wxWidgets/include/wx/mac/carbon/menu.h

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/////////////////////////////////////////////////////////////////////////////
// Name: menu.h
// Purpose: wxMenu, wxMenuBar classes
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_
#define _WX_MENU_H_
class WXDLLIMPEXP_FWD_CORE wxFrame;
#include "wx/arrstr.h"
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenu : public wxMenuBase
{
public:
// ctors & dtor
wxMenu(const wxString& title, long style = 0)
: wxMenuBase(title, style) { Init(); }
wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
virtual ~wxMenu();
virtual void Attach(wxMenuBarBase *menubar) ;
virtual void Break();
virtual void SetTitle(const wxString& title);
// MSW-specific
bool ProcessCommand(wxCommandEvent& event);
// implementation only from now on
// -------------------------------
int MacGetIndexFromId( int id ) ;
int MacGetIndexFromItem( wxMenuItem *pItem ) ;
void MacEnableMenu( bool bDoEnable ) ;
// MacOS needs to know about submenus somewhere within this menu
// before it can be displayed , also hide special menu items like preferences
// that are handled by the OS
void MacBeforeDisplay( bool isSubMenu ) ;
// undo all changes from the MacBeforeDisplay call
void MacAfterDisplay( bool isSubMenu ) ;
// semi-private accessors
// get the window which contains this menu
wxWindow *GetWindow() const;
// get the menu handle
WXHMENU GetHMenu() const { return m_hMenu; }
short MacGetMenuId() { return m_macMenuId ; }
protected:
virtual wxMenuItem* DoAppend(wxMenuItem *item);
virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
virtual wxMenuItem* DoRemove(wxMenuItem *item);
private:
// common part of all ctors
void Init();
// common part of Append/Insert (behaves as Append is pos == (size_t)-1)
bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
// terminate the current radio group, if any
void EndRadioGroup();
// if TRUE, insert a breal before appending the next item
bool m_doBreak;
// the position of the first item in the current radio group or -1
int m_startRadioGroup;
// the menu handle of this menu
WXHMENU m_hMenu;
short m_macMenuId;
static short s_macNextMenuId ;
DECLARE_DYNAMIC_CLASS(wxMenu)
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
{
public:
// ctors & dtor
// default constructor
wxMenuBar();
// unused under MSW
wxMenuBar(long style);
// menubar takes ownership of the menus arrays but copies the titles
wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0);
virtual ~wxMenuBar();
// menubar construction
virtual bool Append( wxMenu *menu, const wxString &title );
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Remove(size_t pos);
virtual int FindMenuItem(const wxString& menuString,
const wxString& itemString) const;
virtual wxMenuItem* FindItem( int id, wxMenu **menu = NULL ) const;
virtual void EnableTop( size_t pos, bool flag );
virtual void SetLabelTop( size_t pos, const wxString& label );
virtual wxString GetLabelTop( size_t pos ) const;
virtual bool Enable( bool enable = TRUE );
// for virtual function hiding
virtual void Enable( int itemid, bool enable )
{
wxMenuBarBase::Enable( itemid, enable );
}
// implementation from now on
WXHMENU Create();
int FindMenu(const wxString& title);
void Detach();
// returns TRUE if we're attached to a frame
bool IsAttached() const { return m_menuBarFrame != NULL; }
// get the frame we live in
wxFrame *GetFrame() const { return m_menuBarFrame; }
// attach to a frame
void Attach(wxFrame *frame);
// clear the invoking window for all menus and submenus
void UnsetInvokingWindow() ;
// set the invoking window for all menus and submenus
void SetInvokingWindow( wxFrame* frame ) ;
// if the menubar is modified, the display is not updated automatically,
// call this function to update it (m_menuBarFrame should be !NULL)
void Refresh(bool eraseBackground = TRUE, const wxRect *rect = (const wxRect *) NULL);
static void SetAutoWindowMenu( bool enable ) { s_macAutoWindowMenu = enable ; }
static bool GetAutoWindowMenu() { return s_macAutoWindowMenu ; }
void MacInstallMenuBar() ;
static wxMenuBar* MacGetInstalledMenuBar() { return s_macInstalledMenuBar ; }
static void MacSetCommonMenuBar(wxMenuBar* menubar) { s_macCommonMenuBar=menubar; }
static wxMenuBar* MacGetCommonMenuBar() { return s_macCommonMenuBar; }
static WXHMENU MacGetWindowMenuHMenu() { return s_macWindowMenuHandle ; }
protected:
// common part of all ctors
void Init();
wxWindow *m_invokingWindow;
wxArrayString m_titles;
static bool s_macAutoWindowMenu ;
static WXHMENU s_macWindowMenuHandle ;
private:
static wxMenuBar* s_macInstalledMenuBar ;
static wxMenuBar* s_macCommonMenuBar ;
DECLARE_DYNAMIC_CLASS(wxMenuBar)
};
#endif // _WX_MENU_H_