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/////////////////////////////////////////////////////////////////////////////
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// Name: log
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*!
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2008-02-18 19:04:03 -05:00
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@page log_overview wxLog classes overview
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Classes: #wxLog,
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#wxLogStderr,
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#wxLogStream,
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#wxLogTextCtrl,
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#wxLogWindow,
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#wxLogGui,
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#wxLogNull,
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#wxLogBuffer,
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#wxLogChain,
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#wxLogInterposer,
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#wxLogInterposerTemp,
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#wxStreamToTextRedirector
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This is a general overview of logging classes provided by wxWidgets. The word
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logging here has a broad sense, including all of the program output, not only
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non-interactive messages. The logging facilities included in wxWidgets provide
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the base @e wxLog class which defines the standard interface for a @e log
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target as well as several standard implementations of it and a family of
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functions to use with them.
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First of all, no knowledge of @e wxLog classes is needed to use them. For
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this, you should only know about @e wxLogXXX() functions. All of them have
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the same syntax as @e printf() or @e vprintf() , i.e. they take the
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format string as the first argument and respectively a variable number of
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arguments or a variable argument list pointer. Here are all of them:
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@b wxLogFatalError which is like @e wxLogError, but also
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terminates the program with the exit code 3 (using @e abort() standard
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function). Unlike for all the other logging functions, this function can't be
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overridden by a log target.
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@b wxLogError is the function to use for error messages, i.e. the
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messages that must be shown to the user. The default processing is to pop up a
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message box to inform the user about it.
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@b wxLogWarning for warnings - they are also normally shown to the
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user, but don't interrupt the program work.
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@b wxLogMessage is for all normal, informational messages. They also
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appear in a message box by default (but it can be changed, see below).
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@b wxLogVerbose is for verbose output. Normally, it is suppressed, but
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might be activated if the user wishes to know more details about the program
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progress (another, but possibly confusing name for the same function is @b wxLogInfo).
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@b wxLogStatus is for status messages - they will go into the status
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bar of the active or specified (as the first argument) #wxFrame if it has one.
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@b wxLogSysError is mostly used by wxWidgets itself, but might be
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handy for logging errors after system call (API function) failure. It logs the
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specified message text as well as the last system error
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code (@e errno or @e ::GetLastError() depending on the platform) and
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the corresponding error message. The second form of this function takes the
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error code explicitly as the first argument.
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@b wxLogDebug is @b the right function for debug output. It only
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does anything at all in the debug mode (when the preprocessor symbol
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__WXDEBUG__ is defined) and expands to nothing in release mode (otherwise).
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@b Tip: under Windows, you must either run the program under debugger or
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use a 3rd party program such as #DbgView
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to actually see the debug output.
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@b wxLogTrace as @b wxLogDebug only does something in debug
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build. The reason for making it a separate function from it is that usually
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there are a lot of trace messages, so it might make sense to separate them
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from other debug messages which would be flooded in them. Moreover, the second
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version of this function takes a trace mask as the first argument which allows
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to further restrict the amount of messages generated.
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The usage of these functions should be fairly straightforward, however it may
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be asked why not use the other logging facilities, such as C standard stdio
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functions or C++ streams. The short answer is that they're all very good
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generic mechanisms, but are not really adapted for wxWidgets, while the log
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classes are. Some of advantages in using wxWidgets log functions are:
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@b Portability It is a common practice to use @e printf()
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statements or cout/cerr C++ streams for writing out some (debug or otherwise)
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information.
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Although it works just fine under Unix, these messages go strictly nowhere
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under Windows where the stdout of GUI programs is not assigned to anything.
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Thus, you might view @e wxLogMessage() as a simple substitute for @e printf().
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You can also redirect the @e wxLogXXX calls to @e cout by just writing:
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@code
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wxLog *logger=new wxLogStream();
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wxLog::SetActiveTarget(logger);
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@endcode
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Finally, there is also a possibility to redirect the output sent to @e cout
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to a #wxTextCtrl by using the
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#wxStreamToTextRedirector class.
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@b Flexibility The output of wxLog functions can be redirected or
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suppressed entirely based on their importance, which is either impossible or
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difficult to do with traditional methods. For example, only error messages, or
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only error messages and warnings might be logged, filtering out all
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informational messages.
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@b Completeness Usually, an error message should be presented to the user
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when some operation fails. Let's take a quite simple but common case of a file
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error: suppose that you're writing your data file on disk and there is not
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enough space. The actual error might have been detected inside wxWidgets code
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(say, in @e wxFile::Write), so the calling function doesn't really know the
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exact reason of the failure, it only knows that the data file couldn't be
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written to the disk. However, as wxWidgets uses @e wxLogError() in this
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situation, the exact error code (and the corresponding error message) will be
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given to the user together with "high level" message about data file writing
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error.
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After having enumerated all the functions which are normally used to log the
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messages, and why would you want to use them we now describe how all this
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works.
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wxWidgets has the notion of a @e log target: it is just a class deriving
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from #wxLog. As such, it implements the virtual functions of
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the base class which are called when a message is logged. Only one log target
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is @e active at any moment, this is the one used by @e wxLogXXX()
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functions. The normal usage of a log object (i.e. object of a class derived
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from wxLog) is to install it as the active target with a call to @e SetActiveTarget() and it will be used automatically by all subsequent calls
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to @e wxLogXXX() functions.
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To create a new log target class you only need to derive it from wxLog and
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implement one (or both) of @e DoLog() and @e DoLogString() in it. The
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second one is enough if you're happy with the standard wxLog message
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formatting (prepending "Error:" or "Warning:", timestamping c) but just want
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to send the messages somewhere else. The first one may be overridden to do
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whatever you want but you have to distinguish between the different message
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types yourself.
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There are some predefined classes deriving from wxLog and which might be
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helpful to see how you can create a new log target class and, of course, may
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also be used without any change. There are:
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@b wxLogStderr This class logs messages to a @e FILE *, using
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stderr by default as its name suggests.
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@b wxLogStream This class has the same functionality as wxLogStderr,
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but uses @e ostream and cerr instead of @e FILE * and stderr.
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@b wxLogGui This is the standard log target for wxWidgets
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applications (it is used by default if you don't do anything) and provides the
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most reasonable handling of all types of messages for given platform.
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@b wxLogWindow This log target provides a "log console" which
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collects all messages generated by the application and also passes them to the
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previous active log target. The log window frame has a menu allowing user to
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clear the log, close it completely or save all messages to file.
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@b wxLogBuffer This target collects all the logged messages in an
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internal buffer allowing to show them later to the user all at once.
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@b wxLogNull The last log class is quite particular: it doesn't do
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anything. The objects of this class may be instantiated to (temporarily)
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suppress output of @e wxLogXXX() functions. As an example, trying to open a
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non-existing file will usually provoke an error message, but if for some
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reasons it is unwanted, just use this construction:
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@code
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wxFile file;
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// wxFile.Open() normally complains if file can't be opened, we don't want it
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{
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wxLogNull logNo;
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if ( !file.Open("bar") )
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... process error ourselves ...
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} // ~wxLogNull called, old log sink restored
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wxLogMessage("..."); // ok
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@endcode
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The log targets can also be combined: for example you may wish to redirect the
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messages somewhere else (for example, to a log file) but also process them as
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normally. For this the #wxLogChain, #wxLogInterposer and
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#wxLogInterposerTemp can be used.
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2008-02-18 19:04:03 -05:00
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*/
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