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-----------------------------------------------------------------------
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Creating a Cross-Platform Build System Using Bakefile
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The 10-minute, do-it-yourself wx project baking guide (with free sample recipes!)
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Status: DRAFT
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Author: Kevin Ollivier
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Date: 2/13/04
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License: wxWidgets License
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-----------------------------------------------------------------------
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Supporting many different platforms can be a difficult challenge. The
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challenge for wxWidgets is especially great, because it supports a variety of
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different compilers and development environments, including MSVC, Borland C++,
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MinGW, DevCPP, GNU make/automake, among others. Maintaining such a large
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number of different project files and formats can quickly become overwhelming.
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To simplify the maintenance of these formats, one of the wxWidgets developers,
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Vaclav Slavik, created Bakefile, a XML-based makefile wrapper that generates
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all the native project files for wxWidgets. So now, even though wxWidgets
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supports all these formats, wxWidgets developers need only update one file -
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the Bakefile, and it handles the rest. But Bakefile isn't specific to
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wxWidgets in any way - you can use Bakefile for your own projects, too. This
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brief tutorial will take a look at how to do that.
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Note that this tutorial assumes that you are familiar with how to build
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software using one of the supported Bakefile makefile systems, that you have
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some basic familiarity with how makefiles work, and that you are capable of
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setting environment variables on your platform. Also note that the terms Unix
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and Unix-based refers to all operating systems that share a Unix heritage,
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including FreeBSD, Linux, Mac OS X, and various other operating systems.
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-- Getting Started --
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First, you'll need to install Bakefile. You can always find the latest version
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for download online at http://www.bakefile.org. A binary installer is provided
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for Windows users, while users of Unix-based operating systems (OS) will need
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to unpack the tarball and run configure && make && make install. (binary
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packages for some Linux distributions are also available, check
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http://www.bakefile.org/download.html for details).
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-- Setting Up Your wx Build Environment --
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Before you can build wxWidgets software using Bakefile or any other build
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system, you need to make sure that wxWidgets is built and that wxWidgets
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projects can find the wxWidgets includes and library files. wxWidgets build
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instructions can be found by going to the docs subfolder, then looking for the
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subfolder that corresponds to your platform (i.e. msw, gtk, mac) and reading
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"install.txt" there. Once you've done that, here are some extra steps you
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should take to make sure your Bakefile projects work with wxWidgets:
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On Windows
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----------
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Once you've built wxWidgets, you should create an environment variable named
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WXWIN and set it to the home folder of your wxWidgets source tree. (If you use
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the command line to build, you can also set or override WXWIN at build time by
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passing it in as an option to your makefile.)
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On Unix
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-------
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In a standard install, you need not do anything so long as wx-config is on
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your PATH. wx-config is all you need. (See the section of the book on using
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wx-config for more information.)
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-- A Sample wx Project Bakefile --
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Now that everything is setup, it's time to take Bakefile for a test run. I
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recommend that you use the wx sample Bakefile to get you started. It can be
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found in the 'build/bakefiles/wxpresets/sample' directory in the wxWidgets
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source tree. Here is the minimal.bkl Bakefile used in the sample:
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minimal.bkl
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-------------------------------------------------------------
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<?xml version="1.0" ?>
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<!-- $Id$ -->
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<makefile>
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<include file="presets/wx.bkl"/>
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<exe id="minimal" template="wxgui">
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<debug-info>on</debug-info>
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<runtime-libs>dynamic</runtime-libs>
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<sources>minimal.cpp</sources>
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<wx-lib>core</wx-lib>
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<wx-lib>base</wx-lib>
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</exe>
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</makefile>
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---------------------------------------------------------------
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It's a complete sample ready to be baked, so go into the directory mentioned
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above and run the following command:
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On Windows:
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bakefile -f msvc -I.. minimal.bkl
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On Unix:
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bakefile -f gnu -I.. minimal.bkl
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It should generate a makefile (makefile.vc or GNUmakefile, respectively) which
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you can use to build the software. Just build the software using the command
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"nmake -f makefile.vc" or "make -f GNUmakefile" respectively. Now let's take a
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look at some of the basic Bakefile concepts that you'll need to know to move
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on from here.
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-- Project Types --
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As mentioned earlier, Bakefile builds makefiles for many different
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development environments. The -f option accepts a list of formats that you
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would like to build, separated by commas. Valid values are:
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autoconf GNU autoconf Makefile.in files
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borland Borland C/C++ makefiles
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dmars Digital Mars makefiles
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dmars_smake Digital Mars makefiles for SMAKE
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gnu GNU toolchain makefiles (Unix)
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mingw MinGW makefiles (mingw32-make)
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msevc4prj MS eMbedded Visual C++ 4 project files
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msvc MS Visual C++ nmake makefiles
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msvc6prj MS Visual C++ 6.0 project files
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watcom OpenWatcom makefiles
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TIP: autoconf Project Type
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---------------------------
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You may notice that in the sample folder, there is also a file called
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configure.in. That file is the input for autoconf, which creates the configure
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scripts that you often see when you build software from source on Unix-based
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platforms. People use configure scripts because they make your Unix makefiles
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more portable by automatically detecting the right libraries and commands to
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use on the user's machine and OS. This is necessary because there are many
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Unix-based operating systems and they all are slightly different in various
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small ways.
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Bakefile does not generate a configure or configure.in script, so if you want
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to use configure scripts with your Unix-based software, you will need to learn
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how to use autoconf. Unfortunately, this topic deserves a book all its own and
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is beyond the scope of this tutorial, but a book on the subject can be found
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online at: http://sources.redhat.com/autobook/. Note that you do not need to
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use automake when you are using Bakefile, just autoconf, as Bakefile
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essentially does the same thing as automake.
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----------------------------
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-- Targets --
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Every project needs to have a target or targets, specifying what is to be
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built. In Bakefile, you specify the target by creating a tag named with the
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target type. The possible names for targets are:
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exe create an executable file
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dll create a shared library
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lib create a static library
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module create a library that is loaded at runtime (i.e. a plugin)
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Note the sample above is an "exe" target. Once you create the target, all the
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build settings, including flags and linker options, should be placed inside
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the target tag, as they are in the sample above.
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-- Adding Sources and Includes --
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Obviously, you need to be able to add source and include files to your
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project. You add sources using the "<sources>" tag (as shown above), and add
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include directories using the "<include>" tag. You can add multiple <sources>
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and <include> tags to add multiple source files, or you can also add multiple
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sources and includes into one tag by separating them with a space, like so:
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<sources>minimal.cpp minimal2.cpp minimal3.cpp</sources>
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If your sources are in a subfolder of your Bakefile, you use the slash "/"
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character to denote directories, even on Windows. (i.e. src/minimal.cpp) For
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more options and flags, please consult the Bakefile documentation in the 'doc'
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subfolder of Bakefile, or you can also find it on the Bakefile web site.
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-- Build Options --
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What if you want to offer a DEBUG and a RELEASE build? Or a UNICODE/ANSI
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build? You can do this in Bakefile by creating options. To create an option,
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use the "<option>" tag. A typical option has three important parts: a name, a
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default value, and a comma-separated list of values. For example, here is how
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to create a DEBUG option which builds debug by default:
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<option name="DEBUG">
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<default-value>1</default-value>
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<values>0 1</values>
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</option>
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You can then test the value of this option and conditionally set build
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settings, flags, etc. For more information on both options and conditional
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statements, please refer to the Bakefile documentation.
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-- Bakefile Presets/Templates and Includes --
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It is common that most projects will reuse certain settings, or options, in
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their makefiles. (i.e. DEBUG or static/dynamic library options) Also, it is
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common to have to use settings from another project; for example, any project
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that uses wxWidgets will need to build using the same flags and options that
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wxWidgets was built with. Bakefile makes these things easier by allowing users
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to create Bakefile templates, where you can store common settings.
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Bakefile ships with a couple of templates, found in the 'presets' subfolder of
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your Bakefile installation. The "simple.bkl" template adds a DEBUG option to
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makefiles so you can build in release or debug mode. To add this template to
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your project, simply add the tag "<include file="presets/simple.bkl"/>" to the
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top of your Bakefile. Then, when creating your target, add the
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"template="simple"" attribute to it. Now, once you build the makefile, your
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users can write commands like:
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nmake -f makefile.vc DEBUG=1
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or
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make -f GNUmakefile DEBUG=1
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In order to build the software in debug mode.
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To simplify the building of wxWidgets-based projects, wxWidgets contains a
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set of Bakefiles that automatically configure your build system to be
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compatible with wxWidgets. As you'll notice in the sample above, the sample
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project uses the "wxgui" template. Once you've included the template, your software
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will now build as a GUI application with wxWidgets support.
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There's also "wxconsole" template for building console-based wxWidgets applications
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and "wx" template that doesn't specify application type (GUI or console) and can be
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used e.g. for building libraries that use wxWidgets.
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But since the wx presets don't exist in the Bakefile presets subfolder,
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Bakefile needs to know where to find these presets. The "-I" command adds the
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wxpresets folder to Bakefile's search path.
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If you regularly include Bakefile presets in places other than the Bakefile
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presets folder, then you can set the BAKEFILE_PATHS environment variable so
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that Bakefile can find these Bakefiles and include them in your project. This
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way you no longer need to specify the -I flag each time you build.
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Lastly, it's important to note that the Win 32 wx project Bakefiles come with
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some common build options that users can use when building the software. These
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options are:
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Option Values Description
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------ ------ -------------
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WX_MONOLITHIC 0(default),1 Set this to 1 if you built wx
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as a monolithic library
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WX_SHARED 0(default),1 Specify static or dynamic wx libs
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WX_UNICODE 0(default),1 Use ANSI or UNICODE wx libs
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WX_DEBUG 0,1(default) Use release or debug wx libs
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*WX_VERSION 25,26(default) Specify version of wx libs
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*Note: Any version of wx past 2.5 will be allowed here, so 25/26 is not a
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complete list of values.
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These options are not needed under Unix as wx-config can be used to specify
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these options.
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-- bakefile_gen - Automated Bakefile Scripts --
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If you have a large project, you can imagine that the calls to Bakefile would
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get more and more complex and unwieldy to manage. For this reason, a script
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called bakefile_gen was created, which reads in a .bkgen file that provides
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all the commands needed to build all the makefiles your project supports. A
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discussion of how to use bakefile_gen is beyond the scope of this tutorial,
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but it deserves mention because it can be invaluable to large projects.
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Documentation on bakefile_gen can be found in the Bakefile documentation.
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-- Conclusion --
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This concludes our basic tutorial of the cross-platform Bakefile build system
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management tool. From here, please be sure to take a good look at the Bakefile
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documentation to see what else it is capable of. Please post questions to the
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bakefile-devel@lists.sourceforge.net list, or if you have questions specific
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to the wx template Bakefile, send an email to wx-users@lists.wxwidgets.org.
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Enjoy using Bakefile!
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