wxWidgets/wxPython/contrib/xrc/xrc.i

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/////////////////////////////////////////////////////////////////////////////
// Name: xrc.i
// Purpose: Wrappers for the XML based Resource system
//
// Author: Robin Dunn
//
// Created: 4-June-2001
// RCS-ID: $Id$
// Copyright: (c) 2001 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
%module xrc
%{
#include "export.h"
#include "wx/xrc/xmlres.h"
%}
//---------------------------------------------------------------------------
%include typemaps.i
%include my_typemaps.i
%extern wx.i
%extern windows.i
%extern _defs.i
%extern events.i
%extern controls.i
//---------------------------------------------------------------------------
// This class holds XML resources from one or more .xml files
// (or derived forms, either binary or zipped -- see manual for
// details).
class wxXmlResource : public wxObject
{
public:
// Ctor. If use_locale is TRUE, translatable strings are
// translated via _(). You can disable it by passing use_locale=FALSE
// (for example if you provide resource file for each locale)
%name(wxXmlResourceEmpty)wxXmlResource(bool use_locale = TRUE); // TODO, a better %name
%addmethods {
wxXmlResource(const wxString* filemask, bool use_locale = TRUE) {
wxXmlResource* res = new wxXmlResource(*filemask, use_locale);
res->InitAllHandlers();
return res;
}
}
~wxXmlResource();
// Loads resources from XML files that match given filemask.
// This method understands VFS (see filesys.h).
bool Load(const wxString& filemask);
// Initialize handlers for all supported controls/windows. This will
// make the executable quite big because it forces linking against
// most of wxWin library
void InitAllHandlers();
// Initialize only specific handler (or custom handler). Convention says
// that handler name is equal to control's name plus 'XmlHandler', e.g.
// wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. XML resource compiler
// (xmlres) can create include file that contains initialization code for
// all controls used within the resource.
void AddHandler(wxXmlResourceHandler *handler);
// Removes all handlers
void ClearHandlers();
// Loads menu from resource. Returns NULL on failure.
wxMenu *LoadMenu(const wxString& name);
// Loads menubar from resource. Returns NULL on failure.
wxMenuBar *LoadMenuBar(const wxString& name);
// Loads toolbar
wxToolBar *LoadToolBar(wxWindow *parent, const wxString& name);
// Loads dialog. dlg points to parent window (if any). Second form
// is used to finish creation of already existing instance (main reason
// for this is that you may want to use derived class with new event table)
// Example (typical usage):
// MyDialog dlg;
// wxTheXmlResource->LoadDialog(&dlg, mainFrame, "my_dialog");
// dlg->ShowModal();
wxDialog *LoadDialog(wxWindow *parent, const wxString& name);
%name(LoadOnDialog)bool LoadDialog(wxDialog *dlg, wxWindow *parent, const wxString& name);
// Loads panel. panel points to parent window (if any). Second form
// is used to finish creation of already existing instance.
wxPanel *LoadPanel(wxWindow *parent, const wxString& name);
%name(LoadOnPanel)bool LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name);
bool LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name);
// Loads bitmap or icon resource from file:
wxBitmap LoadBitmap(const wxString& name);
wxIcon LoadIcon(const wxString& name);
// Attaches unknown control into given panel/window/dialog:
// (unknown controls are used in conjunction with <object class="unknown">)
bool AttachUnknownControl(const wxString& name, wxWindow *control,
wxWindow *parent = NULL);
// Returns numeric ID that is equivalent to string id used in XML
// resource. To be used in event tables
// Macro XMLID is provided for convenience
static int GetXMLID(const char *str_id);
// Returns version info (a.b.c.d = d+ 256*c + 256^2*b + 256^3*a)
long GetVersion() const;
// Compares resources version to argument. Returns -1 if resources version
// is less than the argument, +1 if greater and 0 if they equal.
int CompareVersion(int major, int minor, int release, int revision) const;
};
//----------------------------------------------------------------------
%readonly
// Global instance of resource class. For your convenience.
wxXmlResource *wxTheXmlResource;
%readwrite
//----------------------------------------------------------------------
%pragma(python) code = "
def XMLID(str_id):
return wxXmlResource_GetXMLID(str_id)
def XMLCTRL(window, str_id, *args):
return window.FindWindowById(XMLID(str_id))
"
//----------------------------------------------------------------------
// TODO: Add wxXmlResourceHandler and etc.
//----------------------------------------------------------------------
%init %{
wxClassInfo::CleanUpClasses();
wxClassInfo::InitializeClasses();
wxXmlInitXmlModule();
wxXmlInitResourceModule();
wxTheXmlResource->InitAllHandlers();
%}
//---------------------------------------------------------------------------