wxWidgets/tests/vectors/vectors.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: tests/vectors/vectors.cpp
// Purpose: wxVector<T> unit test
// Author: Vaclav Slavik
// Created: 2007-07-07
// RCS-ID: $Id$
// Copyright: (c) 2007 Vaclav Slavik
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "testprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif // WX_PRECOMP
#include "wx/vector.h"
// ----------------------------------------------------------------------------
// simple class capable of detecting leaks of its objects
// ----------------------------------------------------------------------------
class CountedObject
{
public:
CountedObject(int n = 0) : m_n(n) { ms_count++; }
CountedObject(const CountedObject& co) : m_n(co.m_n) { ms_count++; }
~CountedObject() { ms_count--; }
int GetValue() const { return m_n; }
static int GetCount() { return ms_count; }
private:
static int ms_count;
int m_n;
};
int CountedObject::ms_count = 0;
// ----------------------------------------------------------------------------
// simple class capable of checking its "this" pointer validity
// ----------------------------------------------------------------------------
class SelfPointingObject
{
public:
SelfPointingObject() { m_self = this; }
SelfPointingObject(const SelfPointingObject&) { m_self = this; }
~SelfPointingObject() { CPPUNIT_ASSERT( this == m_self ); }
// the assignment operator should not modify our "this" pointer so
// implement it just to prevent the default version from doing it
SelfPointingObject& operator=(const SelfPointingObject&) { return *this; }
private:
SelfPointingObject *m_self;
};
// ----------------------------------------------------------------------------
// test class
// ----------------------------------------------------------------------------
class VectorsTestCase : public CppUnit::TestCase
{
public:
VectorsTestCase() {}
private:
CPPUNIT_TEST_SUITE( VectorsTestCase );
CPPUNIT_TEST( PushPopTest );
CPPUNIT_TEST( Insert );
CPPUNIT_TEST( Erase );
CPPUNIT_TEST( Iterators );
CPPUNIT_TEST( Objects );
CPPUNIT_TEST( NonPODs );
CPPUNIT_TEST( Resize );
CPPUNIT_TEST_SUITE_END();
void PushPopTest();
void Insert();
void Erase();
void Iterators();
void Objects();
void NonPODs();
void Resize();
DECLARE_NO_COPY_CLASS(VectorsTestCase)
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( VectorsTestCase );
// also include in it's own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( VectorsTestCase, "VectorsTestCase" );
void VectorsTestCase::PushPopTest()
{
wxVector<int> v;
CPPUNIT_ASSERT( v.size() == 0 );
v.push_back(1);
CPPUNIT_ASSERT( v.size() == 1 );
v.push_back(2);
CPPUNIT_ASSERT( v.size() == 2 );
v.push_back(42);
CPPUNIT_ASSERT( v.size() == 3 );
CPPUNIT_ASSERT( v[0] == 1 );
CPPUNIT_ASSERT( v[1] == 2 );
CPPUNIT_ASSERT( v[2] == 42 );
v.pop_back();
CPPUNIT_ASSERT( v.size() == 2 );
CPPUNIT_ASSERT( v[0] == 1 );
CPPUNIT_ASSERT( v[1] == 2 );
v.pop_back();
CPPUNIT_ASSERT( v.size() == 1 );
CPPUNIT_ASSERT( v[0] == 1 );
v.pop_back();
CPPUNIT_ASSERT( v.size() == 0 );
CPPUNIT_ASSERT( v.empty() );
wxVector<char> vEmpty;
}
void VectorsTestCase::Insert()
{
wxVector<char> v;
v.insert(v.end(), 'a');
CPPUNIT_ASSERT( v.size() == 1 );
CPPUNIT_ASSERT( v[0] == 'a' );
v.insert(v.end(), 'b');
CPPUNIT_ASSERT( v.size() == 2 );
CPPUNIT_ASSERT( v[0] == 'a' );
CPPUNIT_ASSERT( v[1] == 'b' );
v.insert(v.begin(), '0');
CPPUNIT_ASSERT( v.size() == 3 );
CPPUNIT_ASSERT( v[0] == '0' );
CPPUNIT_ASSERT( v[1] == 'a' );
CPPUNIT_ASSERT( v[2] == 'b' );
v.insert(v.begin() + 2, 'X');
CPPUNIT_ASSERT( v.size() == 4 );
CPPUNIT_ASSERT( v[0] == '0' );
CPPUNIT_ASSERT( v[1] == 'a' );
CPPUNIT_ASSERT( v[2] == 'X' );
CPPUNIT_ASSERT( v[3] == 'b' );
}
void VectorsTestCase::Erase()
{
wxVector<int> v;
v.push_back(1);
v.push_back(2);
v.push_back(3);
v.push_back(4);
CPPUNIT_ASSERT( v.size() == 4 );
v.erase(v.begin(), v.end()-1);
CPPUNIT_ASSERT( v.size() == 1 );
CPPUNIT_ASSERT( v[0] == 4 );
v.clear();
v.push_back(1);
v.push_back(2);
v.push_back(3);
v.push_back(4);
CPPUNIT_ASSERT( v.size() == 4 );
v.erase(v.begin());
CPPUNIT_ASSERT( v.size() == 3 );
CPPUNIT_ASSERT( v[0] == 2 );
CPPUNIT_ASSERT( v[1] == 3 );
CPPUNIT_ASSERT( v[2] == 4 );
}
void VectorsTestCase::Iterators()
{
wxVector<int> v;
v.push_back(1);
v.push_back(2);
v.push_back(3);
v.push_back(4);
int value = 1;
for ( wxVector<int>::iterator i = v.begin(); i != v.end(); ++i, ++value )
{
CPPUNIT_ASSERT_EQUAL( value, *i );
}
}
void VectorsTestCase::Objects()
{
wxVector<CountedObject> v;
v.push_back(CountedObject(1));
v.push_back(CountedObject(2));
v.push_back(CountedObject(3));
v.erase(v.begin());
CPPUNIT_ASSERT_EQUAL( 2, v.size() );
CPPUNIT_ASSERT_EQUAL( 2, CountedObject::GetCount() );
v.clear();
CPPUNIT_ASSERT_EQUAL( 0, CountedObject::GetCount() );
}
void VectorsTestCase::NonPODs()
{
wxVector<SelfPointingObject> v;
v.push_back(SelfPointingObject());
v.push_back(SelfPointingObject());
v.push_back(SelfPointingObject());
v.erase(v.begin());
v.clear();
// try the same with wxString, which is not POD, but is implemented in
// a movable way (this won't assert, but would crash or show some memory
// problems under Valgrind if wxString couldn't be safely moved with
// memmove()):
wxVector<wxString> vs;
vs.push_back("one");
vs.push_back("two");
vs.push_back("three");
vs.erase(vs.begin());
vs.clear();
}
void VectorsTestCase::Resize()
{
wxVector<CountedObject> v;
v.resize(3);
CPPUNIT_ASSERT_EQUAL( 3, v.size() );
CPPUNIT_ASSERT_EQUAL( 3, CountedObject::GetCount() );
CPPUNIT_ASSERT_EQUAL( 0, v[0].GetValue() );
CPPUNIT_ASSERT_EQUAL( 0, v[1].GetValue() );
CPPUNIT_ASSERT_EQUAL( 0, v[2].GetValue() );
v.resize(1);
CPPUNIT_ASSERT_EQUAL( 1, v.size() );
CPPUNIT_ASSERT_EQUAL( 1, CountedObject::GetCount() );
v.resize(4, CountedObject(17));
CPPUNIT_ASSERT_EQUAL( 4, v.size() );
CPPUNIT_ASSERT_EQUAL( 4, CountedObject::GetCount() );
CPPUNIT_ASSERT_EQUAL( 0, v[0].GetValue() );
CPPUNIT_ASSERT_EQUAL( 17, v[1].GetValue() );
CPPUNIT_ASSERT_EQUAL( 17, v[2].GetValue() );
CPPUNIT_ASSERT_EQUAL( 17, v[3].GetValue() );
}