2008-03-08 08:52:38 -05:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: msw/ole/automtn.h
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// Purpose: interface of wxAutomationObject
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxAutomationObject
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The @b wxAutomationObject class represents an OLE automation object containing
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a single data member,
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an IDispatch pointer. It contains a number of functions that make it easy to
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perform
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automation operations, and set and get properties. The class makes heavy use of
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the wxVariant class.
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The usage of these classes is quite close to OLE automation usage in Visual
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Basic. The API is
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high-level, and the application can specify multiple properties in a single
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string. The following example
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gets the current Excel instance, and if it exists, makes the active cell bold.
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@code
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wxAutomationObject excelObject;
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if (excelObject.GetInstance("Excel.Application"))
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excelObject.PutProperty("ActiveCell.Font.Bold", @true);
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@endcode
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Note that this class obviously works under Windows only.
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@onlyfor{wxmsw}
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@library{wxcore}
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@category{misc}
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@see wxVariant
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*/
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class wxAutomationObject : public wxObject
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{
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public:
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/**
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Constructor, taking an optional IDispatch pointer which will be released when
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the
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object is deleted.
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*/
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wxAutomationObject(WXIDISPATCH* dispatchPtr = NULL);
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/**
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Destructor. If the internal IDispatch pointer is non-null, it will be released.
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*/
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~wxAutomationObject();
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//@{
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/**
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Calls an automation method for this object. The first form takes a method name,
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number of
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arguments, and an array of variants. The second form takes a method name and
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zero to six
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constant references to variants. Since the variant class has constructors for
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the basic
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data types, and C++ provides temporary objects automatically, both of the
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following lines
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are syntactically valid:
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Note that @a method can contain dot-separated property names, to save the
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application
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needing to call GetProperty several times using several temporary objects. For
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example:
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*/
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wxVariant CallMethod(const wxString& method, int noArgs,
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wxVariant args[]) const;
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const wxVariant CallMethod(const wxString& method, ... ) const;
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//@}
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/**
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Creates a new object based on the class id, returning @true if the object was
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successfully created,
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or @false if not.
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*/
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bool CreateInstance(const wxString& classId) const;
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/**
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Checks if the object is in a valid state.
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Returns @true if the object was successfully initialized or @false if
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it has no valid IDispatch pointer.
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@see GetDispatchPtr()
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*/
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bool IsOk() const;
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/**
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Gets the IDispatch pointer.
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*/
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IDispatch* GetDispatchPtr() const;
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/**
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Retrieves the current object associated with a class id, and attaches the
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IDispatch pointer
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to this object. Returns @true if a pointer was successfully retrieved, @false
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otherwise.
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Note that this cannot cope with two instances of a given OLE object being
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active simultaneously,
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such as two copies of Excel running. Which object is referenced cannot
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currently be specified.
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*/
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bool GetInstance(const wxString& classId) const;
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/**
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Retrieves a property from this object, assumed to be a dispatch pointer, and
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initialises @a obj with it.
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To avoid having to deal with IDispatch pointers directly, use this function in
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preference
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to GetProperty() when retrieving objects
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from other objects.
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Note that an IDispatch pointer is stored as a void* pointer in wxVariant
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objects.
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@see GetProperty()
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*/
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bool GetObject(wxAutomationObject& obj, const wxString& property,
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int noArgs = 0,
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wxVariant args[] = NULL) const;
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//@{
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/**
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Gets a property value from this object. The first form takes a property name,
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number of
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arguments, and an array of variants. The second form takes a property name and
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zero to six
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constant references to variants. Since the variant class has constructors for
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the basic
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data types, and C++ provides temporary objects automatically, both of the
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following lines
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are syntactically valid:
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2008-03-27 16:54:47 -04:00
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2008-03-09 08:33:59 -04:00
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Note that @a property can contain dot-separated property names, to save the
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2008-03-08 08:52:38 -05:00
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application
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needing to call GetProperty several times using several temporary objects.
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*/
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wxVariant GetProperty(const wxString& property, int noArgs,
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wxVariant args[]) const;
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const wxVariant GetProperty(const wxString& property, ... ) const;
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//@}
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/**
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This function is a low-level implementation that allows access to the IDispatch
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Invoke function.
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It is not meant to be called directly by the application, but is used by other
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convenience functions.
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@param member
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The member function or property name.
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@param action
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Bitlist: may contain DISPATCH_PROPERTYPUT, DISPATCH_PROPERTYPUTREF,
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DISPATCH_METHOD.
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@param retValue
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Return value (ignored if there is no return value)
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@param noArgs
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Number of arguments in args or ptrArgs.
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@param args
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If non-null, contains an array of variants.
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@param ptrArgs
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If non-null, contains an array of constant pointers to variants.
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@return @true if the operation was successful, @false otherwise.
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@remarks Two types of argument array are provided, so that when possible
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pointers are used for efficiency.
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*/
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bool Invoke(const wxString& member, int action,
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wxVariant& retValue, int noArgs,
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wxVariant args[],
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const wxVariant* ptrArgs[] = 0) const;
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//@{
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/**
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Puts a property value into this object. The first form takes a property name,
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number of
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arguments, and an array of variants. The second form takes a property name and
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zero to six
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constant references to variants. Since the variant class has constructors for
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the basic
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data types, and C++ provides temporary objects automatically, both of the
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following lines
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are syntactically valid:
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2008-03-27 16:54:47 -04:00
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2008-03-09 08:33:59 -04:00
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Note that @a property can contain dot-separated property names, to save the
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2008-03-08 08:52:38 -05:00
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application
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needing to call GetProperty several times using several temporary objects.
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*/
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bool PutProperty(const wxString& property, int noArgs,
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wxVariant args[]);
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const bool PutProperty(const wxString& property, ... );
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//@}
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/**
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Sets the IDispatch pointer. This function does not check if there is already an
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IDispatch pointer.
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You may need to cast from IDispatch* to WXIDISPATCH* when calling this function.
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*/
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void SetDispatchPtr(WXIDISPATCH* dispatchPtr);
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};
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