105 lines
3.9 KiB
C
105 lines
3.9 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/xtistrm.h
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// Purpose: streaming runtime metadata information (extended class info)
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// Author: Stefan Csomor
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// Modified by:
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// Created: 27/07/03
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// RCS-ID: $Id: xtistrm.h 47827 2007-07-31 19:25:09Z FM $
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// Copyright: (c) 2003 Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _CODEDEPERSISTER_
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#define _CODEDEPERSISTER_
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#include "wx/defs.h"
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/*
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wxObjectCodeReaderCallback implements the callbacks that will depersist
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an object into a C++ initialization function.
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*/
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class WXDLLIMPEXP_BASE wxTextOutputStream;
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class WXDLLIMPEXP_BASE wxObjectCodeReaderCallback: public wxObjectWriterCallback
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{
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private:
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struct wxObjectCodeReaderCallbackInternal;
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wxObjectCodeReaderCallbackInternal * m_data;
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wxTextOutputStream *m_fp;
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wxString ValueAsCode( const wxVariantBase ¶m );
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public:
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wxObjectCodeReaderCallback(wxTextOutputStream *out);
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virtual ~wxObjectCodeReaderCallback();
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// allocate the new object on the heap, that object will have the passed in ID
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virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
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wxVariantBaseArray &metadata);
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// initialize the already allocated object having the ID objectID
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// with the Create method creation parameters which are objects are
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// having their Ids passed in objectIDValues having objectId <> wxInvalidObjectID
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virtual void CreateObject(int objectID,
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const wxClassInfo *classInfo,
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int paramCount,
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wxVariantBase *variantValues,
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int *objectIDValues,
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const wxClassInfo **objectClassInfos,
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wxVariantBaseArray &metadata
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);
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// construct the new object on the heap, that object will have the
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// passed in ID (for objects that don't support allocate-create type
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// of creation) creation parameters which are objects are having their
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// Ids passed in objectIDValues having objectId <> wxInvalidObjectID
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virtual void ConstructObject(int objectID,
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const wxClassInfo *classInfo,
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int paramCount,
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wxVariantBase *VariantValues,
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int *objectIDValues,
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const wxClassInfo **objectClassInfos,
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wxVariantBaseArray &metadata);
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// destroy the heap-allocated object having the ID objectID, this may
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// be used if an object is embedded in another object and set via value
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// semantics, so the intermediate object can be destroyed after safely
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virtual void DestroyObject(int objectID, wxClassInfo *classInfo);
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// set the corresponding property
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virtual void SetProperty(int objectID,
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const wxClassInfo *classInfo,
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const wxPropertyInfo* propertyInfo,
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const wxVariantBase &variantValue);
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// sets the corresponding property (value is an object)
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virtual void SetPropertyAsObject(int objectId,
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const wxClassInfo *classInfo,
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const wxPropertyInfo* propertyInfo,
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int valueObjectId);
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// adds an element to a property collection
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virtual void AddToPropertyCollection( int objectID,
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const wxClassInfo *classInfo,
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const wxPropertyInfo* propertyInfo,
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const wxVariantBase &VariantValue);
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// sets the corresponding property (value is an object)
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virtual void AddToPropertyCollectionAsObject(int objectID,
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const wxClassInfo *classInfo,
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const wxPropertyInfo* propertyInfo,
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int valueObjectId);
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// sets the corresponding event handler
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virtual void SetConnect(int eventSourceObjectID,
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const wxClassInfo *eventSourceClassInfo,
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const wxPropertyInfo *delegateInfo,
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const wxClassInfo *eventSinkClassInfo,
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const wxHandlerInfo* handlerInfo,
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int eventSinkObjectID );
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};
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#endif
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