wxWidgets/include/wx/gtk1/bmpbuttn.h

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/////////////////////////////////////////////////////////////////////////////
// Name: bmpbutton.h
// Purpose:
// Author: Robert Roebling
// Id: $Id$
// Copyright: (c) 1998 Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __BMPBUTTONH__
#define __BMPBUTTONH__
#ifdef __GNUG__
#pragma interface
#endif
#include "wx/defs.h"
#if wxUSE_BMPBUTTON
#include "wx/object.h"
#include "wx/list.h"
#include "wx/control.h"
#include "wx/bitmap.h"
#include "wx/button.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class wxBitmapButton;
//-----------------------------------------------------------------------------
// global data
//-----------------------------------------------------------------------------
extern const wxChar *wxButtonNameStr;
//-----------------------------------------------------------------------------
// wxBitmapButton
//-----------------------------------------------------------------------------
class wxBitmapButton: public wxButton
{
public:
wxBitmapButton();
inline wxBitmapButton( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr )
{
Create(parent, id, bitmap, pos, size, style, validator, name);
}
bool Create( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual void SetDefault();
void SetLabel( const wxString &label );
wxString GetLabel() const;
virtual void SetLabel( const wxBitmap& bitmap ) { SetBitmapLabel(bitmap); }
wxBitmap& GetBitmapDisabled() const { return (wxBitmap&) m_disabled; }
wxBitmap& GetBitmapFocus() const { return (wxBitmap&) m_focus; }
wxBitmap& GetBitmapLabel() const { return (wxBitmap&) m_bitmap; }
wxBitmap& GetBitmapSelected() const { return (wxBitmap&) m_selected; }
void SetBitmapDisabled( const wxBitmap& bitmap );
void SetBitmapFocus( const wxBitmap& bitmap );
void SetBitmapLabel( const wxBitmap& bitmap );
void SetBitmapSelected( const wxBitmap& bitmap );
virtual bool Enable(bool enable);
// implementation
// --------------
void HasFocus();
void NotFocus();
void StartSelect();
void EndSelect();
void SetBitmap();
void ApplyWidgetStyle();
bool m_hasFocus;
bool m_isSelected;
wxBitmap m_bitmap;
wxBitmap m_disabled;
wxBitmap m_focus;
wxBitmap m_selected;
private:
DECLARE_DYNAMIC_CLASS(wxBitmapButton)
};
#endif
#endif // __BMPBUTTONH__