{Control name.}
|
||
|
|
||
|
After control creation you must explicitely call \helpref{Play}{wxanimationctrlplay}
|
||
|
to start to play the animation. Until that function won't be called, the first frame
|
||
|
of the animation is displayed.
|
||
|
|
||
|
\wxheading{Return value}
|
||
|
|
||
|
\true if the control was successfully created or \false if creation failed.
|
||
|
|
||
|
|
||
|
\membersection{wxAnimationCtrl::GetAnimation}\label{wxanimationctrlgetanimation}
|
||
|
|
||
|
\constfunc{wxAnimation}{GetAnimation}{\void}
|
||
|
|
||
|
Returns the animation associated with this control.
|
||
|
|
||
|
|
||
|
\membersection{wxAnimationCtrl::IsPlaying}\label{wxanimationctrlisplaying}
|
||
|
|
||
|
\constfunc{bool}{IsPlaying}{\void}
|
||
|
|
||
|
Returns \true if the animation is being played.
|
||
|
|
||
|
|
||
|
\membersection{wxAnimationCtrl::LoadFile}\label{wxanimationctrlloadfile}
|
||
|
|
||
|
\func{bool}{LoadFile}{\param{const wxString \&}{ file}, \param{wxAnimationType }{ animType = wxANIMATION\_TYPE\_ANY}}
|
||
|
|
||
|
Loads the animation from the given file and calls \helpref{SetAnimation}{wxanimationctrlsetanimation}.
|
||
|
See \helpref{wxAnimation::LoadFile}{wxanimationloadfile} for more info.
|
||
|
|
||
|
|
||
|
\membersection{wxAnimationCtrl::Play}\label{wxanimationctrlplay}
|
||
|
|
||
|
\func{bool}{Play}{\void}
|
||
|
|
||
|
Starts playing the animation.
|
||
|
The animation is always played in loop mode (unless the last frame of the animation
|
||
|
has an infinite delay time) and always start from the first frame
|
||
|
(even if you \helpref{atopped}{wxanimationctrlstop} it while some other frame was
|
||
|
displayed).
|
||
|
|
||
|
|
||
|
\membersection{wxAnimationCtrl::SetAnimation}\label{wxanimationctrlsetanimation}
|
||
|
|
||
|
\func{void}{SetAnimation}{\param{const wxAnimation \&}{ anim}}
|
||
|
|
||
|
Sets the animation to play in this control.
|
||
|
If the previous animation is being played, it's \helpref{Stopped}{wxanimationctrlstop}.
|
||
|
|
||
|
Until \helpref{Play}{wxanimationctrlplay} isn't called, the first frame
|
||
|
of the animation is displayed.
|
||
|
|
||
|
If {\tt wxNullAnimation} is given as animation, the control will be cleared to display
|
||
|
the background colour (see \helpref{wxWindow::GetBackgroundColour}{wxwindowgetbackgroundcolour}).
|
||
|
|
||
|
|
||
|
\membersection{wxAnimationCtrl::Stop}\label{wxanimationctrlstop}
|
||
|
|
||
|
\func{void}{Stop}{\void}
|
||
|
|
||
|
Stops playing the animation.
|
||
|
The control will show the last frame rendered of the current animation until
|
||
|
\helpref{Play}{wxanimationctrlplay} is called.
|