wxWidgets/samples/opengl/penguin/penguin.h

100 lines
2.2 KiB
C
Raw Normal View History

/////////////////////////////////////////////////////////////////////////////
// Name: penguin.h
// Purpose: wxGLCanvas demo program
// Author: Robert Roebling
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PENGUIN_H_
#define _WX_PENGUIN_H_
#include "wx/defs.h"
#include "wx/app.h"
#include "wx/menu.h"
#include "wx/dcclient.h"
#include "wx/glcanvas.h"
extern "C"
{
#include "lw.h"
#include "trackball.h"
}
/* information needed to display lightwave mesh */
typedef struct
{
// gint do_init; /* true if initgl not yet called */
bool do_init;
lwObject *lwobject; /* lightwave object mesh */
float beginx,beginy; /* position of mouse */
float quat[4]; /* orientation of object */
float zoom; /* field of view in degrees */
} mesh_info;
/* Define a new application type */
class MyApp: public wxApp
{
public:
bool OnInit();
};
/* Define a new frame type */
class TestGLCanvas;
class MyFrame: public wxFrame
{
public:
MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);
void OnExit(wxCommandEvent& event);
#if wxUSE_GLCANVAS
void SetCanvas( TestGLCanvas *canvas ) { m_canvas = canvas; }
TestGLCanvas *GetCanvas() { return m_canvas; }
private:
TestGLCanvas *m_canvas;
#endif
DECLARE_EVENT_TABLE()
};
#if wxUSE_GLCANVAS
class TestGLCanvas: public wxGLCanvas
{
public:
TestGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxT("TestGLCanvas"));
~TestGLCanvas();
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
void OnEraseBackground(wxEraseEvent& event);
void LoadLWO( const wxString &filename);
void OnMouse( wxMouseEvent& event );
void InitGL();
mesh_info info;
bool block;
private:
DECLARE_EVENT_TABLE()
};
#endif // #if wxUSE_GLCANVAS
#endif // #ifndef _WX_PENGUIN_H_