wxWidgets/interface/wx/msw/ole/automtn.h

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/////////////////////////////////////////////////////////////////////////////
// Name: msw/ole/automtn.h
// Purpose: interface of wxAutomationObject
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxAutomationObject
The @b wxAutomationObject class represents an OLE automation object containing
a single data member,
an IDispatch pointer. It contains a number of functions that make it easy to
perform
automation operations, and set and get properties. The class makes heavy use of
the wxVariant class.
The usage of these classes is quite close to OLE automation usage in Visual
Basic. The API is
high-level, and the application can specify multiple properties in a single
string. The following example
gets the current Excel instance, and if it exists, makes the active cell bold.
@code
wxAutomationObject excelObject;
if (excelObject.GetInstance("Excel.Application"))
excelObject.PutProperty("ActiveCell.Font.Bold", @true);
@endcode
Note that this class obviously works under Windows only.
@onlyfor{wxmsw}
@library{wxcore}
@category{misc}
@see wxVariant
*/
class wxAutomationObject : public wxObject
{
public:
/**
Constructor, taking an optional IDispatch pointer which will be released when
the
object is deleted.
*/
wxAutomationObject(WXIDISPATCH* dispatchPtr = NULL);
/**
Destructor. If the internal IDispatch pointer is non-null, it will be released.
*/
~wxAutomationObject();
//@{
/**
Calls an automation method for this object. The first form takes a method name,
number of
arguments, and an array of variants. The second form takes a method name and
zero to six
constant references to variants. Since the variant class has constructors for
the basic
data types, and C++ provides temporary objects automatically, both of the
following lines
are syntactically valid:
Note that @a method can contain dot-separated property names, to save the
application
needing to call GetProperty several times using several temporary objects. For
example:
*/
wxVariant CallMethod(const wxString& method, int noArgs,
wxVariant args[]) const;
const wxVariant CallMethod(const wxString& method, ... ) const;
//@}
/**
Creates a new object based on the class id, returning @true if the object was
successfully created,
or @false if not.
*/
bool CreateInstance(const wxString& classId) const;
/**
Checks if the object is in a valid state.
Returns @true if the object was successfully initialized or @false if
it has no valid IDispatch pointer.
@see GetDispatchPtr()
*/
bool IsOk() const;
/**
Gets the IDispatch pointer.
*/
IDispatch* GetDispatchPtr() const;
/**
Retrieves the current object associated with a class id, and attaches the
IDispatch pointer
to this object. Returns @true if a pointer was successfully retrieved, @false
otherwise.
Note that this cannot cope with two instances of a given OLE object being
active simultaneously,
such as two copies of Excel running. Which object is referenced cannot
currently be specified.
*/
bool GetInstance(const wxString& classId) const;
/**
Retrieves a property from this object, assumed to be a dispatch pointer, and
initialises @a obj with it.
To avoid having to deal with IDispatch pointers directly, use this function in
preference
to GetProperty() when retrieving objects
from other objects.
Note that an IDispatch pointer is stored as a void* pointer in wxVariant
objects.
@see GetProperty()
*/
bool GetObject(wxAutomationObject& obj, const wxString& property,
int noArgs = 0,
wxVariant args[] = NULL) const;
//@{
/**
Gets a property value from this object. The first form takes a property name,
number of
arguments, and an array of variants. The second form takes a property name and
zero to six
constant references to variants. Since the variant class has constructors for
the basic
data types, and C++ provides temporary objects automatically, both of the
following lines
are syntactically valid:
Note that @a property can contain dot-separated property names, to save the
application
needing to call GetProperty several times using several temporary objects.
*/
wxVariant GetProperty(const wxString& property, int noArgs,
wxVariant args[]) const;
const wxVariant GetProperty(const wxString& property, ... ) const;
//@}
/**
This function is a low-level implementation that allows access to the IDispatch
Invoke function.
It is not meant to be called directly by the application, but is used by other
convenience functions.
@param member
The member function or property name.
@param action
Bitlist: may contain DISPATCH_PROPERTYPUT, DISPATCH_PROPERTYPUTREF,
DISPATCH_METHOD.
@param retValue
Return value (ignored if there is no return value)
@param noArgs
Number of arguments in args or ptrArgs.
@param args
If non-null, contains an array of variants.
@param ptrArgs
If non-null, contains an array of constant pointers to variants.
@return @true if the operation was successful, @false otherwise.
@remarks Two types of argument array are provided, so that when possible
pointers are used for efficiency.
*/
bool Invoke(const wxString& member, int action,
wxVariant& retValue, int noArgs,
wxVariant args[],
const wxVariant* ptrArgs[] = 0) const;
//@{
/**
Puts a property value into this object. The first form takes a property name,
number of
arguments, and an array of variants. The second form takes a property name and
zero to six
constant references to variants. Since the variant class has constructors for
the basic
data types, and C++ provides temporary objects automatically, both of the
following lines
are syntactically valid:
Note that @a property can contain dot-separated property names, to save the
application
needing to call GetProperty several times using several temporary objects.
*/
bool PutProperty(const wxString& property, int noArgs,
wxVariant args[]);
const bool PutProperty(const wxString& property, ... );
//@}
/**
Sets the IDispatch pointer. This function does not check if there is already an
IDispatch pointer.
You may need to cast from IDispatch* to WXIDISPATCH* when calling this function.
*/
void SetDispatchPtr(WXIDISPATCH* dispatchPtr);
};