wxWidgets/contrib/samples/ogl/ogledit/doc.h

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/////////////////////////////////////////////////////////////////////////////
// Name: doc.h
// Purpose: Document classes
// Author: Julian Smart
// Modified by:
// Created: 12/07/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _OGLSAMPLE_DOC_H_
#define _OGLSAMPLE_DOC_H_
#ifdef __GNUG__
// #pragma interface
#endif
#include <wx/docview.h>
#include <wx/string.h>
#include <wx/wxexpr.h>
#include <wx/ogl/ogl.h>
#if wxUSE_STD_IOSTREAM
class ostream;
class istream;
#endif
/*
* Override a few members for this application
*/
class MyDiagram: public wxDiagram
{
public:
MyDiagram(void) {}
bool OnShapeSave(wxExprDatabase& db, wxShape& shape, wxExpr& expr);
bool OnShapeLoad(wxExprDatabase& db, wxShape& shape, wxExpr& expr);
};
/*
* A few new shape classes so we have a 1:1 mapping
* between palette symbol and unique class
*/
class wxRoundedRectangleShape: public wxRectangleShape
{
DECLARE_DYNAMIC_CLASS(wxRoundedRectangleShape)
private:
public:
wxRoundedRectangleShape(double w = 0.0, double h = 0.0);
};
class wxDiamondShape: public wxPolygonShape
{
DECLARE_DYNAMIC_CLASS(wxDiamondShape)
private:
public:
wxDiamondShape(double w = 0.0, double h = 0.0);
};
/*
* All shape event behaviour is routed through this handler, so we don't
* have to derive from each shape class. We plug this in to each shape.
*/
class MyEvtHandler: public wxShapeEvtHandler
{
public:
wxString label;
MyEvtHandler(wxShapeEvtHandler *prev = NULL, wxShape *shape = NULL, const wxString& lab = ""):wxShapeEvtHandler(prev, shape)
{
label = lab;
}
~MyEvtHandler(void)
{
}
void OnLeftClick(double x, double y, int keys = 0, int attachment = 0);
void OnBeginDragRight(double x, double y, int keys = 0, int attachment = 0);
void OnDragRight(bool draw, double x, double y, int keys = 0, int attachment = 0);
void OnEndDragRight(double x, double y, int keys = 0, int attachment = 0);
void OnEndSize(double x, double y);
};
/*
* A diagram document, which contains a diagram.
*/
class DiagramDocument: public wxDocument
{
DECLARE_DYNAMIC_CLASS(DiagramDocument)
private:
public:
MyDiagram diagram;
DiagramDocument(void);
~DiagramDocument(void);
#if wxUSE_STD_IOSTREAM
virtual ostream& SaveObject(ostream& stream);
virtual istream& LoadObject(istream& stream);
#else
virtual wxOutputStream& SaveObject(wxOutputStream& stream);
virtual wxInputStream& LoadObject(wxInputStream& stream);
#endif
inline wxDiagram *GetDiagram() { return &diagram; }
bool OnCloseDocument(void);
};
/*
* Most user interface commands are routed through this, to give us the
* Undo/Redo mechanism. If you add more commands, such as changing the shape colour,
* you will need to add members to 'remember' what the user applied (for 'Do') and what the
* previous state was (for 'Undo').
* You can have one member for each property to be changed. Assume we also have
* a pointer member wxShape *shape, which is set to the shape being changed.
* Let's assume we're changing the shape colour. Our member for this is shapeColour.
*
* - In 'Do':
* o Set a temporary variable 'temp' to the current colour for 'shape'.
* o Change the colour to the new colour.
* o Set shapeColour to the _old_ colour, 'temp'.
* - In 'Undo':
* o Set a temporary variable 'temp' to the current colour for 'shape'.
* o Change the colour to shapeColour (the old colour).
* o Set shapeColour to 'temp'.
*
* So, as long as we have a pointer to the shape being changed,
* we only need one member variable for each property.
*
* PROBLEM: when an Add shape command is redone, the 'shape' pointer changes.
* Assume, as here, that we keep a pointer to the old shape so we reuse it
* when we recreate.
*/
class DiagramCommand: public wxCommand
{
protected:
DiagramDocument *doc;
int cmd;
wxShape *shape; // Pointer to the shape we're acting on
wxShape *fromShape;
wxShape *toShape;
wxClassInfo *shapeInfo;
double x;
double y;
bool selected;
bool deleteShape;
// Storage for property commands
wxBrush *shapeBrush;
wxPen *shapePen;
wxString shapeLabel;
public:
// Multi-purpose constructor for creating, deleting shapes
DiagramCommand(char *name, int cmd, DiagramDocument *ddoc, wxClassInfo *shapeInfo = NULL,
double x = 0.0, double y = 0.0, bool sel = FALSE, wxShape *theShape = NULL, wxShape *fs = NULL, wxShape *ts = NULL);
// Property-changing command constructors
DiagramCommand(char *name, int cmd, DiagramDocument *ddoc, wxBrush *backgroundColour, wxShape *theShape);
DiagramCommand(char *name, int cmd, DiagramDocument *ddoc, const wxString& lab, wxShape *theShape);
~DiagramCommand(void);
bool Do(void);
bool Undo(void);
inline void SetShape(wxShape *s) { shape = s; }
inline wxShape *GetShape(void) { return shape; }
inline wxShape *GetFromShape(void) { return fromShape; }
inline wxShape *GetToShape(void) { return toShape; }
inline wxClassInfo *GetShapeInfo(void) { return shapeInfo; }
inline bool GetSelected(void) { return selected; }
void RemoveLines(wxShape *shape);
};
#endif
// _OGLSAMPLE_DOC_H_