wxWidgets/contrib/include/wx/fl/garbagec.h

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/////////////////////////////////////////////////////////////////////////////
// Name: No names yet.
// Purpose: Contrib. demo
// Author: Aleksandras Gluchovas (@Lithuania)
// Modified by:
// Created: ??/10/98
// RCS-ID: $Id$
// Copyright: (c) Aleksandras Gluchovas
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef __GARBAGEC_G__
#define __GARBAGEC_G__
#ifdef __GNUG__
#pragma interface "garbagec.h"
#endif
#include "wx/list.h"
struct GCItem
{
void* mpObj;
wxList mRefs; // references to other nodes
};
inline void* gc_node_to_obj( wxNode* pGCNode )
{
return ( (GCItem*) (pGCNode->Data()) )->mpObj;
}
// class implements extremely slow, but probably one of the most simple GC algorithms
class GarbageCollector
{
protected:
wxList mAllNodes;
wxList mRegularLst;
wxList mCycledLst;
wxNode* FindItemNode( void* pForObj );
void ResolveReferences();
wxNode* FindReferenceFreeItemNode();
void RemoveReferencesToNode( wxNode* pItemNode );
void DestroyItemList( wxList& lst );
public:
GarbageCollector() {}
virtual ~GarbageCollector();
// prepare data for GC alg.
virtual void AddObject( void* pObj, int refCnt = 1 );
virtual void AddDependency( void* pObj, void* pDependsOnObj );
// executes GC alg.
virtual void ArrangeCollection();
// access results of the alg.
wxList& GetRegularObjects();
wxList& GetCycledObjects();
// removes all data from GC
void Reset();
};
#endif /* __GARBAGEC_G__ */