wxWidgets/include/wx/univ/bmpbuttn.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/bmpbuttn.h
// Purpose: wxBitmapButton class for wxUniversal
// Author: Vadim Zeitlin
// Modified by:
// Created: 25.08.00
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_BMPBUTTN_H_
#define _WX_UNIV_BMPBUTTN_H_
class WXDLLEXPORT wxBitmapButton : public wxBitmapButtonBase
{
public:
wxBitmapButton() { }
wxBitmapButton(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Create(parent, id, bitmap, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual void SetMargins(int x, int y)
{
SetImageMargins(x, y);
wxBitmapButtonBase::SetMargins(x, y);
}
virtual bool Enable(bool enable = true);
virtual bool SetCurrent(bool doit = true);
virtual void Press();
virtual void Release();
protected:
void OnSetFocus(wxFocusEvent& event);
void OnKillFocus(wxFocusEvent& event);
// called when one of the bitmap is changed by user
virtual void OnSetBitmap();
// set bitmap to the given one if it's ok or to m_bmpNormal and return
// true if the bitmap really changed
bool ChangeBitmap(const wxBitmap& bmp);
private:
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxBitmapButton)
};
#endif // _WX_UNIV_BMPBUTTN_H_