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/////////////////////////////////////////////////////////////////////////////
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2004-04-13 15:45:02 -04:00
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// Name: wx/cocoa/region.h
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// Purpose: wxRegion class
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// Author: David Elliott
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// Modified by:
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// Created: 2004/04/12
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// RCS-ID: $Id$
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// Copyright: (c) 2004 David Elliott
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COCOA_REGION_H__
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#define _WX_COCOA_REGION_H__
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#include "wx/generic/region.h"
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typedef struct _NSRect NSRect;
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class WXDLLEXPORT wxRegion : public wxRegionGeneric
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{
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DECLARE_DYNAMIC_CLASS(wxRegion);
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public:
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wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
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: wxRegionGeneric(x,y,w,h)
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{}
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wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
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: wxRegionGeneric(topLeft, bottomRight)
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{}
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wxRegion(const wxRect& rect)
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: wxRegionGeneric(rect)
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{}
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wxRegion() {}
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wxRegion(const wxBitmap& bmp)
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: wxRegionGeneric()
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{ Union(bmp); }
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wxRegion(const wxBitmap& bmp,
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const wxColour& transColour, int tolerance = 0)
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: wxRegionGeneric()
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{ Union(bmp, transColour, tolerance); }
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~wxRegion() {}
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wxRegion(const wxRegion& r)
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: wxRegionGeneric(r)
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{}
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wxRegion& operator= (const wxRegion& r)
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{ return *(wxRegion*)&(this->wxRegionGeneric::operator=(r)); }
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// Cocoa-specific creation
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wxRegion(const NSRect& rect);
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wxRegion(const NSRect *rects, int count);
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour, int tolerance = 0);
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/* And because of function hiding: */
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bool Union(long x, long y, long width, long height)
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{ return wxRegionGeneric::Union(x,y,width,height); }
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bool Union(const wxRect& rect)
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{ return wxRegionGeneric::Union(rect); }
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bool Union(const wxRegion& region)
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{ return wxRegionGeneric::Union(region); }
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// Convert the region to a B&W bitmap with the black pixels being inside
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// the region.
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// NOTE: implemented in common/rgncmn.cpp
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wxBitmap ConvertToBitmap() const;
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};
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class WXDLLEXPORT wxRegionIterator : public wxRegionIteratorGeneric
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{
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// DECLARE_DYNAMIC_CLASS(wxRegionIteratorGeneric);
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public:
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wxRegionIterator() {}
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wxRegionIterator(const wxRegion& region)
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: wxRegionIteratorGeneric(region)
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{}
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wxRegionIterator(const wxRegionIterator& iterator)
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: wxRegionIteratorGeneric(iterator)
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{}
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~wxRegionIterator() {}
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wxRegionIterator& operator=(const wxRegionIterator& iter)
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{ return *(wxRegionIterator*)&(this->wxRegionIteratorGeneric::operator=(iter)); }
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};
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#endif //ndef _WX_COCOA_REGION_H__
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