wxWidgets/interface/sizer.h

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/////////////////////////////////////////////////////////////////////////////
// Name: sizer.h
// Purpose: documentation for wxStdDialogButtonSizer class
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxStdDialogButtonSizer
@wxheader{sizer.h}
This class creates button layouts which conform to the standard button spacing
and ordering defined by the platform
or toolkit's user interface guidelines (if such things exist). By using this
class, you can ensure that all your
standard dialogs look correct on all major platforms. Currently it conforms to
the Windows, GTK+ and Mac OS X
human interface guidelines.
When there aren't interface guidelines defined for a particular platform or
toolkit, wxStdDialogButtonSizer reverts
to the Windows implementation.
To use this class, first add buttons to the sizer by calling AddButton (or
SetAffirmativeButton, SetNegativeButton,
or SetCancelButton) and then call Realize in order to create the actual button
layout used. Other than these special
operations, this sizer works like any other sizer.
If you add a button with wxID_SAVE, on Mac OS X the button will be renamed to
"Save" and
the wxID_NO button will be renamed to "Don't Save" in accordance with the Mac
OS X Human Interface Guidelines.
@library{wxcore}
@category{FIXME}
@seealso
wxSizer, @ref overview_sizeroverview "Sizer overview",
wxDialog::CreateButtonSizer
*/
class wxStdDialogButtonSizer : public wxBoxSizer
{
public:
/**
Constructor for a wxStdDialogButtonSizer.
*/
wxStdDialogButtonSizer();
/**
Adds a button to the wxStdDialogButtonSizer. The button must have one of the
following identifiers:
wxID_OK
wxID_YES
wxID_SAVE
wxID_APPLY
wxID_CLOSE
wxID_NO
wxID_CANCEL
wxID_HELP
wxID_CONTEXT_HELP
*/
void AddButton(wxButton* button);
/**
Rearranges the buttons and applies proper spacing between buttons to make them
match the platform or toolkit's interface guidelines.
*/
void Realize();
/**
Sets the affirmative button for the sizer. This allows you to use identifiers
other than the standard identifiers outlined above.
*/
void SetAffirmativeButton(wxButton* button);
/**
Sets the cancel button for the sizer. This allows you to use identifiers other
than the standard identifiers outlined above.
*/
void SetCancelButton(wxButton* button);
/**
Sets the negative button for the sizer. This allows you to use identifiers
other than the standard identifiers outlined above.
*/
void SetNegativeButton(wxButton* button);
};
/**
@class wxSizerItem
@wxheader{sizer.h}
The wxSizerItem class is used to track the position, size and other
attributes of each item managed by a wxSizer. It is not
usually necessary to use this class because the sizer elements can also be
identified by their positions or window or sizer pointers but sometimes it may
be more convenient to use it directly.
@library{wxcore}
@category{FIXME}
*/
class wxSizerItem : public wxObject
{
public:
//@{
/**
Construct a sizer item for tracking a subsizer.
*/
wxSizerItem(int width, int height, int proportion, int flag,
int border, wxObject* userData);
wxSizerItem(wxWindow* window, const wxSizerFlags& flags);
wxSizerItem(wxWindow* window, int proportion, int flag,
int border,
wxObject* userData);
wxSizerItem(wxSizer* window, const wxSizerFlags& flags);
wxSizerItem(wxSizer* sizer, int proportion, int flag,
int border,
wxObject* userData);
//@}
/**
Deletes the user data and subsizer, if any.
*/
~wxSizerItem();
/**
Calculates the minimum desired size for the item, including any space
needed by borders.
*/
wxSize CalcMin();
/**
Destroy the window or the windows in a subsizer, depending on the type
of item.
*/
void DeleteWindows();
/**
Enable deleting the SizerItem without destroying the contained sizer.
*/
void DetachSizer();
/**
Return the border attribute.
*/
int GetBorder() const;
/**
Return the flags attribute.
*/
int GetFlag() const;
/**
Return the numeric id of wxSizerItem, or @c wxID_NONE if the id has
not been set.
*/
int GetId() const;
/**
Get the minimum size needed for the item.
*/
wxSize GetMinSize() const;
/**
What is the current position of the item, as set in the last Layout.
*/
wxPoint GetPosition() const;
/**
Get the proportion item attribute.
*/
int GetProportion() const;
/**
Get the ration item attribute.
*/
float GetRatio() const;
/**
Get the rectangle of the item on the parent window, excluding borders.
*/
wxRect GetRect();
/**
Get the current size of the item, as set in the last Layout.
*/
wxSize GetSize() const;
/**
If this item is tracking a sizer, return it. @NULL otherwise.
*/
wxSizer* GetSizer() const;
/**
If this item is tracking a spacer, return its size.
*/
const wxSize GetSpacer() const;
/**
Get the userData item attribute.
*/
wxObject* GetUserData() const;
/**
If this item is tracking a window then return it. @NULL otherwise.
*/
wxWindow* GetWindow() const;
/**
Returns @true if this item is a window or a spacer and it is shown or if this
item is a sizer and not all its elements are hidden. In other words, for sizer
items, all of the child elements must be hidden for the sizer itself to be
considered hidden.
*/
bool IsShown() const;
/**
Is this item a sizer?
*/
bool IsSizer() const;
/**
Is this item a spacer?
*/
bool IsSpacer() const;
/**
Is this item a window?
*/
bool IsWindow() const;
/**
Set the border item attribute.
*/
void SetBorder(int border);
/**
Set the position and size of the space allocated to the sizer, and
adjust the position and size of the item to be within that space
taking alignment and borders into account.
*/
void SetDimension(const wxPoint& pos, const wxSize& size);
/**
Set the flag item attribute.
*/
void SetFlag(int flag);
/**
Sets the numeric id of the wxSizerItem to @e id.
*/
void SetId(int id);
/**
*/
void SetInitSize(int x, int y);
/**
Set the proportion item attribute.
*/
void SetProportion(int proportion);
//@{
/**
Set the ratio item attribute.
*/
void SetRatio(int width, int height);
void SetRatio(wxSize size);
void SetRatio(float ratio);
//@}
/**
Set the sizer tracked by this item.
*/
void SetSizer(wxSizer* sizer);
/**
Set the size of the spacer tracked by this item.
*/
void SetSpacer(const wxSize& size);
/**
Set the window to be tracked by thsi item.
*/
void SetWindow(wxWindow* window);
/**
Set the show item attribute, which sizers use to determine if the item
is to be made part of the layout or not. If the item is tracking a
window then it is shown or hidden as needed.
*/
void Show(bool show);
};
/**
@class wxSizerFlags
@wxheader{sizer.h}
Normally, when you add an item to a sizer via
wxSizer::Add, you have to specify a lot of flags and
parameters which can be unwieldy. This is where wxSizerFlags comes in: it
allows you to specify all parameters using the named methods instead. For
example, instead of
@code
sizer-Add(ctrl, 0, wxEXPAND | wxALL, 10);
@endcode
you can now write
@code
sizer-Add(ctrl, wxSizerFlags().Expand().Border(10));
@endcode
This is more readable and also allows you to create wxSizerFlags objects which
can be reused for several sizer items.
@code
wxSizerFlags flagsExpand(1);
flagsExpand.Expand().Border(10);
sizer-Add(ctrl1, flagsExpand);
sizer-Add(ctrl2, flagsExpand);
@endcode
Note that by specification, all methods of wxSizerFlags return the wxSizerFlags
object itself to allowing chaining multiple methods calls like in the examples
above.
@library{wxcore}
@category{FIXME}
@seealso
wxSizer
*/
class wxSizerFlags
{
public:
/**
Creates the wxSizer with the proportion specified by @e proportion.
*/
wxSizerFlags(int proportion = 0);
/**
Sets the alignment of this wxSizerFlags to @e align.
Note that if this method is not called, the wxSizerFlags has no specified
alignment.
@see Top(), Left(), Right(),
Bottom(), Centre()
*/
wxSizerFlags Align(int align = 0);
//@{
/**
Sets the wxSizerFlags to have a border of a number of pixels specified by
@a borderinpixels with the directions specified by @e direction.
In the overloaded version without @a borderinpixels parameter, the border of
default size, as returned by GetDefaultBorder(),
is used.
*/
wxSizerFlags Border(int direction, int borderinpixels);
wxSizerFlags Border(int direction = wxALL);
//@}
/**
Aligns the object to the bottom, shortcut for @c Align(wxALIGN_BOTTOM)
@see Align()
*/
wxSizerFlags Bottom();
/**
Sets the object of the wxSizerFlags to center itself in the area it is given.
*/
wxSizerFlags Center();
/**
Center() for people with the other dialect of english.
*/
wxSizerFlags Centre();
/**
Sets the border in the given @a direction having twice the default border
size.
*/
wxSizerFlags DoubleBorder(int direction = wxALL);
/**
Sets the border in left and right directions having twice the default border
size.
*/
wxSizerFlags DoubleHorzBorder();
/**
Sets the object of the wxSizerFlags to expand to fill as much area as it can.
*/
wxSizerFlags Expand();
/**
Set the @c wxFIXED_MINSIZE flag which indicates that the initial size of
the window should be also set as its minimal size.
*/
wxSizerFlags FixedMinSize();
/**
Returns the border used by default in Border() method.
*/
static int GetDefaultBorder();
/**
Aligns the object to the left, shortcut for @c Align(wxALIGN_LEFT)
@see Align()
*/
wxSizerFlags Left();
/**
Sets the proportion of this wxSizerFlags to @e proportion
*/
wxSizerFlags Proportion(int proportion = 0);
/**
Aligns the object to the right, shortcut for @c Align(wxALIGN_RIGHT)
@see Align()
*/
wxSizerFlags Right();
/**
Set the @c wx_SHAPED flag which indicates that the elements should
always keep the fixed width to height ratio equal to its original value.
*/
wxSizerFlags Shaped();
/**
Aligns the object to the top, shortcut for @c Align(wxALIGN_TOP)
@see Align()
*/
wxSizerFlags Top();
/**
Sets the border in the given @a direction having thrice the default border
size.
*/
wxSizerFlags TripleBorder(int direction = wxALL);
};
/**
@class wxNotebookSizer
@wxheader{sizer.h}
@b This class is deprecated and should not be used in new code! It is no
longer needed, wxNotebook control can be inserted
into any sizer class and its minimal size will be determined correctly.
See @ref overview_sizeroverview "wxSizer overview" for more information.
wxNotebookSizer is a specialized sizer to make sizers work in connection
with using notebooks. This sizer is different from any other sizer as
you must not add any children to it - instead, it queries the notebook class
itself.
The only thing this sizer does is to determine the size of the biggest
page of the notebook and report an adjusted minimal size to a more toplevel
sizer.
@library{wxbase}
@category{FIXME}
@seealso
wxSizer, wxNotebook, @ref overview_sizeroverview "Sizer overview"
*/
class wxNotebookSizer : public wxSizer
{
public:
/**
Constructor. It takes an associated notebook as its only parameter.
*/
wxNotebookSizer(wxNotebook* notebook);
/**
Returns the notebook associated with the sizer.
*/
wxNotebook* GetNotebook();
};
/**
@class wxFlexGridSizer
@wxheader{sizer.h}
A flex grid sizer is a sizer which lays out its children in a two-dimensional
table with all table fields in one row having the same
height and all fields in one column having the same width, but all
rows or all columns are not necessarily the same height or width as in
the wxGridSizer.
Since wxWidgets 2.5.0, wxFlexGridSizer can also size items equally in one
direction but unequally ("flexibly") in the other. If the sizer is only
flexible in one direction (this can be changed using
wxFlexGridSizer::SetFlexibleDirection),
it needs to be decided how the sizer should grow in the other ("non-flexible")
direction in order to fill the available space. The
wxFlexGridSizer::SetNonFlexibleGrowMode method
serves this purpose.
@library{wxcore}
@category{winlayout}
@seealso
wxSizer, @ref overview_sizeroverview "Sizer overview"
*/
class wxFlexGridSizer : public wxGridSizer
{
public:
//@{
/**
Constructor for a wxGridSizer. @a rows and @a cols determine the number of
columns and rows in the sizer - if either of the parameters is zero, it will be
calculated to form the total number of children in the sizer, thus making the
sizer grow dynamically. @a vgap and @a hgap define extra space between
all children.
*/
wxFlexGridSizer(int rows, int cols, int vgap, int hgap);
wxFlexGridSizer(int cols, int vgap = 0, int hgap = 0);
//@}
/**
Specifies that column @a idx (starting from zero) should be grown if
there is extra space available to the sizer.
The @a proportion parameter has the same meaning as the stretch factor for
the sizers except that if all proportions are 0,
then all columns are resized equally (instead of not being resized at all).
*/
void AddGrowableCol(size_t idx, int proportion = 0);
/**
Specifies that row idx (starting from zero) should be grown if there
is extra space available to the sizer.
See AddGrowableCol() for the description
of @a proportion parameter.
*/
void AddGrowableRow(size_t idx, int proportion = 0);
/**
Returns a wxOrientation value that specifies whether the sizer flexibly
resizes its columns, rows, or both (default).
@returns One of the following values:
@see SetFlexibleDirection()
*/
int GetFlexibleDirection() const;
/**
Returns the value that specifies how the sizer grows in the "non-flexible"
direction if there is one.
@returns One of the following values:
@see SetFlexibleDirection(),
SetNonFlexibleGrowMode()
*/
int GetNonFlexibleGrowMode() const;
/**
Specifies that column idx is no longer growable.
*/
void RemoveGrowableCol(size_t idx);
/**
Specifies that row idx is no longer growable.
*/
void RemoveGrowableRow(size_t idx);
/**
Specifies whether the sizer should flexibly resize its columns, rows, or
both. Argument @c direction can be @c wxVERTICAL, @c wxHORIZONTAL
or @c wxBOTH (which is the default value). Any other value is ignored. See
@ref getflexibledrection() GetFlexibleDirection for the
explanation of these values.
Note that this method does not trigger relayout.
*/
void SetFlexibleDirection(int direction);
/**
Specifies how the sizer should grow in the non-flexible direction if
there is one (so
SetFlexibleDirection() must have
been called previously). Argument @a mode can be one of those documented in
GetNonFlexibleGrowMode(), please
see there for their explanation.
Note that this method does not trigger relayout.
*/
void SetNonFlexibleGrowMode(wxFlexSizerGrowMode mode);
};
/**
@class wxSizer
@wxheader{sizer.h}
wxSizer is the abstract base class used for laying out subwindows in a window.
You
cannot use wxSizer directly; instead, you will have to use one of the sizer
classes derived from it. Currently there are wxBoxSizer,
wxStaticBoxSizer,
wxGridSizer,
wxFlexGridSizer,
wxWrapSizer
and wxGridBagSizer.
The layout algorithm used by sizers in wxWidgets is closely related to layout
in other GUI toolkits, such as Java's AWT, the GTK toolkit or the Qt toolkit.
It is
based upon the idea of the individual subwindows reporting their minimal
required
size and their ability to get stretched if the size of the parent window has
changed.
This will most often mean that the programmer does not set the original size of
a dialog in the beginning, rather the dialog will be assigned a sizer and this
sizer
will be queried about the recommended size. The sizer in turn will query its
children, which can be normal windows, empty space or other sizers, so that
a hierarchy of sizers can be constructed. Note that wxSizer does not derive
from wxWindow
and thus does not interfere with tab ordering and requires very little
resources compared
to a real window on screen.
What makes sizers so well fitted for use in wxWidgets is the fact that every
control
reports its own minimal size and the algorithm can handle differences in font
sizes
or different window (dialog item) sizes on different platforms without
problems. If e.g.
the standard font as well as the overall design of Motif widgets requires more
space than
on Windows, the initial dialog size will automatically be bigger on Motif than
on Windows.
Sizers may also be used to control the layout of custom drawn items on the
window. The
Add, Insert, and Prepend functions return a pointer to the newly added
wxSizerItem. Just
add empty space of the desired size and attributes, and then use the
wxSizerItem::GetRect
method to determine where the drawing operations should take place.
Please notice that sizers, like child windows, are owned by the library and
will be deleted by it which implies that they must be allocated on the heap.
However if you create a sizer and do not add it to another sizer or window, the
library wouldn't be able to delete such an orphan sizer and in this, and only
this, case it should be deleted explicitly.
@b wxPython note: If you wish to create a sizer class in wxPython you should
derive the class from @c wxPySizer in order to get Python-aware
capabilities for the various virtual methods.
@library{wxcore}
@category{winlayout}
@seealso
@ref overview_sizeroverview "Sizer overview"
*/
class wxSizer : public wxObject
{
public:
/**
The constructor. Note that wxSizer is an abstract base class and may not
be instantiated.
*/
wxSizer();
/**
The destructor.
*/
~wxSizer();
//@{
/**
Appends a child to the sizer. wxSizer itself is an abstract class, but the
parameters are
equivalent in the derived classes that you will instantiate to use it so they
are described
here:
@param window
The window to be added to the sizer. Its initial size (either set
explicitly by the
user or calculated internally when using wxDefaultSize) is interpreted as
the minimal and in many
cases also the initial size.
@param sizer
The (child-)sizer to be added to the sizer. This allows placing a child
sizer in a
sizer and thus to create hierarchies of sizers (typically a vertical box as
the top sizer and several
horizontal boxes on the level beneath).
@param width and height
The dimension of a spacer to be added to the sizer. Adding spacers to sizers
gives more flexibility in the design of dialogs; imagine for example a
horizontal box with two buttons at the
bottom of a dialog: you might want to insert a space between the two
buttons and make that space stretchable
using the proportion flag and the result will be that the left button will
be aligned with the left
side of the dialog and the right button with the right side - the space in
between will shrink and grow with
the dialog.
@param proportion
Although the meaning of this parameter is undefined in wxSizer, it is used
in wxBoxSizer
to indicate if a child of a sizer can change its size in the main
orientation of the wxBoxSizer - where
0 stands for not changeable and a value of more than zero is interpreted
relative to the value of other
children of the same wxBoxSizer. For example, you might have a horizontal
wxBoxSizer with three children, two
of which are supposed to change their size with the sizer. Then the two
stretchable windows would get a
value of 1 each to make them grow and shrink equally with the sizer's
horizontal dimension.
@param flag
This parameter can be used to set a number of flags
which can be combined using the binary OR operator |. Two main
behaviours are defined using these flags. One is the border around a
window: the border parameter determines the border width whereas
the flags given here determine which side(s) of the item that the
border will be added. The other flags determine how the sizer item
behaves when the space allotted to the sizer changes, and is somewhat
dependent on the specific kind of sizer used.
wxTOP
wxBOTTOM
wxLEFT
wxRIGHT
wxALL
These flags are used to specify which side(s) of
the sizer item the border width will apply to.
wxEXPAND
The item will be expanded to fill
the space assigned to the item.
wxSHAPED
The item will be expanded as much
as possible while also maintaining its aspect ratio
wxFIXED_MINSIZE
Normally wxSizers will use
GetAdjustedBestSize to
determine what the minimal size of window items should be, and will
use that size to calculate the layout. This allows layouts to
adjust when an item changes and its best size becomes
different. If you would rather have a window item stay the size it
started with then use wxFIXED_MINSIZE.
wxALIGN_CENTER wxALIGN_CENTRE
wxALIGN_LEFT
wxALIGN_RIGHT
wxALIGN_TOP
wxALIGN_BOTTOM
wxALIGN_CENTER_VERTICAL wxALIGN_CENTRE_VERTICAL
wxALIGN_CENTER_HORIZONTAL wxALIGN_CENTRE_HORIZONTAL
The wxALIGN flags allow you to
specify the alignment of the item within the space allotted to it by
the sizer, adjusted for the border if any.
@param border
Determines the border width, if the flag
parameter is set to include any border flag.
@param userData
Allows an extra object to be attached to the sizer
item, for use in derived classes when sizing information is more
complex than the proportion and flag will allow for.
@param flags
A wxSizerFlags object that
enables you to specify most of the above parameters more conveniently.
*/
wxSizerItem* Add(wxWindow* window, const wxSizerFlags& flags);
wxSizerItem* Add(wxWindow* window, int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Add(wxSizer* sizer, const wxSizerFlags& flags);
wxSizerItem* Add(wxSizer* sizer, int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Add(int width, int height, int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
//@}
/**
Adds non-stretchable space to the sizer. More readable way of calling
wxSizer::Add(size, size, 0).
*/
wxSizerItem* AddSpacer(int size);
/**
Adds stretchable space to the sizer. More readable way of calling
wxSizer::Add(0, 0, prop).
*/
wxSizerItem* AddStretchSpacer(int prop = 1);
/**
This method is abstract and has to be overwritten by any derived class.
Here, the sizer will do the actual calculation of its children's minimal sizes.
*/
wxSize CalcMin();
/**
Detaches all children from the sizer. If @a delete_windows is @true then
child windows will also be deleted.
*/
void Clear(bool delete_windows = false);
/**
Computes client area size for @a window so that it matches the
sizer's minimal size. Unlike GetMinSize(), this
method accounts for other constraints imposed on @e window, namely display's
size (returned size will never be too large for the display) and maximum
window size if previously set by
wxWindow::SetMaxSize.
The returned value is suitable for passing to
wxWindow::SetClientSize or
wxWindow::SetMinClientSize.
@see ComputeFittingWindowSize(), Fit()
*/
wxSize ComputeFittingClientSize(wxWindow* window);
/**
Like ComputeFittingClientSize(),
but converts the result into window size.
The returned value is suitable for passing to
wxWindow::SetSize or
wxWindow::SetMinSize.
@see ComputeFittingClientSize(), Fit()
*/
wxSize ComputeFittingWindowSize(wxWindow* window);
//@{
/**
Detach a child from the sizer without destroying it. @a window is the window to
be
detached, @a sizer is the equivalent sizer and @a index is the position of
the child in the sizer, typically 0 for the first item. This method does not
cause any layout or resizing to take place, call Layout()
to update the layout "on screen" after detaching a child from the sizer.
Returns @true if the child item was found and detached, @false otherwise.
@see Remove()
*/
bool Detach(wxWindow* window);
bool Detach(wxSizer* sizer);
bool Detach(size_t index);
//@}
/**
Tell the sizer to resize the @a window so that its client area matches the
sizer's minimal size
(ComputeFittingClientSize() is called
to determine it).
This is commonly done in the constructor of the window
itself, see sample in the description
of wxBoxSizer. Returns the new window size.
@see ComputeFittingClientSize(), ComputeFittingWindowSize()
*/
wxSize Fit(wxWindow* window);
/**
Tell the sizer to resize the virtual size of the @a window to match the sizer's
minimal size. This will not alter the on screen size of the window, but may
cause
the addition/removal/alteration of scrollbars required to view the virtual area
in
windows which manage it.
@see wxScrolledWindow::SetScrollbars, SetVirtualSizeHints()
*/
void FitInside(wxWindow* window);
//@{
/**
Returns the list of the items in this sizer. The elements of type-safe
wxList @c wxSizerItemList are objects of type
@ref overview_wxsizeritem "wxSizerItem *".
*/
const wxSizerItemList GetChildren();
const wxSizerItemList GetChildren();
//@}
/**
Returns the window this sizer is used in or @NULL if none.
*/
wxWindow* GetContainingWindow() const;
//@{
/**
Finds item of the sizer which holds given @e window, @a sizer or is located
in sizer at position @e index.
Use parameter @a recursive to search in subsizers too.
Returns pointer to item or @NULL.
*/
wxSizerItem* GetItem(wxWindow* window, bool recursive = false);
wxSizerItem* GetItem(wxSizer* sizer, bool recursive = false);
wxSizerItem* GetItem(size_t index);
//@}
/**
Finds item of the sizer which has the given @e id. This @a id is not the
window id but the id of the wxSizerItem itself. This is mainly useful for
retrieving the sizers created from XRC resources.
Use parameter @a recursive to search in subsizers too.
Returns pointer to item or @NULL.
*/
wxSizerItem* GetItemById(int id, bool recursive = false);
/**
Returns the minimal size of the sizer. This is either the combined minimal
size of all the children and their borders or the minimal size set by
SetMinSize(), depending on which is bigger.
Note that the returned value is client size, not window size.
In particular, if you use the value to set toplevel window's minimal or
actual size, use wxWindow::SetMinClientSize
or wxWindow::SetClientSize, not
wxWindow::SetMinSize
or wxWindow::SetSize.
*/
wxSize GetMinSize();
/**
Returns the current position of the sizer.
*/
wxPoint GetPosition();
/**
Returns the current size of the sizer.
*/
wxSize GetSize();
//@{
/**
Hides the @e window, @e sizer, or item at @e index.
To make a sizer item disappear, use Hide() followed by Layout().
Use parameter @a recursive to hide elements found in subsizers.
Returns @true if the child item was found, @false otherwise.
@see IsShown(), Show()
*/
bool Hide(wxWindow* window, bool recursive = false);
bool Hide(wxSizer* sizer, bool recursive = false);
bool Hide(size_t index);
//@}
//@{
/**
Insert a child into the sizer before any existing item at
See Add() for the meaning of the other parameters.
@param index.
index
The position this child should assume in the sizer.
*/
wxSizerItem* Insert(size_t index, wxWindow* window,
const wxSizerFlags& flags);
wxSizerItem* Insert(size_t index, wxWindow* window,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Insert(size_t index, wxSizer* sizer,
const wxSizerFlags& flags);
wxSizerItem* Insert(size_t index, wxSizer* sizer,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Insert(size_t index, int width, int height,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
//@}
/**
Inserts non-stretchable space to the sizer. More readable way of calling
wxSizer::Insert(size, size, 0).
*/
wxSizerItem* InsertSpacer(size_t index, int size);
/**
Inserts stretchable space to the sizer. More readable way of calling
wxSizer::Insert(0, 0, prop).
*/
wxSizerItem* InsertStretchSpacer(size_t index, int prop = 1);
//@{
/**
Returns @true if the @e window, @e sizer, or item at @a index is shown.
@see Hide(), Show()
*/
bool IsShown(wxWindow* window) const;
const bool IsShown(wxSizer* sizer) const;
const bool IsShown(size_t index) const;
//@}
/**
Call this to force layout of the children anew, e.g. after having added a child
to or removed a child (window, other sizer or space) from the sizer while
keeping
the current dimension.
*/
void Layout();
//@{
/**
Same as Add(), but prepends the items to the beginning of the
list of items (windows, subsizers or spaces) owned by this sizer.
*/
wxSizerItem* Prepend(wxWindow* window, const wxSizerFlags& flags);
wxSizerItem* Prepend(wxWindow* window, int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Prepend(wxSizer* sizer,
const wxSizerFlags& flags);
wxSizerItem* Prepend(wxSizer* sizer, int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Prepend(int width, int height,
int proportion = 0,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
//@}
/**
Prepends non-stretchable space to the sizer. More readable way of calling
wxSizer::Prepend(size, size, 0).
*/
wxSizerItem* PrependSpacer(int size);
/**
Prepends stretchable space to the sizer. More readable way of calling
wxSizer::Prepend(0, 0, prop).
*/
wxSizerItem* PrependStretchSpacer(int prop = 1);
/**
This method is abstract and has to be overwritten by any derived class.
Here, the sizer will do the actual calculation of its children's positions
and sizes.
*/
void RecalcSizes();
//@{
/**
Removes a child from the sizer and destroys it if it is a sizer or a spacer,
but not if it is a window (because windows are owned by their parent window,
not the sizer). @a sizer is the wxSizer to be removed,
@a index is the position of the child in the sizer, e.g. 0 for the first item.
This method does not cause any layout or resizing to take place, call
Layout() to update the layout "on screen" after removing a
child from the sizer.
@b NB: The method taking a wxWindow* parameter is deprecated as it does not
destroy the window as would usually be expected from Remove. You should use
Detach() in new code instead. There is
currently no wxSizer method that will both detach and destroy a wxWindow item.
Returns @true if the child item was found and removed, @false otherwise.
*/
bool Remove(wxWindow* window);
bool Remove(wxSizer* sizer);
bool Remove(size_t index);
//@}
//@{
/**
Detaches the given @e oldwin, @a oldsz child from the sizer and
replaces it with the given window, sizer, or wxSizerItem.
The detached child is removed @b only if it is a sizer or a spacer
(because windows are owned by their parent window, not the sizer).
Use parameter @a recursive to search the given element recursively in subsizers.
This method does not cause any layout or resizing to take place, call
Layout() to update the layout "on screen" after replacing a
child from the sizer.
Returns @true if the child item was found and removed, @false otherwise.
*/
bool Replace(wxWindow* oldwin, wxWindow* newwin,
bool recursive = false);
bool Replace(wxSizer* oldsz, wxSizer* newsz,
bool recursive = false);
bool Remove(size_t oldindex, wxSizerItem* newitem);
//@}
/**
Call this to force the sizer to take the given dimension and thus force the
items owned
by the sizer to resize themselves according to the rules defined by the
parameter in the
Add() and Prepend() methods.
*/
void SetDimension(int x, int y, int width, int height);
//@{
/**
Set an item's minimum size by window, sizer, or position. The item will be
found recursively
in the sizer's descendants. This function enables an application to set the
size of an item
after initial creation.
*/
void SetItemMinSize(wxWindow* window, int width, int height);
void SetItemMinSize(wxSizer* sizer, int width, int height);
void SetItemMinSize(size_t index, int width, int height);
//@}
//@{
/**
Call this to give the sizer a minimal size. Normally, the sizer will calculate
its
minimal size based purely on how much space its children need. After calling
this
method GetMinSize() will return either the minimal size
as requested by its children or the minimal size set here, depending on which is
bigger.
*/
void SetMinSize(int width, int height);
void SetMinSize(const wxSize& size);
//@}
/**
This method first calls Fit() and then
wxTopLevelWindow::SetSizeHints on the @e window
passed to it. This only makes sense when @a window is actually a
wxTopLevelWindow such as a wxFrame or a
wxDialog, since SetSizeHints only has any effect in these classes.
It does nothing in normal windows or controls.
This method is implicitly used by wxWindow::SetSizerAndFit
which is commonly invoked in the constructor of a toplevel window itself (see
the sample in the description of wxBoxSizer) if the
toplevel window is resizable.
*/
void SetSizeHints(wxWindow* window);
/**
Tell the sizer to set the minimal size of the @a window virtual area to match
the sizer's
minimal size. For windows with managed scrollbars this will set them
appropriately.
@see wxScrolledWindow::SetScrollbars
*/
void SetVirtualSizeHints(wxWindow* window);
//@{
/**
Shows or hides the @e window, @e sizer, or item at @e index.
To make a sizer item disappear or reappear, use Show() followed by Layout().
Use parameter @a recursive to show or hide elements found in subsizers.
Returns @true if the child item was found, @false otherwise.
@see Hide(), IsShown()
*/
bool Show(wxWindow* window, bool show = true,
bool recursive = false);
bool Show(wxSizer* sizer, bool show = true,
bool recursive = false);
bool Show(size_t index, bool show = true);
//@}
};
/**
@class wxGridSizer
@wxheader{sizer.h}
A grid sizer is a sizer which lays out its children in a two-dimensional
table with all table fields having the same size,
i.e. the width of each field is the width of the widest child,
the height of each field is the height of the tallest child.
@library{wxcore}
@category{winlayout}
@seealso
wxSizer, @ref overview_sizeroverview "Sizer overview"
*/
class wxGridSizer : public wxSizer
{
public:
//@{
/**
Constructor for a wxGridSizer. @a rows and @a cols determine the number of
columns and rows in the sizer - if either of the parameters is zero, it will be
calculated to form the total number of children in the sizer, thus making the
sizer grow dynamically. @a vgap and @a hgap define extra space between
all children.
*/
wxGridSizer(int rows, int cols, int vgap, int hgap);
wxGridSizer(int cols, int vgap = 0, int hgap = 0);
//@}
/**
Returns the number of columns in the sizer.
*/
int GetCols();
/**
Returns the horizontal gap (in pixels) between cells in the sizer.
*/
int GetHGap();
/**
Returns the number of rows in the sizer.
*/
int GetRows();
/**
Returns the vertical gap (in pixels) between the cells in the sizer.
*/
int GetVGap();
/**
Sets the number of columns in the sizer.
*/
void SetCols(int cols);
/**
Sets the horizontal gap (in pixels) between cells in the sizer.
*/
void SetHGap(int gap);
/**
Sets the number of rows in the sizer.
*/
void SetRows(int rows);
/**
Sets the vertical gap (in pixels) between the cells in the sizer.
*/
void SetVGap(int gap);
};
/**
@class wxStaticBoxSizer
@wxheader{sizer.h}
wxStaticBoxSizer is a sizer derived from wxBoxSizer but adds a static
box around the sizer. This static box may be either created independently or
the sizer may create it itself as a convenience. In any case, the sizer owns
the wxStaticBox control and will delete it if it is
deleted.
@library{wxcore}
@category{winlayout}
@seealso
wxSizer, wxStaticBox, wxBoxSizer, @ref overview_sizeroverview "Sizer overview"
*/
class wxStaticBoxSizer : public wxBoxSizer
{
public:
//@{
/**
The first constructor uses an already existing static box. It takes the
associated static box and the orientation @e orient, which can be either
@c wxVERTICAL or @c wxHORIZONTAL as parameters.
The second one creates a new static box with the given label and parent window.
*/
wxStaticBoxSizer(wxStaticBox* box, int orient);
wxStaticBoxSizer(int orient, wxWindow parent,
const wxString& label = wxEmptyString);
//@}
/**
Returns the static box associated with the sizer.
*/
wxStaticBox* GetStaticBox();
};
/**
@class wxBoxSizer
@wxheader{sizer.h}
The basic idea behind a box sizer is that windows will most often be laid out
in rather
simple basic geometry, typically in a row or a column or several hierarchies of
either.
For more information, please see @ref overview_boxsizerprogramming "Programming
with wxBoxSizer".
@library{wxcore}
@category{winlayout}
@seealso
wxSizer, @ref overview_sizeroverview "Sizer overview"
*/
class wxBoxSizer : public wxSizer
{
public:
/**
Constructor for a wxBoxSizer. @a orient may be either of wxVERTICAL
or wxHORIZONTAL for creating either a column sizer or a row sizer.
*/
wxBoxSizer(int orient);
/**
Implements the calculation of a box sizer's minimal. It is used internally
only and must not be called by the user. Documented for information.
*/
wxSize CalcMin();
/**
Returns the orientation of the box sizer, either wxVERTICAL
or wxHORIZONTAL.
*/
int GetOrientation();
/**
Implements the calculation of a box sizer's dimensions and then sets
the size of its children (calling wxWindow::SetSize
if the child is a window). It is used internally only and must not be called
by the user (call Layout() if you want to resize). Documented for information.
*/
void RecalcSizes();
};