wxWidgets/include/wx/cocoa/region.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/region.h
// Purpose: wxRegion class
// Author: David Elliott
// Modified by:
// Created: 2004/04/12
// RCS-ID: $Id$
// Copyright: (c) 2004 David Elliott
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COCOA_REGION_H__
#define _WX_COCOA_REGION_H__
#include "wx/generic/region.h"
typedef struct _NSRect NSRect;
class WXDLLEXPORT wxRegion : public wxRegionGeneric
{
DECLARE_DYNAMIC_CLASS(wxRegion);
public:
wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
: wxRegionGeneric(x,y,w,h)
{}
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
: wxRegionGeneric(topLeft, bottomRight)
{}
wxRegion(const wxRect& rect)
: wxRegionGeneric(rect)
{}
wxRegion() {}
wxRegion(const wxBitmap& bmp)
: wxRegionGeneric()
{ Union(bmp); }
wxRegion(const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0)
: wxRegionGeneric()
{ Union(bmp, transColour, tolerance); }
~wxRegion() {}
wxRegion(const wxRegion& r)
: wxRegionGeneric(r)
{}
wxRegion& operator= (const wxRegion& r)
{ return *(wxRegion*)&(this->wxRegionGeneric::operator=(r)); }
// Cocoa-specific creation
wxRegion(const NSRect& rect);
wxRegion(const NSRect *rects, int count);
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0);
/* And because of function hiding: */
bool Union(long x, long y, long width, long height)
{ return wxRegionGeneric::Union(x,y,width,height); }
bool Union(const wxRect& rect)
{ return wxRegionGeneric::Union(rect); }
bool Union(const wxRegion& region)
{ return wxRegionGeneric::Union(region); }
// Convert the region to a B&W bitmap with the black pixels being inside
// the region.
// NOTE: implemented in common/rgncmn.cpp
wxBitmap ConvertToBitmap() const;
};
class WXDLLEXPORT wxRegionIterator : public wxRegionIteratorGeneric
{
// DECLARE_DYNAMIC_CLASS(wxRegionIteratorGeneric);
public:
wxRegionIterator() {}
wxRegionIterator(const wxRegion& region)
: wxRegionIteratorGeneric(region)
{}
wxRegionIterator(const wxRegionIterator& iterator)
: wxRegionIteratorGeneric(iterator)
{}
~wxRegionIterator() {}
wxRegionIterator& operator=(const wxRegionIterator& iter)
{ return *(wxRegionIterator*)&(this->wxRegionIteratorGeneric::operator=(iter)); }
};
#endif //ndef _WX_COCOA_REGION_H__