wxWidgets/utils/wxPython/tests/hangman.py

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import random
from wxPython.wx import *
class WordFetcher:
def __init__(self, filename):
try:
f = open(filename, "r")
except:
print "Couldn't open dictionary file %s, using build-ins" % (filename,)
self.words = self.builtin_words
return
self.words = []
while f and len(self.words)<100:
line = f.readline()
self.words.append(line[0:-1])
print self.words
def Get(self):
return self.words[int(random.random()*len(self.words))]
builtin_words = [ 'albatros', 'banana', 'electrometer', 'eggshell' ]
class MyFrame(wxFrame):
def __init__(self, wf):
self.wf = wf
wxFrame.__init__(self, NULL, -1, "test threads", wxDefaultPosition, wxSize(300,200))
self.panel = wxPanel(self, -1)
self.panel.SetFocus()
menu = wxMenu()
menu.Append(1001, "New")
menu.Append(1002, "End")
menu.AppendSeparator()
menu.Append(1003, "Exit")
self.cnt = 0;
menubar = wxMenuBar()
menubar.Append(menu, "Game")
self.SetMenuBar(menubar)
self.CreateStatusBar(2)
EVT_MENU(self, 1001, self.OnGameNew)
EVT_MENU(self, 1002, self.OnGameEnd)
EVT_MENU(self, 1003, self.OnWindowClose)
EVT_CHAR(self.panel, self.OnChar)
self.played = 0
self.won = 0
self.history = []
self.average = 0.0
self.OnGameNew(None)
def Draw(self, dc = None):
if not dc:
dc = wxClientDC(self.panel)
dc.Clear()
(x,y) = self.panel.GetSizeTuple()
x1 = x-150; y1 = 20
for letter in self.word:
if self.guess.count(letter):
dc.DrawText(letter, x1, y1)
else:
dc.DrawText('.', x1, y1)
x1 = x1 + 10
x1 = x-150
dc.DrawText("played: %d" % (self.played,), x1, 50)
if self.played:
percent = (100.*self.won)/self.played
else:
percent = 0.0
dc.DrawText("won: %d (%g %%)" % (self.won, percent), x1, 70)
dc.DrawText("average: %g" % (self.average,), x1, 90)
dc.SetUserScale(x/1000., y/1000.)
self.DrawVictim(dc)
def DrawVictim(self, dc):
dc.SetPen(wxPen(wxNamedColour('black'), 20))
dc.DrawLines([(10, 980), (10,900), (700,900), (700,940), (720,940),
(720,980), (900,980)])
dc.DrawLines([(100,900), (100, 100), (300,100)])
dc.DrawLine(100,200,200,100)
if ( self.misses == 0 ): return
dc.SetPen(wxPen(wxNamedColour('blue'), 10))
dc.DrawLine(300,100,300,200)
if ( self.misses == 1 ): return
dc.DrawEllipse(250,200,100,100)
if ( self.misses == 2 ): return
dc.DrawLine(300,300,300,600)
if ( self.misses == 3) : return
dc.DrawLine(300,300,250,550)
if ( self.misses == 4) : return
dc.DrawLine(300,300,350,550)
if ( self.misses == 5) : return
dc.DrawLine(300,600,350,850)
if ( self.misses == 6) : return
dc.DrawLine(300,600,250,850)
def OnPaint(self, event):
dc = wxPaintDC(self.panel)
self.Draw(dc)
def OnGameNew(self, event):
self.word = self.wf.Get()
self.guess = []
self.tries = 0
self.misses = 0
self.in_progress = 1
self.Draw()
def OnGameEnd(self, event):
self.UpdateAverages(0)
self.misses = 7;
self.guess = map(chr, range(ord('a'),ord('z')+1))
self.in_progress = 0
self.Draw()
def UpdateAverages(self, has_won):
if has_won:
self.won = self.won + 1
self.played = self.played+1
self.history.append(self.misses)
total = 0.0
for m in self.history:
total = total + m
self.average = float(total/len(self.history))
def OnChar(self, event):
if not self.in_progress:
self.OnGameNew(None)
return
key = event.KeyCode();
if key >= ord('A') and key <= ord('Z'):
key = key + ord('a') - ord('A')
key = chr(key)
if key < 'a' or key > 'z':
return
if self.guess.count(key):
self.SetStatusText('Already guessed %s' % (key,),0)
return
self.guess.append(key)
self.guess.sort()
guesses = ""
for letter in self.guess:
guesses = guesses + letter
self.tries = self.tries+1
if not key in self.word:
self.misses = self.misses+1
if self.misses == 7:
self.SetStatusText("Too bad, you're dead!",0)
self.SetStatusText("Press a key to restart",1)
self.OnGameEnd(None)
return
has_won = 1
for letter in self.word:
if not self.guess.count(letter):
has_won = 0
break
if has_won:
self.in_progress = 0
self.UpdateAverages(has_won)
self.SetStatusText("Congratulations!",0)
self.SetStatusText("Press a key to restart",1)
self.Draw()
return
self.SetStatusText(guesses,1)
self.SetStatusText("tries %d misses %d" % (self.tries,self.misses),0)
self.Draw()
def OnWindowClose(self, event):
self.Destroy()
class MyApp(wxApp):
def OnInit(self):
print "Reading word list"
wf = WordFetcher("/usr/share/games/hangman-words")
frame = MyFrame(wf)
self.SetTopWindow(frame)
frame.Show(TRUE)
return TRUE
if __name__ == '__main__':
app = MyApp(0)
app.MainLoop()