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=================================================
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Welcome to wxWidgets/CE 2.5.3
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=================================================
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2004-10-03 05:57:15 -04:00
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You have downloaded version 2.5.3 of the Windows CE port of
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the wxWidgets GUI library. This runs on PocketPC 2002,
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SmartPhone 2002, and Windows CE .NET 4.x.
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More information about the wxWidgets project as a whole
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can be found at:
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http://www.wxwidgets.org
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2003-09-14 15:39:34 -04:00
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Information about the Windows CE port in particular
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can be found here:
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http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
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Supported platforms
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===================
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These are the supported platforms at the moment:
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- x86 emulator build in eVC 3 and eVC 4.x
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- PocketPC (StrongARM)
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You can test the library and applications using PocketPC emulator
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and/or Compaq iPAQ or other PDAs using PocketPC
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Compiler installation
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=====================
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Get the Visual C++ embedded (FREE) from Microsoft website
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http://msdn.microsoft.com/vstudio/device/embedded/download.asp
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You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
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Install selecting only the two target platforms used:
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- WCE x86em (PocketPC emulation)
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- WCE ARM (PocketPC StrongARM)
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You can install other targets but you will need
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to create new configurations for them in the
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wxWidgets project files.
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wxWidgets/CE Configuration
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================================
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You may wish to customize the following file
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before compiling wxWinCE:
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include/wx/msw/wince/setup.h
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wxWidgets/CE Compilation
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================================
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NOTE: to generate targets not in the standard project files,
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you should rebuild the project files using Bakefile.
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See technote docs/tech/tn0016.txt for details.
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Open build/wince/wx.vcw, select an
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ARM or x86 target (or emulator target for eVC++ 4),
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and compile.
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Then open samples/minimal/minimal.vcw, select an
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ARM, x86 or emulator target, and compile. You can
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use the emulator or real hardware to run the
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sample.
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There may be long delays while VC++ computes dependencies, and expect
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to wait a long time for loading and saving the workspace.
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To compile using the emulator on eVC++3:
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- Open build/wince/wx.vcw, select the
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WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
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then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
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and compile.
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- Open samples/minimal/minimal.vcw, select the
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WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and
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Pocket PC 2002 Emulation as before, and compile.
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To compile using the emulator on eVC++4:
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- Open build/wince/wx.vcw, select the
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WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
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- Open samples/minimal/minimal.vcw with eCV 4.0, select the
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WIN32 (WCE emulator) Debug configuration, and compile.
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Status
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======
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2003-09-14 15:39:34 -04:00
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Currently under development. For further information
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about what has been done and what needs to be
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done, see:
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http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
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Disclaimer
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==========
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All product names are used for identification purposes and are trademarks
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or registered trademarks owned by their respective companies.
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