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/////////////////////////////////////////////////////////////////////////////
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// Name: validator
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*!
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2008-02-19 08:28:24 -05:00
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2008-02-18 19:04:03 -05:00
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@page validator_overview wxValidator overview
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Classes: #wxValidator, #wxTextValidator,
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#wxGenericValidator
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The aim of the validator concept is to make dialogs very much easier to write.
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A validator is an object that can be plugged into a control (such as a wxTextCtrl), and
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mediates between C++ data and the control, transferring the data in either direction
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and validating it. It also is able to intercept events generated
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by the control, providing filtering behaviour without the need to derive a new control class.
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You can use a stock validator, such as #wxTextValidator (which does text
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control data transfer, validation and filtering) and
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#wxGenericValidator (which does data transfer for a range of controls);
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or you can write your own.
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@b Example
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Here is an example of wxTextValidator usage.
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@code
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wxTextCtrl *txt1 = new wxTextCtrl(this, -1, wxT(""),
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wxPoint(10, 10), wxSize(100, 80), 0,
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wxTextValidator(wxFILTER_ALPHA, _data.m_string));
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@endcode
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In this example, the text validator object provides the following functionality:
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It transfers the value of g_data.m_string (a wxString variable) to the wxTextCtrl when
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the dialog is initialised.
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It transfers the wxTextCtrl data back to this variable when the dialog is dismissed.
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It filters input characters so that only alphabetic characters are allowed.
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The validation and filtering of input is accomplished in two ways. When a character is input,
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wxTextValidator checks the character against the allowed filter flag (wxFILTER_ALPHA in this case). If
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the character is inappropriate, it is vetoed (does not appear) and a warning beep sounds.
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The second type of validation is performed when the dialog is about to be dismissed, so if
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the default string contained invalid characters already, a dialog box is shown giving the
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error, and the dialog is not dismissed.
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@b Anatomy of a validator
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A programmer creating a new validator class should provide the following functionality.
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A validator constructor is responsible for allowing the programmer to specify the kind
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of validation required, and perhaps a pointer to a C++ variable that is used for storing the
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data for the control. If such a variable address is not supplied by the user, then
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the validator should store the data internally.
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The wxValidator::Validate member function should return
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@true if the data in the control (not the C++ variable) is valid. It should also show
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an appropriate message if data was not valid.
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The wxValidator::TransferToWindow member function should
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transfer the data from the validator or associated C++ variable to the control.
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The wxValidator::TransferFromWindow member function should
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transfer the data from the control to the validator or associated C++ variable.
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There should be a copy constructor, and a wxValidator::Clone function
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which returns a copy of the validator object. This is important because validators
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are passed by reference to window constructors, and must therefore be cloned internally.
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You can optionally define event handlers for the validator, to implement filtering. These handlers
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will capture events before the control itself does.
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For an example implementation, see the valtext.h and valtext.cpp files in the wxWidgets library.
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@b How validators interact with dialogs
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For validators to work correctly, validator functions must be called at the right times during
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dialog initialisation and dismissal.
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When a wxDialog::Show is called (for a modeless dialog)
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or wxDialog::ShowModal is called (for a modal dialog),
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the function wxWindow::InitDialog is automatically called.
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This in turn sends an initialisation event to the dialog. The default handler for
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the wxEVT_INIT_DIALOG event is defined in the wxWindow class to simply call
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the function wxWindow::TransferDataToWindow. This
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function finds all the validators in the window's children and calls the TransferToWindow
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function for each. Thus, data is transferred from C++ variables to the dialog
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just as the dialog is being shown.
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If you are using a window or panel instead of a dialog, you will need to
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call wxWindow::InitDialog explicitly before showing the
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window.
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When the user clicks on a button, for example the OK button, the application should
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first call wxWindow::Validate, which returns @false if
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any of the child window validators failed to validate the window data. The button handler
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should return immediately if validation failed. Secondly, the application should
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call wxWindow::TransferDataFromWindow and
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return if this failed. It is then safe to end the dialog by calling EndModal (if modal)
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or Show (if modeless).
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In fact, wxDialog contains a default command event handler for the wxID_OK button. It goes like
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this:
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2008-02-18 19:04:03 -05:00
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@code
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void wxDialog::OnOK(wxCommandEvent& event)
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{
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if ( Validate() && TransferDataFromWindow() )
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{
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if ( IsModal() )
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EndModal(wxID_OK);
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else
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{
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SetReturnCode(wxID_OK);
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this-Show(@false);
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}
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}
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}
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@endcode
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So if using validators and a normal OK button, you may not even need to write any
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code for handling dialog dismissal.
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If you load your dialog from a resource file, you will need to iterate through the controls
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setting validators, since validators can't be specified in a dialog resource.
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2008-02-18 19:04:03 -05:00
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*/
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