wxWidgets/samples/wxsocket/server.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: server.cpp
// Purpose: Server for wxSocket demo
// Author: Guillermo Rodriguez Garcia <guille@iies.es>
// Modified by:
// Created: 1999/09/19
// RCS-ID: $Id$
// Copyright: (c) 1999 Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
// declarations
// ==========================================================================
// --------------------------------------------------------------------------
// headers
// --------------------------------------------------------------------------
#ifdef __GNUG__
# pragma implementation "server.cpp"
# pragma interface "server.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
# pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
# include "wx/wx.h"
# include "wx/socket.h"
#endif
// --------------------------------------------------------------------------
// resources
// --------------------------------------------------------------------------
// the application icon
#if defined(__WXGTK__) || defined(__WXMOTIF__)
# include "mondrian.xpm"
#endif
// --------------------------------------------------------------------------
// classes
// --------------------------------------------------------------------------
// Define a new application type
class MyApp : public wxApp
{
public:
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
MyFrame();
~MyFrame();
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnServerEvent(wxSocketEvent& event);
void OnSocketEvent(wxSocketEvent& event);
void Test1(wxSocketBase *sock);
void Test2(wxSocketBase *sock);
void Test3(wxSocketBase *sock);
// convenience functions
void UpdateStatusBar();
private:
wxSocketServer *m_server;
wxPanel *m_panel;
wxTextCtrl *m_text;
wxMenu *m_menuFile;
wxMenuBar *m_menuBar;
bool m_busy;
int m_numClients;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// --------------------------------------------------------------------------
// constants
// --------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
SERVER_QUIT = 1000,
SERVER_ABOUT,
// id for sockets
SERVER_ID,
SOCKET_ID
};
// --------------------------------------------------------------------------
// event tables and other macros for wxWindows
// --------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(SERVER_QUIT, MyFrame::OnQuit)
EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent)
EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
// To append sockets for delayed deletion
extern wxList wxPendingDelete;
// ==========================================================================
// implementation
// ==========================================================================
// --------------------------------------------------------------------------
// the application class
// --------------------------------------------------------------------------
bool MyApp::OnInit()
{
// Create the main application window
MyFrame *frame = new MyFrame();
// Show it and tell the application that it's our main window
frame->Show(TRUE);
SetTopWindow(frame);
// success
return TRUE;
}
// --------------------------------------------------------------------------
// main frame
// --------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
_T("wxSocket demo: Server"),
wxDefaultPosition, wxSize(300, 200))
{
// Give the frame an icon
SetIcon(wxICON(mondrian));
// Make menus
m_menuFile = new wxMenu();
m_menuFile->Append(SERVER_ABOUT, _T("&About...\tCtrl-A"), _T("Show about dialog"));
m_menuFile->AppendSeparator();
m_menuFile->Append(SERVER_QUIT, _T("E&xit\tAlt-X"), _T("Quit server"));
// Append menus to the menubar
m_menuBar = new wxMenuBar();
m_menuBar->Append(m_menuFile, _T("&File"));
SetMenuBar(m_menuBar);
// Status bar
CreateStatusBar(2);
// Make a panel with a textctrl in it
m_panel = new wxPanel(this, -1, wxPoint(0, 0), GetClientSize());
m_text = new wxTextCtrl(m_panel, -1,
_T("Welcome to wxSocket demo: Server\n"),
wxPoint(0, 0), m_panel->GetClientSize(),
wxTE_MULTILINE | wxTE_READONLY);
// Create the socket
wxIPV4address addr;
addr.Service(3000);
m_server = new wxSocketServer(addr);
m_server->SetEventHandler(*this, SERVER_ID);
m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
m_server->Notify(TRUE);
// We use Ok() here to see if the server is really listening
if (m_server->Ok())
m_text->AppendText(_T("Server listening.\n\n"));
else
m_text->AppendText(_T("Could not listen at the specified port !\n\n"));
m_busy = FALSE;
m_numClients = 0;
UpdateStatusBar();
}
MyFrame::~MyFrame()
{
delete m_server;
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(_T("wxSocket demo: Server\n")
_T("(c) 1999 Guillermo Rodriguez Garcia\n"),
_T("About Server"),
wxOK | wxICON_INFORMATION, this);
}
void MyFrame::Test1(wxSocketBase *sock)
{
unsigned char len;
char *buf;
m_text->AppendText(_T("Test 1 begins\n"));
// Receive data from socket and send it back. We will first
// get a byte with the buffer size, so we can specify the
// exact size and use the WAITALL flag. Also, we disabled
// input events so we won't have unwanted reentrance. This
// way we can avoid the infamous BLOCK (formerly SPEED) flag.
//
sock->SetFlags(wxSOCKET_WAITALL);
sock->Read((char *)&len, 1);
buf = (char *)malloc(len);
sock->Read(buf, len);
sock->Write(buf, len);
free(buf);
m_text->AppendText(_T("Test 1 ends\n"));
}
void MyFrame::Test2(wxSocketBase *sock)
{
#define MAX_MSG_SIZE 10000
wxString s;
char *buf = (char *)malloc(MAX_MSG_SIZE);
wxUint32 len;
m_text->AppendText(_T("Test 2 begins\n"));
// We don't need to set flags because ReadMsg and WriteMsg
// are not affected by them anyway.
//
len = sock->ReadMsg(buf, MAX_MSG_SIZE).LastCount();
s.Printf(_T("Client says: %s\n"), buf);
m_text->AppendText(s);
sock->WriteMsg(buf, len);
free(buf);
m_text->AppendText(_T("Test 2 ends\n"));
#undef MAX_MSG_SIZE
}
void MyFrame::Test3(wxSocketBase *sock)
{
m_text->AppendText(_T("Test 3 begins\n"));
m_text->AppendText(_T("(not implemented)\n"));
m_text->AppendText(_T("Test 3 ends\n"));
}
void MyFrame::OnServerEvent(wxSocketEvent& event)
{
wxString s = _T("OnServerEvent: ");
wxSocketBase *sock;
switch(event.SocketEvent())
{
case wxSOCKET_CONNECTION : s.Append(_T("wxSOCKET_CONNECTION\n")); break;
default : s.Append(_T("Unexpected event !\n")); break;
}
m_text->AppendText(s);
// Accept new connection if there is one in the pending
// connections queue, else exit. We use Accept(FALSE) for
// non-blocking accept (although if we got here, there
// should ALWAYS be a pending connection).
//
sock = m_server->Accept(FALSE);
if (sock)
{
m_text->AppendText(_T("New client connection accepted\n"));
}
else
{
m_text->AppendText(_T("Error: couldn't accept a new connection"));
return;
}
sock->SetEventHandler(*this, SOCKET_ID);
sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
sock->Notify(TRUE);
m_numClients++;
UpdateStatusBar();
}
void MyFrame::OnSocketEvent(wxSocketEvent& event)
{
wxSocketBase *sock = event.Socket();
wxString s = _T("OnSocketEvent: ");
// We first print a msg
switch(event.SocketEvent())
{
case wxSOCKET_INPUT: s.Append(_T("wxSOCKET_INPUT\n")); break;
case wxSOCKET_LOST: s.Append(_T("wxSOCKET_LOST\n")); break;
default: s.Append(_T("unexpected event !\n"));
}
m_text->AppendText(s);
// Now we process the event
switch(event.SocketEvent())
{
case wxSOCKET_INPUT:
{
// We disable input events, so that the test doesn't trigger
// wxSocketEvent again.
sock->SetNotify(wxSOCKET_LOST_FLAG);
// Which test are we going to run?
unsigned char c;
sock->Read((char *)&c ,1);
switch (c)
{
case 0xBE: Test1(sock); break;
case 0xCE: Test2(sock); break;
case 0xDE: Test3(sock); break;
default: s.Append(_T("Unknown test id received from client\n"));
}
// Enable input events again.
sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
break;
}
case wxSOCKET_LOST:
{
m_numClients--;
// We cannot delete the socket right now because we can
// be in the middle of a test or something. So we append
// it to the list of objects to be deleted.
m_text->AppendText(_T("Deleting socket.\n"));
wxPendingDelete.Append(sock);
break;
}
default: ;
}
UpdateStatusBar();
}
// convenience functions
void MyFrame::UpdateStatusBar()
{
wxString s;
s.Printf(_T("%d clients connected"), m_numClients);
SetStatusText(s, 1);
}