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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%% Name: tmbconv.tex
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%% Purpose: Overview of the wxMBConv classes in wxWidgets
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%% Author: Ove Kaaven
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%% Modified by:
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%% Created: 25.03.00
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%% RCS-ID: $Id$
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%% Copyright: (c) 2000 Ove Kaaven
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%% Licence: wxWindows licence
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{wxMBConv classes overview}\label{mbconvclasses}
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Classes: \helpref{wxMBConv}{wxmbconv}, wxMBConvLibc,
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\helpref{wxMBConvUTF7}{wxmbconvutf7}, \helpref{wxMBConvUTF8}{wxmbconvutf8},
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\helpref{wxCSConv}{wxcsconv},
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\helpref{wxMBConvUTF16}{wxmbconvutf16}, \helpref{wxMBConvUTF32}{wxmbconvutf32}
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The wxMBConv classes in wxWidgets enable an Unicode-aware application to
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easily convert between Unicode and the variety of 8-bit encoding systems still
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in use.
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\subsection{Background: The need for conversion}\label{needforconversion}
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As programs are becoming more and more globalized, and users exchange documents
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across country boundaries as never before, applications increasingly need to
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take into account all the different character sets in use around the world. It
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is no longer enough to just depend on the default byte-sized character set that
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computers have traditionally used.
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A few years ago, a solution was proposed: the Unicode standard. Able to contain
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the complete set of characters in use in one unified global coding system,
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it would resolve the character set problems once and for all.
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But it hasn't happened yet, and the migration towards Unicode has created new
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challenges, resulting in "compatibility encodings" such as UTF-8. A large
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number of systems out there still depends on the old 8-bit encodings, hampered
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by the huge amounts of legacy code still widely deployed. Even sending
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Unicode data from one Unicode-aware system to another may need encoding to an
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8-bit multibyte encoding (UTF-7 or UTF-8 is typically used for this purpose), to
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pass unhindered through any traditional transport channels.
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\subsection{Background: The wxString class}\label{conversionandwxstring}
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If you have compiled wxWidgets in Unicode mode, the wxChar type will become
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identical to wchar\_t rather than char, and a wxString stores wxChars. Hence,
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all wxString manipulation in your application will then operate on Unicode
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strings, and almost as easily as working with ordinary char strings (you
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just need to remember to use the wxT() macro to encapsulate any string
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literals).
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But often, your environment doesn't want Unicode strings. You could be sending
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data over a network, or processing a text file for some other application. You
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need a way to quickly convert your easily-handled Unicode data to and from a
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traditional 8-bit encoding. And this is what the wxMBConv classes do.
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\subsection{wxMBConv classes}\label{wxmbconvclasses}
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The base class for all these conversions is the wxMBConv class (which itself
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implements standard libc locale conversion). Derived classes include
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wxMBConvLibc, several different wxMBConvUTFxxx classes, and wxCSConv, which
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implement different kinds of conversions. You can also derive your own class
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for your own custom encoding and use it, should you need it. All you need to do
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is override the MB2WC and WC2MB methods.
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\subsection{wxMBConv objects}\label{wxmbconvobjects}
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Several of the wxWidgets-provided wxMBConv classes have predefined instances
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(wxConvLibc, wxConvFileName, wxConvUTF7, wxConvUTF8, wxConvLocal). You can use
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these predefined objects directly, or you can instantiate your own objects.
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A variable, wxConvCurrent, points to the conversion object that the user
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interface is supposed to use, in the case that the user interface is not
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Unicode-based (like with GTK+ 1.2). By default, it points to wxConvLibc or
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wxConvLocal, depending on which works best on the current platform.
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\subsection{wxCSConv}\label{wxcsconvclass}
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The wxCSConv class is special because when it is instantiated, you can tell it
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which character set it should use, which makes it meaningful to keep many
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instances of them around, each with a different character set (or you can
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create a wxCSConv instance on the fly).
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The predefined wxCSConv instance, wxConvLocal, is preset to use the
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default user character set, but you should rarely need to use it directly,
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it is better to go through wxConvCurrent.
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\subsection{Converting strings}\label{convertingstrings}
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Once you have chosen which object you want to use to convert your text,
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here is how you would use them with wxString. These examples all assume
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that you are using a Unicode build of wxWidgets, although they will still
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compile in a non-Unicode build (they just won't convert anything).
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Example 1: Constructing a wxString from input in current encoding.
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\begin{verbatim}
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wxString str(input_data, *wxConvCurrent);
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\end{verbatim}
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Example 2: Input in UTF-8 encoding.
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\begin{verbatim}
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wxString str(input_data, wxConvUTF8);
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\end{verbatim}
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Example 3: Input in KOI8-R. Construction of wxCSConv instance on the fly.
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\begin{verbatim}
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wxString str(input_data, wxCSConv(wxT("koi8-r")));
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\end{verbatim}
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Example 4: Printing a wxString to stdout in UTF-8 encoding.
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\begin{verbatim}
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puts(str.mb_str(wxConvUTF8));
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\end{verbatim}
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Example 5: Printing a wxString to stdout in custom encoding.
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Using preconstructed wxCSConv instance.
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\begin{verbatim}
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wxCSConv cust(user_encoding);
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printf("Data: %s\n", (const char*) str.mb_str(cust));
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\end{verbatim}
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Note: Since mb\_str() returns a temporary wxCharBuffer to hold the result
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of the conversion, you need to explicitly cast it to const char* if you use
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it in a vararg context (like with printf).
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\subsection{Converting buffers}\label{convertingbuffers}
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If you have specialized needs, or just don't want to use wxString, you
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can also use the conversion methods of the conversion objects directly.
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This can even be useful if you need to do conversion in a non-Unicode
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build of wxWidgets; converting a string from UTF-8 to the current
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encoding should be possible by doing this:
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\begin{verbatim}
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wxString str(wxConvUTF8.cMB2WC(input_data), *wxConvCurrent);
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\end{verbatim}
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Here, cMB2WC of the UTF8 object returns a wxWCharBuffer containing a Unicode
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string. The wxString constructor then converts it back to an 8-bit character
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set using the passed conversion object, *wxConvCurrent. (In a Unicode build
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of wxWidgets, the constructor ignores the passed conversion object and
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retains the Unicode data.)
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This could also be done by first making a wxString of the original data:
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\begin{verbatim}
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wxString input_str(input_data);
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wxString str(input_str.wc_str(wxConvUTF8), *wxConvCurrent);
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\end{verbatim}
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To print a wxChar buffer to a non-Unicode stdout:
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\begin{verbatim}
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printf("Data: %s\n", (const char*) wxConvCurrent->cWX2MB(unicode_data));
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\end{verbatim}
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If you need to do more complex processing on the converted data, you
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may want to store the temporary buffer in a local variable:
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\begin{verbatim}
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const wxWX2MBbuf tmp_buf = wxConvCurrent->cWX2MB(unicode_data);
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const char *tmp_str = (const char*) tmp_buf;
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printf("Data: %s\n", tmp_str);
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process_data(tmp_str);
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\end{verbatim}
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If a conversion had taken place in cWX2MB (i.e. in a Unicode build),
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the buffer will be deallocated as soon as tmp\_buf goes out of scope.
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(The macro wxWX2MBbuf reflects the correct return value of cWX2MB
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(either char* or wxCharBuffer), except for the const.)
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