wxWidgets/include/wx/wizard.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wizard.h
// Purpose: wxWizard class: a GUI control presenting the user with a
// sequence of dialogs which allows to simply perform some task
// Author: Vadim Zeitlin (partly based on work by Ron Kuris and Kevin B.
// Smith)
// Modified by:
// Created: 15.08.99
// RCS-ID: $Id$
// Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WIZARD_H_
#define _WX_WIZARD_H_
// ----------------------------------------------------------------------------
// headers and other simple declarations
// ----------------------------------------------------------------------------
#ifndef WX_PRECOMP
#include "wx/dialog.h" // the base class
#include "wx/event.h" // wxEVT_XXX constants
#endif // WX_PRECOMP
// forward declarations
class WXDLLEXPORT wxWizard;
// ----------------------------------------------------------------------------
// wxWizardPage is one of the wizards screen: it must know what are the
// following and preceding pages (which may be NULL for the first/last page).
//
// Other than GetNext/Prev() functions, wxWizardPage is just a panel and may be
// used as such (i.e. controls may be placed directly on it &c).
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxWizardPage : public wxPanel
{
public:
// ctor: no other parameters are needed because the wizard will resize and
// reposition the page anyhow
wxWizardPage(wxWizard *parent);
// these functions are used by the wizard to show another page when the
// user chooses "Back" or "Next" button
virtual wxWizardPage *GetPrev() const = 0;
virtual wxWizardPage *GetNext() const = 0;
private:
DECLARE_ABSTRACT_CLASS(wxWizardPage)
};
// ----------------------------------------------------------------------------
// wxWizardPageSimple just returns the pointers given to the ctor and is useful
// to create a simple wizard where the order of pages never changes.
//
// OTOH, it is also possible to dynamicly decide which page to return (i.e.
// depending on the user's choices) as the wizard sample shows - in order to do
// this, you must derive from wxWizardPage directly.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxWizardPageSimple : public wxWizardPage
{
public:
// ctor takes the previous and next pages
wxWizardPageSimple(wxWizard *parent = NULL, // let it be default ctor too
wxWizardPage *prev = (wxWizardPage *)NULL,
wxWizardPage *next = (wxWizardPage *)NULL)
: wxWizardPage(parent)
{
m_prev = prev;
m_next = next;
}
// the pointers may be also set later - but before starting the wizard
void SetPrev(wxWizardPage *prev) { m_prev = prev; }
void SetNext(wxWizardPage *next) { m_next = next; }
// a convenience function to make the pages follow each other
static void Chain(wxWizardPageSimple *first, wxWizardPageSimple *second)
{
wxCHECK_RET( first && second,
wxT("NULL passed to wxWizardPageSimple::Chain") );
first->SetNext(second);
second->SetPrev(first);
}
// base class pure virtuals
virtual wxWizardPage *GetPrev() const;
virtual wxWizardPage *GetNext() const;
private:
// pointers are private, the derived classes shouldn't mess with them -
// just derive from wxWizardPage directly to implement different behaviour
wxWizardPage *m_prev,
*m_next;
DECLARE_DYNAMIC_CLASS(wxWizardPageSimple)
};
// ----------------------------------------------------------------------------
// wxWizard
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxWizardBase : public wxDialog
{
public:
// create the wizard control
static wxWizard *Create(wxWindow *parent,
int id = -1,
const wxString& title = wxEmptyString,
const wxBitmap& bitmap = wxNullBitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize);
// executes the wizard starting from the given page, returns TRUE if it was
// successfully finished, FALSE if user cancelled it
virtual bool RunWizard(wxWizardPage *firstPage) = 0;
// get the current page (NULL if RunWizard() isn't running)
virtual wxWizardPage *GetCurrentPage() const = 0;
// get the size available for the page: the wizards are not resizeable, so
// this size doesn't change
virtual wxSize GetPageSize() const = 0;
};
// include the real class declaration
#include "wx/generic/wizard.h"
// ----------------------------------------------------------------------------
// wxWizardEvent class represents an event generated by the wizard: this event
// is first sent to the page itself and, if not processed there, goes up the
// window hierarchy as usual
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxWizardEvent : public wxNotifyEvent
{
public:
wxWizardEvent(wxEventType type = wxEVT_NULL,
int id = -1,
bool direction = TRUE);
// for EVT_WIZARD_PAGE_CHANGING, return TRUE if we're going forward or
// FALSE otherwise and for EVT_WIZARD_PAGE_CHANGED return TRUE if we came
// from the previous page and FALSE if we returned from the next one
// (this function doesn't make sense for CANCEL events)
bool GetDirection() const { return m_direction; }
private:
bool m_direction;
DECLARE_DYNAMIC_CLASS(wxWizardEvent)
};
// ----------------------------------------------------------------------------
// macros for handling wxWizardEvents
// ----------------------------------------------------------------------------
typedef void (wxEvtHandler::*wxWizardEventFunction)(wxWizardEvent&);
// notifies that the page has just been changed (can't be vetoed)
#define EVT_WIZARD_PAGE_CHANGED(id, fn) { wxEVT_WIZARD_PAGE_CHANGED, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxWizardEventFunction) & fn, (wxObject *)NULL },
// the user pressed "<Back" or "Next>" button and the page is going to be
// changed - unless the event handler vetoes the event
#define EVT_WIZARD_PAGE_CHANGING(id, fn) { wxEVT_WIZARD_PAGE_CHANGING, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxWizardEventFunction) & fn, (wxObject *)NULL },
// the user pressed "Cancel" button and the wizard is going to be dismissed -
// unless the event handler vetoes the event
#define EVT_WIZARD_CANCEL(id, fn) { wxEVT_WIZARD_CANCEL, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxWizardEventFunction) & fn, (wxObject *)NULL },
#endif // _WX_WIZARD_H_