wxWidgets/utils/glcanvas/samples/penguin/makefile.nt

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#
# File: makefile.nt
# Author: Julian Smart
# Created: 1997
# Updated:
#
# "%W% %G%"
#
# Makefile : Builds penguin example (MS VC++).
# Use FINAL=1 argument to nmake to build final version with no debugging
# info
# Set WXDIR for your system
WXDIR = $(WXWIN)
WXUSINGDLL=0
EXTRAINC=-I..\..\win
EXTRALIBS=$(WXDIR)\lib\glcanvas.lib glu32.lib opengl32.lib
!include $(WXDIR)\src\ntwxwin.mak
THISDIR = $(WXDIR)\utils\glcanvas\samples\penguin
PROGRAM=penguin
OBJECTS = $(PROGRAM).obj trackball.obj lw.obj
$(PROGRAM): $(PROGRAM).exe
all: wx $(PROGRAM).exe
wx:
cd $(WXDIR)\src\msw
nmake -f makefile.nt FINAL=$(FINAL)
cd $(THISDIR)
wxclean:
cd $(WXDIR)\src\msw
nmake -f makefile.nt clean
cd $(THISDIR)
$(PROGRAM).exe: $(DUMMYOBJ) $(WXLIB) $(OBJECTS) $(PROGRAM).res
$(link) @<<
-out:$(PROGRAM).exe
$(LINKFLAGS)
$(DUMMYOBJ) $(OBJECTS) $(PROGRAM).res
$(LIBS)
<<
$(PROGRAM).obj: $(PROGRAM).$(SRCSUFF) $(PROGRAM).h $(DUMMYOBJ)
$(cc) @<<
$(CPPFLAGS2) /c /Tp $*.$(SRCSUFF)
<<
lw.obj: lw.cpp lw.h
$(cc) @<<
$(CPPFLAGS2) /c $*.$(SRCSUFF)
<<
$(PROGRAM).res : $(PROGRAM).rc $(WXDIR)\include\wx\msw\wx.rc
$(rc) -r /i$(WXDIR)\include -fo$@ $(PROGRAM).rc
clean:
-erase *.obj
-erase *.exe
-erase *.res
-erase *.map
-erase *.sbr
-erase *.pdb